src/Rope.cc
author Tero Marttila <terom@fixme.fi>
Thu, 22 Jan 2009 01:53:05 +0200
branchnew_graphics
changeset 417 c503e0c6a740
parent 412 721c60072091
child 427 01e77fe8c040
permissions -rw-r--r--
support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
417
c503e0c6a740 support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
Tero Marttila <terom@fixme.fi>
parents: 412
diff changeset
     1
c503e0c6a740 support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
Tero Marttila <terom@fixme.fi>
parents: 412
diff changeset
     2
// XXX: must include Player first, as it contains an instance of Rope
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
     3
#include "Player.hh"
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
     4
#include "Rope.hh"      
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
     5
#include "Engine.hh"
417
c503e0c6a740 support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
Tero Marttila <terom@fixme.fi>
parents: 412
diff changeset
     6
#include "Error.hh"
412
721c60072091 new graphics code compiles... no, it doesn't work yet
Tero Marttila <terom@fixme.fi>
parents: 408
diff changeset
     7
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
     8
#include <math.h>
252
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
     9
#include <stdexcept>
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    10
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    11
Rope::Rope(Player &player) : 
311
440763821484 make Input have its own timer, and add key-repeat handling, and fix some warnings
terom
parents: 305
diff changeset
    12
    PhysicsObject(player.state.world, ROPE_MASS, Vector(0,0), Vector(0,0), ROPE, 0.00, false), 
440763821484 make Input have its own timer, and add key-repeat handling, and fix some warnings
terom
parents: 305
diff changeset
    13
    player(player), 
440763821484 make Input have its own timer, and add key-repeat handling, and fix some warnings
terom
parents: 305
diff changeset
    14
    state(ROPE_FOLDED) 
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    15
{
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    16
    // XXX: better shape
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    17
    std::vector<Vector> shape(4);
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    18
    shape[0] = Vector(-1, -1);
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    19
    shape[1] = Vector(-1, 1);
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    20
    shape[2] = Vector(1, 1);
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    21
    shape[3] = Vector(1, -1);
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    22
    setShape(shape);
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    23
}
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    24
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    25
void Rope::throwRope (void) {
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    26
    state = ROPE_FLYING;
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    27
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    28
    // XXX: this should probably be more dynamic?
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    29
    length = ROPE_LENGTH;
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    30
    
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    31
    // copy position + velocity from player
285
c080c8c70333 Previous position added, and unsigned int bug fixed
ekku
parents: 282
diff changeset
    32
    setPosition (player.getPosition());
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    33
    velocity = player.getVelocity() + player.getDirection() * ROPE_VELOCITY;
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    34
    
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    35
    // we are FLYING
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    36
    inAir = true;
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    37
    
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    38
    // enable the physics object
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    39
    enable();
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    40
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    41
    // inform network
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    42
    player.handleRopeState(state);
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    43
}
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    44
273
eeb699e1d908 Made forceq to contain time again.
saiam
parents: 265
diff changeset
    45
void Rope::onCollision (Vector collisionPoint, PhysicsObject *other) {
322
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
    46
    // Fix the rope to another player if collided with it
305
56799ec8d7be Weapon damage and some other stuff
ekku
parents: 296
diff changeset
    47
    if (other != NULL) {
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    48
        // we collided with another object
305
56799ec8d7be Weapon damage and some other stuff
ekku
parents: 296
diff changeset
    49
        if (other->getType() == PLAYER) {
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    50
            // set our player's pivot to the object that we collided with
305
56799ec8d7be Weapon damage and some other stuff
ekku
parents: 296
diff changeset
    51
            Player *target = dynamic_cast<Player*>(other);
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    52
            
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    53
            // ignore if the rope hits ourself
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    54
            if (target == &this->player)
305
56799ec8d7be Weapon damage and some other stuff
ekku
parents: 296
diff changeset
    55
                return;
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    56
            
