6
|
1 |
FILE(GLOB SOURCE_FILES "*.cc")
|
|
2 |
FILE(GLOB HEADER_FILES "*.hh")
|
|
3 |
|
|
4 |
set(SOURCES ${SOURCE_FILES} ${HEADER_FILES})
|
|
5 |
|
|
6 |
# Generate config.h
|
|
7 |
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/config.h.in" "${CMAKE_CURRENT_BINARY_DIR}/config.h" @ONLY)
|
|
8 |
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
|
|
9 |
|
|
10 |
# Libraries
|
|
11 |
|
|
12 |
# ClanLib 0.8
|
|
13 |
find_package(ClanLib 0.8 REQUIRED COMPONENTS Core App Network)
|
|
14 |
include_directories(${ClanLib_INCLUDE_DIRS})
|
|
15 |
set(LIBS ${LIBS} ${ClanLib_LIBRARIES})
|
|
16 |
|
|
17 |
# Assumes the project generates only one executable. If you need more, you'll need to alter
|
|
18 |
# the script and replace ${PROJECT_SHORT_NAME} by executable name.
|
8
|
19 |
add_executable("${PROJECT_SHORT_NAME}-p2" ${SOURCES})
|
|
20 |
target_link_libraries("${PROJECT_SHORT_NAME}-p2" ${LIBS})
|
|
21 |
install(TARGETS "${PROJECT_SHORT_NAME}-p2" DESTINATION bin)
|
6
|
22 |
|
|
23 |
|