src/GameMessageView.cc
author Tero Marttila <terom@fixme.fi>
Tue, 13 Jan 2009 23:15:47 +0200
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a basic implementation of game messages, plus some weird GameStateEvent stuff
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#include "GameMessageView.hh"
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#include "Graphics.hh"
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#include "Engine.hh"
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GameMessageView::GameMessageView (PixelArea area) :
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    area(area), messages()
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{
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}
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void GameMessageView::add_message (CL_Color color, std::string message) {
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    GameMessage msg (color, message);
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    messages.push_back(msg);
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}
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void GameMessageView::draw (Graphics *g) {
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    // get font
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    CL_Font &font = g->getSimpleFont(); 
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    // remember color
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    CL_Color font_color = font.get_color();
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    // maximum width
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    CL_Size max_size = CL_Size(area.right - area.left, 0);
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    // starting point for drawing
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    PixelDimension offset_prev = area.bottom;
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    // render messages, bottom up
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    for (std::vector<GameMessage>::reverse_iterator it = messages.rbegin(); it != messages.rend(); it++) {
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        // set message color
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        font.set_color(it->color);
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        // calculate height
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        PixelDimension height = font.get_height(it->message, max_size) + GRAPHICS_INFO_TEXT_LINE_OFFSET;
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        // new draw_point
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        PixelDimension offset_this = offset_prev - height;
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        // break if it doesn't fit anymore
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        if (offset_this < area.top)
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            break;
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        // draw text
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        font.draw(CL_Rect(area.left, offset_this, area.right, offset_prev), it->message, g->get_gc());
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        // advance offset
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        offset_prev = offset_this;
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    }
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    // restore font color
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    font.set_color(font_color);
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}
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