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    57
            // set player's pivot to the other player
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    58
            player.setPivot(target);
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    59
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    60
            // disable ourselves as we're no longer relevant, don't keep colliding with the player
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    61
            disable();
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    62
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    63
        } else {
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    64
            // ignore other objects
305
56799ec8d7be Weapon damage and some other stuff
ekku
parents: 296
diff changeset
    65
            return;
56799ec8d7be Weapon damage and some other stuff
ekku
parents: 296
diff changeset
    66
        }
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    67
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    68
    } else { 
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    69
        // Collided with terrain, set player's pivot to ourselves
322
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
    70
        player.setPivot(this);
305
56799ec8d7be Weapon damage and some other stuff
ekku
parents: 296
diff changeset
    71
    }
282
e0e4dfc3e528 compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom
parents: 273
diff changeset
    72
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    73
    // attached to something!
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    74
    state = ROPE_FIXED;
305
56799ec8d7be Weapon damage and some other stuff
ekku
parents: 296
diff changeset
    75
    velocity = Vector(0,0);
252
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
    76
        
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
    77
    // Ropes location will be used as the pivot point, so move the location to the collisionPoint.
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
    78
    // Currently the position is something like one pixel away from the collisionPoint where there isn't ground.
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
    79
    setPosition(collisionPoint);
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    80
    
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    81
    // inform network
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    82
    player.handleRopeState(state);
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    83
}
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    84
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    85
void Rope::release (void) {
252
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
    86
    // Remove the rope from the PhysicsWorld
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
    87
    disable();
229
355e46effa41 Rope works
ekku
parents: 228
diff changeset
    88
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    89
    state = ROPE_FOLDED;
228
dbc1bb7a98b5 Rope has forces
ekku
parents: 225
diff changeset
    90
    
dbc1bb7a98b5 Rope has forces
ekku
parents: 225
diff changeset
    91
    // player doesn't have a pivot anymore
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    92
    player.setPivot(NULL);
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    93
    
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    94
    // inform network
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    95
    player.handleRopeState(state);
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    96
}
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
    97
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
    98
void Rope::changeLength (float delta) {
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
    99
    // change length
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
   100
    length += delta;
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   101
    
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   102
    // minimum length
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
   103
    if (length < 0)
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
   104
        length = 0;
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   105
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   106
    // inform network
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   107
    player.handleRopeLength(length);
231
5085764e1dbb Rope length changing possible
ekku
parents: 229
diff changeset
   108
}
5085764e1dbb Rope length changing possible
ekku
parents: 229
diff changeset
   109
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
   110
RopeState Rope::getState (void) {
235
0a0c729365ee code cleanup
terom
parents: 233
diff changeset
   111
    return state;
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
   112
}
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   113
        
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   114
float Rope::getLength (void) {
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   115
    return length;
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   116
}
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   117
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   118
Player *Rope::getPivotPlayer (void) {
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   119
    if (player.getPivot() == this)
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   120
        return NULL;
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   121
    else
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   122
        return dynamic_cast<Player*>(player.getPivot());
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   123
}
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   124
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   125
void Rope::updateState (RopeState new_state, Vector position, Vector velocity, float new_length, Player *pivot_player) {
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   126
    // update physics enabled/disabled state
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   127
    if (new_state == ROPE_FOLDED || new_state == ROPE_FIXED)
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   128
        disable();
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   129
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   130
    else // new_state == ROPE_FLYING
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   131
        enable();
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   132
    
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   133
    // update player.pivot to either the given pivot_player, or this rope
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   134
    if (new_state == ROPE_FIXED) {
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   135
        if (pivot_player)
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   136
            player.setPivot(pivot_player);
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   137
        else
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   138
            player.setPivot(this);
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   139
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   140
    } else if (this->state == ROPE_FIXED)
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   141
        player.setPivot(NULL);
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   142
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   143
    // update position stuff
264
215de3d4de60 change facingRight from a bool to an
terom
parents: 263
diff changeset
   144
    updatePhysics(position, velocity, true, FACING_RIGHT, 0);
241
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   145
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   146
    // update vars
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   147
    this->state = new_state;
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   148
    this->length = new_length;
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   149
}
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   150
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   151
void Rope::updateLength (float length) {
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   152
    // update length
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   153
    this->length = length;
e95b1602d836 implement the ROT (Rope Over TCP) protocol
terom
parents: 235
diff changeset
   154
}
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
   155
417
c503e0c6a740 support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
Tero Marttila <terom@fixme.fi>
parents: 412
diff changeset
   156
#if GRAPHICS_ENABLED
412
721c60072091 new graphics code compiles... no, it doesn't work yet
Tero Marttila <terom@fixme.fi>
parents: 408
diff changeset
   157
void Rope::draw (graphics::Display &display, PixelCoordinate camera) {
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   158
    PixelCoordinate player_pos = player.getCoordinate() - camera;
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   159
    PixelCoordinate target_pos;
377
01d3c340b372 direction normalization functions in vector, change rope color, misc comments+whitespace
terom
parents: 328
diff changeset
   160
    
