author | terom |
Mon, 08 Dec 2008 00:16:43 +0000 | |
changeset 274 | c35307e8645c |
parent 264 | 215de3d4de60 |
child 276 | 87434abc1ba1 |
permissions | -rw-r--r-- |
185
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1 |
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186 | 2 |
#include "Client.hh" |
187 | 3 |
#include "Protocol.hh" |
4 |
#include "Config.hh" |
|
186 | 5 |
#include "../Engine.hh" |
6 |
#include "../Logger.hh" |
|
185
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8 |
#include <cassert> |
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9 |
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10 |
NetworkClient::NetworkClient (GameState &state, const NetworkAddress &connect_to) : |
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11 |
state(state), netsession(NETWORK_MAGIC_ID), server(netsession.connect(connect_to)), controller(*this) |
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12 |
{ |
185
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13 |
// connect slots |
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14 |
slots.connect(netsession.sig_chan_message(NETCHAN_TERRAIN_ARRAY), this, &NetworkClient::on_terrain_array); |
185
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15 |
|
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16 |
// XXX: sig_disconnected |
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17 |
} |
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18 |
|
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19 |
void NetworkClient::on_terrain_array (NetworkPacketInput &pkt, NetworkNode *node) { |
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20 |
// ignore if not from server |
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21 |
if (node != server) |
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22 |
return; |
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23 |
|
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24 |
Terrain &terrain = state.world; |
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25 |
|
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26 |
// read map width/height |
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27 |
uint32_t map_w = pkt.read_uint32(); |
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28 |
uint32_t map_h = pkt.read_uint32(); |
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29 |
|
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30 |
// read map data |
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31 |
for (int x = 0; x < map_w; x++) { |
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32 |
for (int y = 0; y < map_h; y++) { |
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33 |
terrain.terrain[x][y] = (TerrainType) pkt.read_uint8(); |
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34 |
} |
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35 |
} |
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36 |
|
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37 |
// update the pixbuf |
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38 |
terrain.generatePixelBuffer(); |
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39 |
} |
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40 |
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185
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41 |
void NetworkClient::player_quit (NetworkClientRemotePlayer *player) { |
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42 |
// inform state |
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43 |
state.removePlayer(player); |
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44 |
|
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45 |
// delete |
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46 |
// XXX: leak because deleting the slot while it's being called breaks ClanLib |
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47 |
// delete player; |
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48 |
} |
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49 |
|
223 | 50 |
/* |
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51 |
* NetworkClientController |
c35307e8645c
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52 |
*/ |
c35307e8645c
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53 |
NetworkClientController::NetworkClientController (NetworkClient &client) : |
c35307e8645c
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54 |
NetworkObject_ClientController(client.netsession, NETCHAN_CORE, client.server), client(client) |
c35307e8645c
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55 |
{ |
c35307e8645c
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56 |
|
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57 |
} |
c35307e8645c
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58 |
|
c35307e8645c
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59 |
void NetworkClientController::handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, NetworkPacketInput &pkt, NetworkNode *node) { |
c35307e8645c
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60 |
switch (msg_id) { |
c35307e8645c
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61 |
case NETMSG_SERVER_HELLO: |
c35307e8645c
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62 |
on_server_hello(obj_id, pkt); |
c35307e8645c
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63 |
break; |
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64 |
|
c35307e8645c
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65 |
case NETMSG_PLAYER_INFO: |
c35307e8645c
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66 |
on_player_info(obj_id, pkt); |
c35307e8645c
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67 |
break; |
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68 |
|
c35307e8645c
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69 |
case NETMSG_PLAYER_JOIN: |
c35307e8645c
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70 |
on_player_join(obj_id, pkt); |
c35307e8645c
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71 |
break; |
c35307e8645c
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72 |
|
c35307e8645c
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73 |
case NETMSG_PROJECTILE_CREATE: |
c35307e8645c
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74 |
on_projectile_create(obj_id, pkt); |
