there's a grain of truth in the new graphics code now...
--- a/src/Application.cc Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Application.cc Wed Jan 21 03:33:35 2009 +0200
@@ -1,6 +1,7 @@
#include "Application.hh"
+#include <ClanLib/gl.h>
#include <stdexcept>
#include <sstream>
#include <cstdio>
@@ -104,20 +105,20 @@
break;
case ARG_FULLSCREEN:
- graphics.fullscreen = true;
+ display.fullscreen = true;
// choose best resolution unless explicitly set
if (resolution_default) {
- const CL_DisplayMode best_mode = Graphics::getBestMode();
+ const CL_DisplayMode best_mode = graphics::Display::getBestMode();
const CL_Size best_resolution = best_mode.get_resolution();
- graphics.resolution = PixelCoordinate(best_resolution.width, best_resolution.height);
+ display.resolution = PixelDimensions(best_resolution.width, best_resolution.height);
}
break;
case ARG_RESOLUTION:
- graphics.resolution = parse_arg_dimensions(args.get_argument(), "--resolution");
+ display.resolution = parse_arg_dimensions(args.get_argument(), "--resolution");
resolution_default = false;
break;
@@ -170,18 +171,18 @@
return int_val;
}
-PixelCoordinate Main::parse_arg_dimensions (const std::string &arg_val, const char *arg_name) {
+PixelDimensions Main::parse_arg_dimensions (const std::string &arg_val, const char *arg_name) {
unsigned int w, h;
// sccanf as unsigned
if (sscanf(arg_val.c_str(), "%ux%u", &w, &h) != 2)
throw ArgumentError(std::string() + "invalid format for " + arg_name + ": " + arg_val);
- return PixelCoordinate(w, h);
+ return PixelDimensions(w, h);
}
void Main::dump_display_modes (void) {
- const std::vector<CL_DisplayMode> &modes = Graphics::getDisplayModes();
+ const std::vector<CL_DisplayMode> &modes = graphics::Display::getDisplayModes();
std::cout << "Available display modes:" << std::endl;
@@ -217,7 +218,7 @@
// setup graphics
if (graphics_enabled)
- engine.setupGraphics(graphics);
+ engine.setupGraphics(display);
// setup either network server, client or singleplayer
if (net_server) {
--- a/src/Application.hh Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Application.hh Wed Jan 21 03:33:35 2009 +0200
@@ -28,7 +28,7 @@
/**
* --fullscreen and --resolution
*/
- GraphicsConfig graphics;
+ graphics::DisplayConfig display;
/**
* --terrain-seed and --terrain-size
@@ -66,7 +66,7 @@
/**
* Parse unsigned WIDTHxHEIGHT argument
*/
- PixelCoordinate parse_arg_dimensions (const std::string &arg_val, const char *arg_name);
+ PixelDimensions parse_arg_dimensions (const std::string &arg_val, const char *arg_name);
/**
* Print out a list of display modes
--- a/src/CMakeLists.txt Wed Jan 21 01:57:24 2009 +0200
+++ b/src/CMakeLists.txt Wed Jan 21 03:33:35 2009 +0200
@@ -1,5 +1,5 @@
-FILE(GLOB SOURCE_FILES "*.cc" "Network/*.cc")
-FILE(GLOB HEADER_FILES "*.hh" "Network/*.hh")
+FILE(GLOB SOURCE_FILES "*.cc" "Network/*.cc" "Graphics/*.cc")
+FILE(GLOB HEADER_FILES "*.hh" "Network/*.hh" "Graphics/*.hh")
set_source_files_properties("version.c" PROPERTIES GENERATED true)
set(SOURCES ${SOURCE_FILES} ${HEADER_FILES} "version.c")
--- a/src/Engine.cc Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Engine.cc Wed Jan 21 03:33:35 2009 +0200
@@ -7,7 +7,7 @@
#include <iostream>
Engine::Engine (const std::string resource_xml_path) :
- terrain(NULL), game_state(NULL), graphics_config(NULL), graphics(NULL), net_server(NULL), net_client_connect(NULL),
+ terrain(NULL), game_state(NULL), graphics(NULL), net_server(NULL), net_client_connect(NULL),
is_running(true), resources(resource_xml_path)
{
@@ -22,11 +22,13 @@
// create the GameState
game_state = new GameState(*terrain);
-
- // start graphics?
- if (graphics_config)
- startGraphics();
-
+
+ // put graphics into GameView mode
+ // XXX: this state is a mess, this is done in three places in weird ways
+ // this depends on graphics not yet being set in client mode, but not in singleplayer mode
+ if (graphics)
+ graphics->displayGameView(*game_state, game_state->getLocalPlayer());
+
return *game_state;
}
@@ -35,21 +37,9 @@
setupGame(new Terrain(config));
}
-void Engine::setupGraphics (const GraphicsConfig &config) {
- // store config
- graphics_config = &config;
-
- // start already?