01d3c340b372 direction normalization functions in vector, change rope color, misc comments+whitespace
terom
parents: 328
diff changeset
   161
    // figure out what target is
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   162
    if (state == ROPE_FOLDED) {
233
ff4ecea83cf5 start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents: 231
diff changeset
   163
        return;
ff4ecea83cf5 start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents: 231
diff changeset
   164
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   165
    } else if (state == ROPE_FLYING) {
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   166
        // target is us
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   167
        target_pos = getCoordinate();
255
99431fdb0dc8 add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
terom
parents: 254
diff changeset
   168
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   169
    } else {    // state == ROPE_FIXED
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   170
        // sanity-check
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   171
        if (player.getPivot() == NULL)
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   172
            throw Error("Rope::draw in state ROPE_FIXED, yet player.getPivot() is NULL");
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   173
        
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   174
        // target is our pivot
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   175
        target_pos = player.getPivot()->getCoordinate();
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   176
    }
377
01d3c340b372 direction normalization functions in vector, change rope color, misc comments+whitespace
terom
parents: 328
diff changeset
   177
 
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   178
    // align with camera
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   179
    target_pos -= camera;
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   180
    
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   181
    // draw a line from the player to the target chosen above
412
721c60072091 new graphics code compiles... no, it doesn't work yet
Tero Marttila <terom@fixme.fi>
parents: 408
diff changeset
   182
    display.get_gc()->draw_line(
257
549783d71e51 add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
terom
parents: 256
diff changeset
   183
        player_pos.x, player_pos.y,
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   184
        target_pos.x, target_pos.y,
377
01d3c340b372 direction normalization functions in vector, change rope color, misc comments+whitespace
terom
parents: 328
diff changeset
   185
        ROPE_COLOR_DARK
233
ff4ecea83cf5 start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents: 231
diff changeset
   186
    );
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
   187
}
417
c503e0c6a740 support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
Tero Marttila <terom@fixme.fi>
parents: 412
diff changeset
   188
#endif
225
22ecb9cb9245 Rope can be drawn.
ekku
parents:
diff changeset
   189
252
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
   190
void Rope::tick (TimeMS dt) {
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   191
    if (state == ROPE_FLYING) {
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   192
        // let PhysicsObject handle the flying stage
252
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
   193
        PhysicsObject::tick(dt); 
322
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
   194
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   195
    } else if (state == ROPE_FIXED) {
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   196
        // if player's pivot is some other player, then don't re-check the terrain
322
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
   197
        if (player.getPivot() != this)
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
   198
            return;
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
   199
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   200
        // If there's no ground on the pivot point anymore, release the rope
408
e6cfc44266af reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tero Marttila <terom@fixme.fi>
parents: 377
diff changeset
   201
        if (!world.terrain.collides(position)) { 
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   202
            // XXX: move to some new method
322
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
   203
            state = ROPE_FLYING;
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
   204
            length = ROPE_LENGTH;
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
   205
            inAir = true;
f94a5c192097 Rope fixing
ekku
parents: 311
diff changeset
   206
            player.setPivot(NULL);
263
8c999cf4c182 weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
terom
parents: 257
diff changeset
   207
            player.handleRopeState(state);
252
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
   208
        }
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   209
    } else { // state == ROPE_FOLDED
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   210
        // ignore ticks when folded
252
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
   211
    }
25054ce94d07 Rope is released if the ground on the pivot point is destroyed.
ekku
parents: 248
diff changeset
   212
}
328
51d644c8d5a2 fix player-pivoted rope
terom
parents: 322
diff changeset
   213