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#ifndef PHYSICS_HH
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#define PHYSICS_HH
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#include "Vector.hh"
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#include <ClanLib/core.h>
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const uint16_t PHYSICS_TICK_MS = 10;
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// forward-declare
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class PhysicsObject;
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class PhysicsWorld {
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friend class PhysicsObject;
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private:
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CL_Timer tick_timer;
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protected:
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std::vector<PhysicsObject*> objects;
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Vector gravity;
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Vector dimensions;
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CL_SlotContainer slots;
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PhysicsWorld (Vector gravity, Vector dimensions);
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public:
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void addObject (PhysicsObject *object);
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void tick (void);
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};
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class PhysicsObject {
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protected:
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PhysicsWorld &world;
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float mass;
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Vector position;
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Vector velocity;
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PhysicsObject (PhysicsWorld &world, float mass, Vector position, Vector velocity);
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virtual void applyForce (Vector force, uint16_t dt);
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void updatePhysics (Vector position, Vector velocity);
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private:
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void updatePosition (void);
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public:
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Vector getPosition (void);
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void tick (void);
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};
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#endif
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