- if (game_state)
- startGraphics();
-}
-
-void Engine::startGraphics (void) {
- // check state
- assert(game_state && graphics_config);
-
+void Engine::setupGraphics (const graphics::DisplayConfig &config) {
// create the graphics
- graphics = new Graphics(*this, *game_state, *graphics_config);
+ graphics = new graphics::Graphics(*this, resources, config);
}
void Engine::setupNetworkServer (const std::string &listen_port) {
@@ -59,6 +49,11 @@
// create the server
net_server = new NetworkServer(*game_state, listen_addr);
+
+ // put graphics into GameView mode
+ if (graphics)
+ graphics->displayGameView(*game_state, NULL);
+
}
void Engine::setupNetworkClient (const std::string &connect_host, const std::string &connect_port) {
@@ -77,6 +72,11 @@
// add to gamestate
game_state->setLocalPlayer(lp);
+
+ // put graphics into GameView mode
+ if (graphics)
+ graphics->displayGameView(*game_state, game_state->getLocalPlayer());
+
}
void Engine::stop (void) {
--- a/src/Engine.hh Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Engine.hh Wed Jan 21 03:33:35 2009 +0200
@@ -5,7 +5,7 @@
class Engine;
#include "GameState.hh"
-#include "Graphics.hh"
+#include "Graphics/Graphics.hh"
#include "Network/Server.hh"
#include "Network/Client.hh"
@@ -20,11 +20,8 @@
Terrain *terrain;
GameState *game_state;
- /** Set if setupGraphics has been called */
- const GraphicsConfig *graphics_config;
-
// Graphics/Input
- Graphics *graphics;
+ graphics::Graphics *graphics;
// network server/client
NetworkServer *net_server;
@@ -56,7 +53,7 @@
/**
* Enable graphics
*/
- void setupGraphics (const GraphicsConfig &config);
+ void setupGraphics (const graphics::DisplayConfig &config);
/**
* Setup server, must call setupGame first
--- a/src/GameMessageView.cc Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,56 +0,0 @@
-
-#include "GameMessageView.hh"
-#include "Graphics.hh"
-#include "Engine.hh"
-
-GameMessageView::GameMessageView (PixelArea area) :
- area(area), messages()
-{
-
-}
-
-void GameMessageView::add_message (CL_Color color, std::string message) {
- GameMessage msg (color, message);
-
- messages.push_back(msg);
-}
-
-void GameMessageView::draw (Graphics *g) {
- // get font
- CL_Font &font = g->getSimpleFont();
-
- // remember color
- CL_Color font_color = font.get_color();
-
- // maximum width
- CL_Size max_size = CL_Size(area.right - area.left, 0);
-
- // starting point for drawing
- PixelDimension offset_prev = area.bottom;
-
- // render messages, bottom up
- for (std::vector<GameMessage>::reverse_iterator it = messages.rbegin(); it != messages.rend(); it++) {
- // set message color
- font.set_color(it->color);
-
- // calculate height
- PixelDimension height = font.get_height(it->message, max_size) + GRAPHICS_INFO_TEXT_LINE_OFFSET;
-
- // new draw_point
- PixelDimension offset_this = offset_prev - height;
-
- // break if it doesn't fit anymore
- if (offset_this < area.top)
- break;
-
- // draw text
- font.draw(CL_Rect(area.left, offset_this, area.right, offset_prev), it->message, g->get_gc());
-
- // advance offset
- offset_prev = offset_this;
- }
-
- // restore font color
- font.set_color(font_color);
-}
-
--- a/src/GameMessageView.hh Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,47 +0,0 @@
-#ifndef GRAPHICS_INFO_TEXT_HH
-#define GRAPHICS_INFO_TEXT_HH
-
-#include "GraphicsPointer.hh"
-#include "Types.hh"
-
-#include <string>
-#include <vector>
-#include <ClanLib/display.h>
-
-struct GameMessage {
- CL_Color color;
- std::string message;
-
- GameMessage (CL_Color color, std::string message) : color(color), message(message) { }
- GameMessage (const GameMessage ©) : color(copy.color), message(copy.message) { }
- GameMessage &operator= (const GameMessage ©) { color = copy.color; message = copy.message; return *this; }
-};
-
-class GameMessageView {
- protected:
- PixelArea area;
- std::vector<GameMessage> messages;
-
- public:
- /**
- * Define the area where messages are drawn
- */
- GameMessageView (PixelArea area);
-
- /**
- * Update draw area
- */
- void on_resize (PixelArea new_area) { this->area = new_area; }
-
- /**
- * Add a message to the list of messages displayed
- */
- void add_message (CL_Color color, std::string message);
-
- /**
- * Draw as many messages as fits
- */
- void draw (Graphics *g);
-};
-
-#endif
--- a/src/Graphics.cc Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,352 +0,0 @@
-
-#include "Graphics.hh"
-#include "GameState.hh"
-#include <cmath>
-#include <sstream>
-
-/*
- * XXX: until we figure out a better way to layout stuff
- */
-static PixelArea getMessageViewArea (PixelCoordinate resolution) {
- return PixelArea(
- 400,
- resolution.y - 100,
- resolution.x,
- resolution.y
- );
-}
-
-Graphics::Graphics (Engine &engine, GameState &state, const GraphicsConfig &config) :
- CL_DisplayWindow(GRAPHICS_WINDOW_TITLE, config.resolution.x, config.resolution.y, config.fullscreen, true),
- engine(engine),
- state(state),
- resolution(config.resolution),
- fullscreen_resolution(0, 0), window_resolution(0, 0),
- update_timer(GRAPHICS_UPDATE_INTERVAL_MS),
- input(get_ic()->get_keyboard()),
- simple_font("Font2", engine.getResourceManager()),
- message_view(getMessageViewArea(resolution))
-{
-
- // connect timer signal
- slots.connect(update_timer.sig_tick(), this, &Graphics::on_update);
- slots.connect(this->sig_resize(), this, &Graphics::on_window_resize);
-
- // enable
- update_timer.start();
-
- // push something to message_view
- message_view.add_message(CL_Color::white, "Hello World");
-
- // GameState events....