c35307e8645c
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75 |
break; |
c35307e8645c
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76 |
|
c35307e8645c
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77 |
default: |
c35307e8645c
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78 |
Engine::log(WARN, "client.handle_create") << "Unknown object create message: obj_id=" << obj_id << ", msg_id=" << msg_id; |
c35307e8645c
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79 |
} |
c35307e8645c
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|
80 |
} |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
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81 |
|
c35307e8645c
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82 |
void NetworkClientController::on_server_hello (NetworkObjectID obj_id, NetworkPacketInput &pkt) { |
c35307e8645c
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83 |
// read the packet |
c35307e8645c
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84 |
Vector position = pkt.read_vector(); |
c35307e8645c
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85 |
|
c35307e8645c
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86 |
Engine::log(INFO, "client.on_server_hello") << this << ": pos=" << position; |
c35307e8645c
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87 |
|
c35307e8645c
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88 |
// create the LocalPlayer object |
c35307e8645c
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89 |
new NetworkClientLocalPlayer(client, obj_id, position); |
c35307e8645c
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|
90 |
} |
c35307e8645c
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91 |
|
c35307e8645c
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92 |
void NetworkClientController::on_player_info (NetworkObjectID obj_id, NetworkPacketInput &pkt) { |
c35307e8645c
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93 |
// read the packet |
c35307e8645c
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94 |
Vector position = pkt.read_vector(); |
c35307e8645c
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95 |
|
c35307e8645c
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96 |
Engine::log(INFO, "client.on_player_info") << this << ": pos=" << position; |
c35307e8645c
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97 |
|
c35307e8645c
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98 |
// create the LocalPlayer object |
c35307e8645c
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99 |
new NetworkClientRemotePlayer(client, obj_id, position); |
c35307e8645c
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100 |
} |
c35307e8645c
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101 |
|
c35307e8645c
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102 |
void NetworkClientController::on_player_join (NetworkObjectID obj_id, NetworkPacketInput &pkt) { |
c35307e8645c
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103 |
// read the packet |
c35307e8645c
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104 |
Vector position = pkt.read_vector(); |
c35307e8645c
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105 |
|
c35307e8645c
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|
106 |
Engine::log(INFO, "client.on_player_join") << this << ": pos=" << position; |
c35307e8645c
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107 |
|
c35307e8645c
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|
108 |
// create the RemotePlayer object |
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|
109 |
new NetworkClientRemotePlayer(client, obj_id, position); |
c35307e8645c
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|
110 |
} |
c35307e8645c
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|
111 |
|
c35307e8645c
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|
112 |
void NetworkClientController::on_projectile_create (NetworkObjectID obj_id, NetworkPacketInput &pkt) { |
c35307e8645c
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113 |
// read the packet |
c35307e8645c
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|
114 |
Vector position = pkt.read_vector(); |
c35307e8645c
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|
115 |
Vector velocity = pkt.read_vector(); |
c35307e8645c
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116 |
float explosionRadius = pkt.read_float32(); |
c35307e8645c
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117 |
float radius = pkt.read_float32(); |
c35307e8645c
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118 |
|
c35307e8645c
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119 |
Engine::log(INFO, "client.on_projectile_create") << this << ": pos=" << position << ", velocity=" << velocity; |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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120 |
|
c35307e8645c
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121 |
// create the NetworkClientPorjectile object |
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122 |
new NetworkClientProjectile(client, obj_id, position, velocity, explosionRadius, radius); |
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123 |
} |
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|
124 |
|
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125 |
/* |
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* NetworkClientObject |
223 | 127 |
*/ |
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128 |
NetworkClientObject::NetworkClientObject (NetworkClient &client, NetworkObjectID obj_id) : |
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NetworkObject_Client(client.controller, obj_id), client(client) |
223 | 130 |
{ |
131 |
||
132 |
} |
|
133 |
||
134 |
/* |
|
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* NetworkClientPlayerBase |
223 | 136 |
*/ |
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NetworkClientPlayerBase::NetworkClientPlayerBase (NetworkClient &client, NetworkObjectID obj_id, Vector position) : |
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NetworkClientObject(client, obj_id), Player(client.state, position, true) |
223 | 139 |
{ |
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slots.connect(sig_message(NETMSG_PLAYER_POSITION), this, &NetworkClientPlayerBase::on_position ); |
