src/Graphics.hh
branchnew_graphics
changeset 411 106aaf6eadfe
parent 410 41fd46cffc52
child 412 721c60072091
equal deleted inserted replaced
410:41fd46cffc52 411:106aaf6eadfe
     1 #ifndef GRAPHICS_HH
       
     2 #define GRAPHICS_HH
       
     3 
       
     4 #include "GraphicsPointer.hh"
       
     5 #include "Types.hh"
       
     6 #include "Config.hh"
       
     7 
       
     8 /** 
       
     9  * Parameters used by Graphics
       
    10  */
       
    11 struct GraphicsConfig {
       
    12     /** Initial resolution to use */
       
    13     PixelCoordinate resolution;
       
    14     
       
    15     /* Use fullscreen mode at startup */
       
    16     bool fullscreen;
       
    17 
       
    18     /** Defaults */
       
    19     GraphicsConfig (void) : resolution(GRAPHICS_RESOLUTION_WIDTH, GRAPHICS_RESOLUTION_HEIGHT), fullscreen(GRAPHICS_FULLSCREEN) { }
       
    20 }; 
       
    21 
       
    22 #include "GameState.hh"
       
    23 #include "Input.hh"
       
    24 #include "Timer.hh"
       
    25 #include "Engine.hh"
       
    26 
       
    27 #include "GameMessageView.hh"
       
    28 
       
    29 #include <ClanLib/core.h>
       
    30 #include <ClanLib/gl.h>
       
    31 #include <ClanLib/display.h>
       
    32 
       
    33 /**
       
    34  * This handles drawing the GameState with an appropriate camera view each frame, loading fonts, and currently,
       
    35  * handling the input from Input to GameState.
       
    36  */
       
    37 class Graphics : public GameStateEventHandler, public CL_DisplayWindow {
       
    38 private:
       
    39     /**
       
    40      * Our engine reference
       
    41      */
       
    42     Engine &engine;
       
    43 
       
    44     /**
       
    45      * GameState we are associated with
       
    46      */
       
    47     GameState &state;
       
    48     
       
    49     /**
       
    50      * Current window resolution
       
    51      */
       
    52     PixelCoordinate resolution;
       
    53 
       
    54     /**
       
    55      * Target resolution in fullscreen/windowed mode
       
    56      */
       
    57     PixelCoordinate fullscreen_resolution, window_resolution;
       
    58     
       
    59     /**
       
    60      * ClanLib signal slots
       
    61      */ 
       
    62     CL_SlotContainer slots;
       
    63     
       
    64     /**
       
    65      * Our timer that drives redraws
       
    66      */
       
    67     Timer update_timer;
       
    68     
       
    69     /**
       
    70      * Our input handler for GUI and Player input
       
    71      */
       
    72     Input input;
       
    73 
       
    74     /**
       
    75      * Current GUI input state
       
    76      */
       
    77     GuiInput flags;
       
    78     
       
    79     /**
       
    80      * A basic font
       
    81      */
       
    82     CL_Font simple_font;
       
    83 
       
    84     /**
       
    85      * View components
       
    86      */
       
    87     GameMessageView message_view;
       
    88 
       
    89 public:
       
    90     /**
       
    91      *
       
    92      */
       
    93     Graphics (Engine &engine, GameState &state, const GraphicsConfig &config);
       
    94     
       
    95     /**
       
    96      * Returns a CL_Font that can be used for drawing text
       
    97      */
       
    98     CL_Font& getSimpleFont (void) { return simple_font; }
       
    99     
       
   100     /**
       
   101      * Returns a vector of CL_DisplayModes that lists possible display modes to use for fullscreen mode.
       
   102      */
       
   103     static const std::vector<CL_DisplayMode> & getDisplayModes (void);
       
   104 
       
   105     /**
       
   106      * Returns the "best" CL_DisplayMode to use for fullscreen mode.
       
   107      *
       
   108      * Currently, this just means the largest resolution.
       
   109      */
       
   110     static const CL_DisplayMode getBestMode (void);
       
   111     
       
   112 private:
       
   113     /**
       
   114      * Shift back and forth between fullscreen and windowed mode, retaining resolutions
       
   115      */
       
   116     void toggle_fullscreen (void);
       
   117 
       
   118     /**
       
   119      * Reads current input events from Input and applies them, using LocalPlayer::handleInput and
       
   120      * Graphics::handle_input.
       
   121      */
       
   122     void check_input (void);
       
   123     
       
   124     /**
       
   125      * Handles GuiInput flags read from Input.
       
   126      */
       
   127     void handle_input (GuiInput flags);
       
   128     
       
   129     /**
       
   130      * Redraws entire screen
       
   131      */
       
   132     void do_redraw (void);
       
   133     
       
   134     /**
       
   135      * Handles input and redraws screen
       
   136      */
       
   137     void on_update (TimeMS tick_length);
       
   138     
       
   139     /**
       
   140      * Draws status view
       
   141      */
       
   142     void draw_player_info (CL_GraphicContext *gc, Player *p);
       
   143 
       
   144     /**
       
   145      * Handles window resize. This just updates resolution
       
   146      */
       
   147     void on_window_resize (int new_x, int new_y);
       
   148         
       
   149 protected:
       
   150     /* GameStateEventHandler */    
       
   151     virtual void on_player_joined (Player *p);
       
   152     virtual void on_player_left (Player *p);
       
   153 };
       
   154 
       
   155 #endif /* GRAPHICS_HH */