- state.setEventHandler(this);
-
- // set correct resolution
- if (config.fullscreen) {
- fullscreen_resolution = resolution;
-
- } else {
- CL_DisplayMode best_mode = getBestMode();
-
- fullscreen_resolution = PixelCoordinate(best_mode.get_resolution().width, best_mode.get_resolution().height);
- window_resolution = resolution;
- }
-
-}
-
-const std::vector<CL_DisplayMode> & Graphics::getDisplayModes (void) {
- return CL_DisplayMode::get_display_modes();
-}
-
-const CL_DisplayMode Graphics::getBestMode (void) {
- const std::vector<CL_DisplayMode> &modes = Graphics::getDisplayModes();
-
- const CL_DisplayMode *best_mode = NULL;
-
- for (std::vector<CL_DisplayMode>::const_iterator it = modes.begin(); it != modes.end(); it++)
- if (best_mode == NULL || (
- it->get_resolution().width * it->get_resolution().height >
- best_mode->get_resolution().width * best_mode->get_resolution().height
- ))
- best_mode = &*it;
-
- if (best_mode == NULL)
- throw Error("No available video modes!");
-
- return *best_mode;
-}
-
-void Graphics::check_input (void) {
- LocalPlayer *player;
- PlayerInput input_mask;
- TimeMS input_dt;
-
- // update gui flags
- handle_input(input.readGuiInput());
-
- // stop here if we don't have a local player
- if ((player = state.getLocalPlayer()) == NULL)
- return;
-
- // build input_mask
- input.readPlayerInput(input_mask, input_dt);
-
- // apply input if there was any
- if (input_mask)
- player->handleInput(input_mask, input_dt);
-}
-
-void Graphics::toggle_fullscreen (void) {
- if (is_fullscreen()) {
- // remember current fullscreen resolution
- fullscreen_resolution = resolution;
-
- // enter windowed mode
- set_windowed();
-
-/*
- // do we have a window-mode resolution stored?
- if (window_resolution.x && window_resolution.y)
- set_size(window_resolution.x, window_resolution.y);
-*/
- } else {
- // remember current window resolution
- window_resolution = resolution;
-
- // enter fullscreen mode
- set_fullscreen(fullscreen_resolution.x, fullscreen_resolution.y);
-
- // update resolution
- resolution = fullscreen_resolution;
-
- // log
- message_view.add_message(CL_Color::yellow, CL_String::format("[ Enter fullscreen mode with %1 x %2 resolution ]",
- (int) resolution.x, (int) resolution.y));
- }
-}
-
-void Graphics::handle_input (GuiInput flags) {
- // update flags
- this->flags = flags;
-
- // quit?
- if (flags & GUI_INPUT_QUIT) {
- engine.stop();
-
- return;
- }
-
- // dump player debug info on stderr
- if ((flags & GUI_INPUT_DEBUG_PLAYER) && state.getLocalPlayer()) {
- state.getLocalPlayer()->printDebugInfo();
-
- message_view.add_message(CL_Color::green, "...");
- }
-
- // toggle fullscreen?