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141 |
slots.connect(sig_message(NETMSG_PLAYER_DIG), this, &NetworkClientPlayerBase::on_dig ); |
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142 |
slots.connect(sig_message(NETMSG_PLAYER_WEAPON_CHANGE), this, &NetworkClientPlayerBase::on_weapon_change ); |
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143 |
slots.connect(sig_message(NETMSG_PLAYER_ROPE_THROW), this, &NetworkClientPlayerBase::on_rope_throw ); |
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144 |
slots.connect(sig_message(NETMSG_PLAYER_ROPE_FIXED), this, &NetworkClientPlayerBase::on_rope_fixed ); |
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|
145 |
slots.connect(sig_message(NETMSG_PLAYER_ROPE_RELEASED), this, &NetworkClientPlayerBase::on_rope_released ); |
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slots.connect(sig_message(NETMSG_PLAYER_ROPE_LENGTH), this, &NetworkClientPlayerBase::on_rope_length ); |
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147 |
} |
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148 |
|
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149 |
void NetworkClientPlayerBase::on_position (NetworkPacketInput &pkt) { |
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Vector position = pkt.read_vector(); |
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Vector velocity = pkt.read_vector(); |
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int flags = pkt.read_uint8(); |
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float aim = pkt.read_float32(); |
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|
154 |
|
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// Engine::log(INFO, "client_player.on_position") << "obj=" << obj << ", position=" << position << ", velocity=" << velocity << ", aim=" << aim << ", [" << flags << "]"; |
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156 |
|
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// just update... |
264 | 158 |
updatePhysics(position, velocity, |
159 |
flags & NETWORK_PHYSICS_INAIR, |
|
160 |
flags & NETWORK_PHYSICS_FACE_RIGHT ? FACING_RIGHT : FACING_LEFT, |
|
161 |
aim |
|
162 |
); |
|
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163 |
} |
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|
164 |
|
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|
165 |
void NetworkClientPlayerBase::on_dig (NetworkPacketInput &pkt) { |
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Vector position = pkt.read_vector(); |
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float radius = pkt.read_float32(); |
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|
168 |
|
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|
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Engine::log(INFO, "client_player.on_dig") << this << ": position=" << position << ", radius=" << radius; |
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|
170 |
|
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|
171 |
// just update... |
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|
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handleDig(position, radius); |
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|
173 |
} |
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|
174 |
|
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|
175 |
void NetworkClientPlayerBase::on_weapon_change (NetworkPacketInput &pkt) { |
239
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|
176 |
uint8_t weapon_index = pkt.read_uint8(); |
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|
177 |
|
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|
178 |
Engine::log(INFO, "client_player.on_weapon_change") << this << ": weapon_index=" << weapon_index; |
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|
179 |
|
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|
180 |
handleChangeWeapon(weapon_index); |
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|
181 |
} |
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|
182 |
|
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|
183 |
void NetworkClientPlayerBase::on_rope_throw (NetworkPacketInput &pkt) { |
241 | 184 |
Vector position = pkt.read_vector(); |
185 |
Vector velocity = pkt.read_vector(); |
|
186 |
float length = pkt.read_float32(); |
|
187 |
||
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|
188 |
Engine::log(INFO, "client_player.on_rope_throw") << this << ": position=" << position << ", velocity=" << velocity << ", length=" << length; |
241 | 189 |
|
190 |
rope.updateState(ROPE_FLYING, position, velocity, length); |
|
191 |
} |
|
192 |
||
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|
193 |
void NetworkClientPlayerBase::on_rope_fixed (NetworkPacketInput &pkt) { |
241 | 194 |
Vector position = pkt.read_vector(); |
195 |
float length = pkt.read_float32(); |
|
196 |
||
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|
197 |
Engine::log(INFO, "client_player.on_rope_fixed") << this << ": position=" << position << ", length=" << length; |
241 | 198 |
|
199 |
rope.updateState(ROPE_FIXED, position, Vector(0, 0), length); |
|
200 |
} |
|
201 |
||
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|
202 |
void NetworkClientPlayerBase::on_rope_released (NetworkPacketInput &pkt) { |
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|
203 |
Engine::log(INFO, "client_player.on_rope_released") << this; |
241 | 204 |
|
205 |
// use rope.getPosition() instead of e.g. Vector(0, 0) because it will collide there... |
|
206 |
rope.updateState(ROPE_FOLDED, rope.getPosition(), Vector(0, 0), 0); |
|
207 |
} |
|
208 |
||
274
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|
209 |
void NetworkClientPlayerBase::on_rope_length (NetworkPacketInput &pkt) { |
241 | 210 |
float length = pkt.read_float32(); |
211 |
||
274
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|
212 |
Engine::log(INFO, "client_player.on_rope_length") << this << ": length=" << length; |
241 | 213 |
|
214 |
rope.updateLength(length); |
|
215 |
} |
|
216 |
||
274
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|
217 |
/* |
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|
218 |
* NetworkClientLocalPlayer |
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|
219 |
*/ |
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|
220 |