- if (flags & GUI_INPUT_TOGGLE_FULLSCREEN)
- toggle_fullscreen();
-}
-
-static PixelDimension value_between (PixelDimension low, PixelDimension value, PixelDimension high) {
- if (high < low)
- return (high + low) / 2;
-
- else if (value < low)
- return low;
-
- else if (value > high)
- return high;
-
- else
- return value;
-}
-
-void Graphics::do_redraw (void) {
- CL_GraphicContext *gc = get_gc();
- LocalPlayer *player;
-
- // calculate camera
- PixelCoordinate camera(0, 0);
-
- // ...to track our local player
- if ((player = state.getLocalPlayer()) != NULL) {
- // try and center the screen on the player
- PixelCoordinate target = player->getCoordinate() - PixelCoordinate(resolution.x / 2, (resolution.y - 100) / 2);
-
- // ...but keep the world in view
- PixelCoordinate max = state.terrain.getDimensions() - resolution + PixelCoordinate(0, 100);
-
- // ...by limiting the value to 0...max
- camera = PixelCoordinate(
- value_between(0, target.x, max.x),
- value_between(0, target.y, max.y)
- );
- }
-
- // Black background
- gc->clear(CL_Color::black);
-
- // Draw the game
- state.draw(this, camera, flags & GUI_INPUT_DISPLAY_WEAPON);
-
- // draw player info box
- if (player != NULL) {
- draw_player_info(gc, player);
- }
-
- // draw messages
- message_view.draw(this);
-
- // Flip window buffer, sync
- flip(1);
-}
-
-void Graphics::on_update (TimeMS tick_length) {
- (void) tick_length;
-
- // check keyboard input
- check_input();
-
- // redraw display
- do_redraw();
-}
-
-void Graphics::draw_player_info(CL_GraphicContext *gc, Player *p) {
- int box_top = resolution.y - 100;
- int box_left = 0;
- int box_right = resolution.x;
- int box_bottom = resolution.y;
- int bar_length = 3; // *100
-
- // draw status info at bottom of display
- gc->fill_rect(
- CL_Rect(
- box_left,
- box_top,
- box_right,
- box_bottom
- ),
- CL_Gradient(
- CL_Color(0, 0, 0),
- CL_Color(50, 50, 50),
- CL_Color(50, 50, 50, 150),
- CL_Color(100, 100, 100, 200)
- )
- );
-
- // Health
- gc->draw_rect(
- CL_Rect(
- box_left + 9,
- box_top + 9,
- box_left + 11 + 100 * bar_length,
- box_top + 31
- ),
- CL_Color(150, 150, 150)
- );
-
- gc->fill_rect(
- CL_Rect(
- box_left + 10,
- box_top + 10,
- box_left + 10 + (int) (p->getHealthPercent() * bar_length),
- box_top + 30
- ),
- CL_Gradient(
- CL_Color(200, 0, 0),
- CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0),
- CL_Color(200, 0, 0),
- CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0)
- )
- );
-
- // stats - kills
- std::stringstream sskills;
- sskills << "Kills: " << p->getKills();
- getSimpleFont().draw(
- box_left + 20 + 100 * bar_length,
- box_top + 10,
- sskills.str(),
- get_gc()
- );
-
- // stats - deaths
- std::stringstream ssdeaths;
- ssdeaths << "Deaths: " << p->getDeaths();
- getSimpleFont().draw(
- box_left + 20 + 100 * bar_length,
- box_top + 30,
- ssdeaths.str(),
- get_gc()
- );
-
- // stats - ratio
- std::stringstream ssratio;
- ssratio << "Ratio: " << (p->getKills()+1) / (p->getDeaths()+1);
- getSimpleFont().draw(
- box_left + 20 + 100 * bar_length,
- box_top + 50,
- ssratio.str(),
- get_gc()
- );
-
-
- // Weapon clip / reloading
- gc->draw_rect(
- CL_Rect(
- box_left + 9,
- box_top + 69,
- box_left + 11 + 100 * bar_length,
- box_top + 91
- ),
- CL_Color(150, 150, 150)
- );
-
- gc->fill_rect(
- CL_Rect(
- box_left + 10,
- box_top + 70,
- box_left + 10 + (100 - (int) (p->getCurrentWeapon()->getReloadTimer() * 100 / p->getCurrentWeapon()->getReloadTime())) * bar_length,
- box_top + 90
- ),
- CL_Gradient(
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 100)
- )
- );
-
- // current weapon name
- getSimpleFont().draw(
- box_left + 20 + 100 * bar_length,
- box_top + 70,
- p->getCurrentWeapon()->getName(),
- get_gc()
- );
-
-}
-
-void Graphics::on_window_resize (int new_x, int new_y) {
- // ignore resize in fullscreen mode
- if (is_fullscreen())
- return;
-
- // update resolution
- resolution = PixelCoordinate(new_x, new_y);
-
- // resize components
- message_view.on_resize(getMessageViewArea(resolution));
-
- // log message
- message_view.add_message(CL_Color::yellow, CL_String::format("[ Resized window to %1 x %2 ]", new_x, new_y));
-}
-
-void Graphics::on_player_joined (Player *p) {
- message_view.add_message(CL_Color::white, " *** Player joined");
-}
-
-void Graphics::on_player_left (Player *p) {
- message_view.add_message(CL_Color::white, " *** Player left");
-}
--- a/src/Graphics.hh Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,155 +0,0 @@
-#ifndef GRAPHICS_HH
-#define GRAPHICS_HH
-
-#include "GraphicsPointer.hh"
-#include "Types.hh"
-#include "Config.hh"
-
-/**
- * Parameters used by Graphics
- */
-struct GraphicsConfig {
- /** Initial resolution to use */
- PixelCoordinate resolution;
-
- /* Use fullscreen mode at startup */
- bool fullscreen;
-
- /** Defaults */
- GraphicsConfig (void) : resolution(GRAPHICS_RESOLUTION_WIDTH, GRAPHICS_RESOLUTION_HEIGHT), fullscreen(GRAPHICS_FULLSCREEN) { }
-};
-
-#include "GameState.hh"
-#include "Input.hh"
-#include "Timer.hh"
-#include "Engine.hh"
-
-#include "GameMessageView.hh"
-
-#include <ClanLib/core.h>
-#include <ClanLib/gl.h>
-#include <ClanLib/display.h>
-
-/**
- * This handles drawing the GameState with an appropriate camera view each frame, loading fonts, and currently,
- * handling the input from Input to GameState.
- */
-class Graphics : public GameStateEventHandler, public CL_DisplayWindow {
-private:
- /**
- * Our engine reference
- */
- Engine &engine;
-
- /**
- * GameState we are associated with
- */
- GameState &state;
-
- /**
- * Current window resolution
- */
- PixelCoordinate resolution;
-
- /**
- * Target resolution in fullscreen/windowed mode
- */
- PixelCoordinate fullscreen_resolution, window_resolution;
-
- /**
- * ClanLib signal slots
- */
- CL_SlotContainer slots;
-
- /**
- * Our timer that drives redraws
- */
- Timer update_timer;
-
- /**
- * Our input handler for GUI and Player input
- */
- Input input;
-
- /**
- * Current GUI input state
- */
- GuiInput flags;
-
- /**
- * A basic font
- */
- CL_Font simple_font;
-
- /**
- * View components
- */
- GameMessageView message_view;
-
-public:
- /**
- *
- */
- Graphics (Engine &engine, GameState &state, const GraphicsConfig &config);
-
- /**
- * Returns a CL_Font that can be used for drawing text
- */
- CL_Font& getSimpleFont (void) { return simple_font; }
-
- /**
- * Returns a vector of CL_DisplayModes that lists possible display modes to use for fullscreen mode.
- */
- static const std::vector<CL_DisplayMode> & getDisplayModes (void);
-
- /**
- * Returns the "best" CL_DisplayMode to use for fullscreen mode.
- *
- * Currently, this just means the largest resolution.
- */
- static const CL_DisplayMode getBestMode (void);
-
-private:
- /**
- * Shift back and forth between fullscreen and windowed mode, retaining resolutions
- */
- void toggle_fullscreen (void);
-
- /**
- * Reads current input events from Input and applies them, using LocalPlayer::handleInput and
- * Graphics::handle_input.
- */
- void check_input (void);
-
- /**
- * Handles GuiInput flags read from Input.
- */
- void handle_input (GuiInput flags);
-
- /**
- * Redraws entire screen
- */
- void do_redraw (void);
-
- /**
- * Handles input and redraws screen
- */
- void on_update (TimeMS tick_length);
-
- /**
- * Draws status view
- */
- void draw_player_info (CL_GraphicContext *gc, Player *p);
-
- /**
- * Handles window resize. This just updates resolution
- */
- void on_window_resize (int new_x, int new_y);
-
-protected:
- /* GameStateEventHandler */
- virtual void on_player_joined (Player *p);
- virtual void on_player_left (Player *p);
-};
-
-#endif /* GRAPHICS_HH */
--- a/src/Graphics/Display.cc Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Graphics/Display.cc Wed Jan 21 03:33:35 2009 +0200
@@ -4,11 +4,33 @@
namespace graphics
{
-const std::vector<CL_DisplayMode> & Graphics::getDisplayModes (void) {
+Display::Display (const DisplayConfig &config) :
+ CL_DisplayWindow(GRAPHICS_WINDOW_TITLE, config.resolution.width, config.resolution.height, config.fullscreen, true),
+ config(config),
+ fullscreen_resolution(0, 0),
+ update_timer(GRAPHICS_UPDATE_INTERVAL_MS),
+ target(NULL)
+{
+ // connect timer signal
+ slots.connect(update_timer.sig_tick(), this, &Display::on_update);
+ slots.connect(this->sig_resize(), this, &Display::on_window_resize);
+
+ // set correct fullscreen resolution
+ if (config.fullscreen) {
+ fullscreen_resolution = config.resolution;
+
+ } else {
+ CL_DisplayMode best_mode = getBestMode();
+
+ fullscreen_resolution = PixelCoordinate(best_mode.get_resolution().width, best_mode.get_resolution().height);
+ }
+}
+
+const std::vector<CL_DisplayMode> & Display::getDisplayModes (void) {
return CL_DisplayMode::get_display_modes();
}
-const CL_DisplayMode Graphics::getBestMode (void) {
+const CL_DisplayMode Display::getBestMode (void) {
const std::vector<CL_DisplayMode> &modes = Graphics::getDisplayModes();
const CL_DisplayMode *best_mode = NULL;
@@ -26,5 +48,36 @@
return *best_mode;
}
+void Display::toggle_fullscreen (void) {
+ if (is_fullscreen()) {
+ // enter windowed mode
+ set_windowed();
+
+ } else {
+ // enter fullscreen mode
+ set_fullscreen(fullscreen_resolution.width, fullscreen_resolution.height);
+ }
}
+void Display::on_update (TimeMS dt) {
+ (void) dt;
+
+ // do we have something to draw?