NetworkClientLocalPlayer::NetworkClientLocalPlayer (NetworkClient &client, NetworkObjectID obj_id, Vector position) : |
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|
221 |
Player(client.state, position, true), NetworkClientPlayerBase(client, obj_id, position) |
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|
222 |
{ |
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changeset
|
223 |
// set ourselves as the local player |
c35307e8645c
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|
224 |
state.setLocalPlayer(this); |
185
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|
225 |
} |
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|
226 |
|
221 | 227 |
void NetworkClientLocalPlayer::handleInput (PlayerInput input) { |
185
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|
228 |
// always send move, in all cases |
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|
229 |
NetworkPacket pkt; |
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|
230 |
pkt.write_uint16(input); |
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|
231 |
|
274
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|
232 |
send(NETMSG_CLIENT_INPUT, pkt, false); |
185
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|
233 |
|
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|
234 |
// do not handle locally |
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|
235 |
} |
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|
236 |
|
274
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|
237 |
/* |
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changeset
|
238 |
* NetworkClientRemotePlayer |
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|
239 |
*/ |
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changeset
|
240 |
NetworkClientRemotePlayer::NetworkClientRemotePlayer (NetworkClient &client, NetworkObjectID obj_id, Vector position) : |
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|
241 |
Player(client.state, position, true), NetworkClientPlayerBase(client, obj_id, position) { |
185
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|
242 |
|
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|
243 |
// receive messages |
274
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|
244 |
slots.connect(sig_message(NETMSG_PLAYER_QUIT), this, &NetworkClientRemotePlayer::on_quit); |
185
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|
245 |
} |
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|
246 |
|
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|
247 |
void NetworkClientRemotePlayer::on_quit (NetworkPacketInput &pkt) { |
185
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|
248 |
// pkt is empty |
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|
249 |
(void) pkt; |
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|
250 |
|
274
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changeset
|
251 |
Engine::log(INFO, "client_player.on_quit") << this; |
185
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|
252 |
|
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|
253 |
client.player_quit(this); |
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changeset
|
254 |
} |
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|
255 |
|
274
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changeset
|
256 |
NetworkClientProjectile::NetworkClientProjectile (NetworkClient &client, NetworkObjectID obj_id, Vector position, |
263
8c999cf4c182
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|
257 |
Vector velocity, float explosionRadius, float radius) : |
274
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|
258 |
NetworkClientObject(client, obj_id), Projectile(client.state, position, velocity, explosionRadius, radius, 100 /* XXX */) |
223 | 259 |
{ |
224
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|
260 |
// hook up signals |
274
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|
261 |
slots.connect(sig_message(NETMSG_PROJECTILE_DESTROY), this, &NetworkClientProjectile::on_destroy); |
223 | 262 |
} |
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|
263 |
|
224
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|
264 |
void NetworkClientProjectile::onDestroy (Vector position, bool removeGround) { |
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|
265 |
// ignore :> |
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diff
changeset
|
266 |
} |
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changeset
|
267 |
|
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|
268 |
void NetworkClientProjectile::on_destroy (NetworkPacketInput &pkt) { |
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|
269 |
Vector position = pkt.read_vector(); |
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|
270 |
uint8_t flags = pkt.read_uint8(); |
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changeset
|
271 |
|
274
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|
272 |
Engine::log(INFO, "client_projectile.on_destroy") << this << ": position=" << position << ", flags=" << flags; |
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fixed logger, and network projectiles should work reasonably well now
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273 |
|
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fixed logger, and network projectiles should work reasonably well now
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// XXX: leak obj, not yet implemented: obj.destory(); |
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fixed logger, and network projectiles should work reasonably well now
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|
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
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// pass on to super |
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fixed logger, and network projectiles should work reasonably well now
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Projectile::onDestroy(position, flags & NETWORK_PROJECTILE_REMOVE_GROUND); |
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fixed logger, and network projectiles should work reasonably well now
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} |
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c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
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279 |