+ if (target) {
+ // draw it
+ target->draw(this);
+
+ // flip buffers, sync
+ flip(1);
+ }
+}
+
+void Display::on_window_resize (int new_x, int new_y) {
+ // ignore resize in fullscreen mode
+ if (is_fullscreen())
+ return;
+}
+
+
+}
+
--- a/src/Graphics/Display.hh Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Graphics/Display.hh Wed Jan 21 03:33:35 2009 +0200
@@ -1,12 +1,6 @@
#ifndef GRAPHICS_DISPLAY_HH
#define GRAPHICS_DISPLAY_HH
-#include "../Types.hh"
-#include "../Config.hh"
-#include "../Timer.hh"
-
-#include <ClanLib/display.h>
-
namespace graphics
{
@@ -16,42 +10,57 @@
/** Fullscreen mode? */
bool fullscreen;
+
+ /** Defaults */
+ DisplayConfig (void) : resolution(GRAPHICS_RESOLUTION_WIDTH, GRAPHICS_RESOLUTION_HEIGHT), fullscreen(GRAPHICS_FULLSCREEN) { }
};
+class Display;
+
+}
+
+#include "Drawable.hh"
+#include "../Types.hh"
+#include "../Config.hh"
+#include "../Timer.hh"
+
+#include <ClanLib/display.h>
+
+namespace graphics
+{
+
/**
* We wrap ClanLib's DisplayWindow for our own functionality. This is the core of the graphics code
*/
class Display : public CL_DisplayWindow {
private:
/**
- * Our engine reference
- */
- Engine &engine;
-
- /**
* Our configuration
*/
DisplayConfig config;
+
+ /**
+ * Target fullscreen resolution
+ */
+ PixelDimensions fullscreen_resolution;
/**
* Our timer that drives redraws
*/
Timer update_timer;
+ /**
+ * What we draw
+ */
+ Drawable *target;
+
CL_SlotContainer slots;
public:
/**
* Construct default display, empty window unless otherwise build
*/
- Display (Engine &engine, const DisplayConfig &config) :
- engine(engine), config(config), update_timer(GRAPHICS_UPDATE_INTERVAL_MS)
- {
- // connect timer signal
- slots.connect(update_timer.sig_tick(), this, &Display::on_update);
- slots.connect(this->sig_resize(), this, &Display::on_window_resize);
-
- }
+ Display (const DisplayConfig &config);
/**
* Returns a vector of CL_DisplayModes that lists possible display modes to use for fullscreen mode.
@@ -74,6 +83,18 @@
return PixelCoordinate(get_width(), get_height());
}
+ /**
+ * Set draw target
+ */
+ void setTarget (Drawable *target) {
+ this->target = target;
+ }
+
+ /**
+ * Shift back and forth between fullscreen and windowed mode, retaining resolutions
+ */
+ void toggle_fullscreen (void);
+
private:
/**
* Draw next frame
--- a/src/Graphics/Drawable.hh Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Graphics/Drawable.hh Wed Jan 21 03:33:35 2009 +0200
@@ -1,6 +1,13 @@
#ifndef GRAPHICS_DRAWABLE_HH
#define GRAPHICS_DRAWABLE_HH
+namespace graphics
+{
+
+class Drawable;
+
+}
+
#include "Display.hh"
namespace graphics
@@ -15,7 +22,7 @@
* Draw graphics onto the given display
*/
virtual void draw (Display *display) = 0;
-}
+};
}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Graphics/FontManager.hh Wed Jan 21 03:33:35 2009 +0200
@@ -0,0 +1,43 @@
+#ifndef GRAPHICS_FONT_MANAGER_HH
+#define GRAPHICS_FONT_MANAGER_HH
+
+#include <ClanLib/display.h>
+
+namespace graphics
+{
+
+/**
+ * Loads fonts and lets other components use them
+ */
+class FontManager {
+private:
+ /**
+ * Our resource manager for loading these
+ */
+ CL_ResourceManager &resources;
+
+ /**
+ * A basic monospace font
+ */
+ CL_Font simple_font;
+
+public:
+ /**
+ * Load fonts
+ */
+ FontManager (CL_ResourceManager &resources) :
+ resources(resources), simple_font("Font2", &resources)
+ {
+
+ }
+
+ /**
+ * Returns a CL_Font that can be used for drawing text
+ */
+ CL_Font& getSimpleFont (void) { return simple_font; }
+};
+
+
+}
+
+#endif
--- a/src/Graphics/GameView.cc Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Graphics/GameView.cc Wed Jan 21 03:33:35 2009 +0200
@@ -1,9 +1,34 @@
#include "GameView.hh"
+#include "Graphics.hh"
+
+#include <cassert>
namespace graphics
{
+GameView::GameView (GameState &state, LocalPlayer *player) :
+ View(PixelArea(0, 0, graphics->display.get_width, graphics->display.get_height)),
+ state(state), player(NULL), info_view(NULL), message_view(getMessageViewArea())
+{
+ // have player?
+ if (player)
+ setPlayer(player);
+
+ // insert message
+ message_view.add_message("Hello World!");
+}
+
+void GameView::setPlayer (LocalPlayer *player) {
+ assert(!this->player && player);
+
+ // remember it
+ this->player = player;
+
+ // build the info_view as well
+ info_view = new PlayerInfoView(getInfoViewArea(), player);
+}
+
void GameView::draw (Display *display) {
CL_GraphicContext *gc = display->get_gc();
@@ -35,14 +60,26 @@
// Draw the game
state.draw(this, camera, flags & GUI_INPUT_DISPLAY_WEAPON);
- // draw player info box
- if (player != NULL) {
- draw_player_info(gc, player);
- }
-
+ // draw info view?
+ if (info_view)
+ info_view->draw(display);
+
// draw messages
message_view.draw(this);
}
+void GameView::resize (const PixelArea &new_area) {
+ View::resize(new_area);
+
+ // resize subcomponents
+ if (info_view)
+ info_view->resize(getInfoViewArea());
+
+ message_view.resize(getMessageViewArea());
-};
+ // log message
+ message_view.add_message(CL_Color::yellow, CL_String::format("[ Resized window to %1 x %2 ]", getWidth(), getHeight()));
+}
+
+
+}
--- a/src/Graphics/GameView.hh Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Graphics/GameView.hh Wed Jan 21 03:33:35 2009 +0200
@@ -2,6 +2,8 @@
#define GRAPHICS_GAME_VIEW_HH
#include "Drawable.hh"
+#include "PlayerInfoView.hh"
+#include "MessageView.hh"
#include "../GameState.hh"
namespace graphics
@@ -10,7 +12,7 @@
/**
* This is the main in-game view, which is what the player sees when they are playing
*/
-class GameView : public Drawable {
+class GameView : public View {
protected:
/** The GameState that we're drawing */
GameState &state;
@@ -18,30 +20,53 @@
/** The player that we are controlling, if any */
LocalPlayer *player;
+ /**
+ * The PlayerInfo view is built once we have a player
+ */
+ PlayerInfoView *info_view;
+
+ /**
+ * The message list view
+ */
+ MessageView message_view;
+
public:
/**
* Constructed once the game is running
*/
- GameView (GameState &state, LocalPlayer *player) :
- state(state), player(player)
- {
-
- }
+ GameView (GameState &state, LocalPlayer *player);
/**
* Set a player where none was set before
*/
- void setPlayer (LocalPlayer *player) {
- assert(!this->player);
-
- // remember it
- this->player = player;
+ void setPlayer (LocalPlayer *player);
+
+private:
+ /**
+ * Calculate new area for the info_view based on our own area
+ */
+ PixelArea getInfoViewArea (void) {
+ return PixelArea(0, area.bottom - 100, area.right, area.bottom);
}
+
+ /**
+ * Calculate new area for the message view
+ */
+ PixelArea getMessageViewArea (void) {
+ return PixelArea(400, area.bottom - 100, area.right, area.bottom);
+ }
+
+public:
/**
* Draw this view onto the given display
*/
- void draw (Display *display);
+ virtual void draw (Display *display);
+
+ /**
+ * Resize sub-views
+ */
+ virtual void resize (const PixelArea &new_area);
};
}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Graphics/Graphics.cc Wed Jan 21 03:33:35 2009 +0200
@@ -0,0 +1,22 @@
+
+#include "Graphics.hh"
+
+#include <cassert>
+
+namespace graphics
+{
+
+// initialize the global graphics object
+static Graphics *graphics = NULL;
+
+Graphics::Graphics (Engine &engine, CL_ResourceManager &resources, const DisplayConfig &display_config) :
+ engine(engine), fonts(resources), display(display_config)
+{
+ assert(!graphics);
+
+ // set the global graphics object
+ graphics = this;
+
+}
+
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Graphics/Graphics.hh Wed Jan 21 03:33:35 2009 +0200
@@ -0,0 +1,57 @@
+#ifndef GRAPHICS_GRAPHICS_HH
+#define GRAPHICS_GRAPHICS_HH
+
+#include "../Engine.hh"
+#include "Display.hh"
+#include "FontManager.hh"
+#include "GameView.hh"
+
+namespace graphics
+{
+
+/**
+ * Core class that ties everything else together
+ */
+class Graphics {
+public:
+ /**
+ * Our reference to the engine
+ */
+ Engine &engine;
+
+ /**
+ * For loading fonts
+ */
+ FontManager fonts;
+
+ /**
+ * Our primary display
+ */
+ Display display;
+
+ /**
+ * Initialize the graphics subsystem
+ */
+ Graphics (Engine &engine, CL_ResourceManager &resources, const DisplayConfig &display_config);
+
+ /**
+ * Display a new GameView
+ */
+ void displayGameView (GameState &state, LocalPlayer *player) {
+ // allocate a new GameView
+ GameView *view = new GameView(state, player);
+
+ // assign it to the display
+ display.setTarget(view);
+ }
+
+};
+
+/**
+ * The global Graphics instance
+ */
+extern Graphics *graphics;
+
+}
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Graphics/MessageView.cc Wed Jan 21 03:33:35 2009 +0200
@@ -0,0 +1,59 @@
+
+#include "Graphics.hh"
+#include "MessageView.hh"
+
+namespace graphics
+{
+
+MessageView::MessageView (const PixelArea &area) :
+ View(area), messages()
+{
+
+}
+
+void MessageView::add_message (CL_Color color, std::string message) {
+ Message msg (color, message);
+
+ messages.push_back(msg);
+}
+
+void MessageView::draw (Display *display) {
+ // get font
+ CL_Font &font = graphics->fonts.getSimpleFont();
+
+ // remember color
+ CL_Color font_color = font.get_color();
+
+ // maximum width
+ CL_Size max_size = CL_Size(area.right - area.left, 0);
+
+ // starting point for drawing
+ PixelDimension offset_prev = area.bottom;
+
+ // render messages, bottom up
+ for (std::vector<Message>::reverse_iterator it = messages.rbegin(); it != messages.rend(); it++) {
+ // set message color
+ font.set_color(it->color);
+
+ // calculate height
+ PixelDimension height = font.get_height(it->message, max_size) + MESSAGE_VIEW_LINE_OFFSET;
+
+ // new draw_point
+ PixelDimension offset_this = offset_prev - height;
+
+ // break if it doesn't fit anymore
+ if (offset_this < area.top)
+ break;
+
+ // draw text
+ font.draw(CL_Rect(area.left, offset_this, area.right, offset_prev), it->message, g->get_gc());
+
+ // advance offset
+ offset_prev = offset_this;
+ }
+
+ // restore font color
+ font.set_color(font_color);
+}
+
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Graphics/MessageView.hh Wed Jan 21 03:33:35 2009 +0200
@@ -0,0 +1,48 @@
+#ifndef GRAPHICS_MESSAGE_VIEW_HH
+#define GRAPHICS_MESSAGE_VIEW_HH
+
+#include "View.hh"
+
+#include <ClanLib/display.h>
+#include <string>
+#include <vector>
+
+namespace graphics
+{
+
+/**
+ * Offset between consecutive lines
+ */
+const PixelDimension MESSAGE_VIEW_LINE_OFFSET = 5;
+
+struct Message {
+ CL_Color color;
+ std::string message;
+
+ Message (CL_Color color, std::string message) : color(color), message(message) { }
+};
+
+class MessageView : public View {
+protected:
+ std::vector<Message> messages;
+
+public:
+ /**
+ * Define the area where messages are drawn
+ */
+ MessageView (const PixelArea &area);
+
+ /**
+ * Add a message to the list of messages displayed
+ */
+ void add_message (CL_Color color, std::string message);
+
+ /**
+ * Draw as many messages as fits
+ */
+ virtual void draw (Display *display);
+};
+
+}
+
+#endif
--- a/src/Graphics/PlayerInfo.cc Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,117 +0,0 @@
-
-#include "PlayerInfo.hh"
-
-#include <sstream>
-
-namespace graphics
-{
-
-void PlayerInfo::draw (Display *display) {
- CL_GraphicContext *gc = display->get_gc();
-
- // draw status info at bottom of display
- gc->fill_rect(
- CL_Rect(area.left, area.top, area.right, area.bottom),
- CL_Gradient(
- CL_Color(0, 0, 0),
- CL_Color(50, 50, 50),
- CL_Color(50, 50, 50, 150),
- CL_Color(100, 100, 100, 200)
- )
- );
-
- // Health
- gc->draw_rect(
- CL_Rect(
- area.left + 9,
- area.top + 9,
- area.left + 11 + 100 * bar_length,
- area.top + 31
- ),
- CL_Color(150, 150, 150)
- );
-
- gc->fill_rect(
- CL_Rect(
- area.left + 10,
- area.top + 10,
- area.left + 10 + (int) (p->getHealthPercent() * bar_length),
- area.top + 30
- ),
- CL_Gradient(
- CL_Color(200, 0, 0),
- CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0),
- CL_Color(200, 0, 0),
- CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0)
- )
- );
-
- // stats - kills
- std::stringstream sskills;
- sskills << "Kills: " << p->getKills();
- getSimpleFont().draw(
- area.left + 20 + 100 * bar_length,
- area.top + 10,
- sskills.str(),
- get_gc()
- );
-
- // stats - deaths
- std::stringstream ssdeaths;
- ssdeaths << "Deaths: " << p->getDeaths();
- getSimpleFont().draw(
- area.left + 20 + 100 * bar_length,
- area.top + 30,
- ssdeaths.str(),
- get_gc()
- );
-
- // stats - ratio
- std::stringstream ssratio;
- ssratio << "Ratio: " << (p->getKills()+1) / (p->getDeaths()+1);
- getSimpleFont().draw(
- area.left + 20 + 100 * bar_length,
- area.top + 50,
- ssratio.str(),
- get_gc()
- );
-
-
- // Weapon clip / reloading
- gc->draw_rect(
- CL_Rect(
- area.left + 9,
- area.top + 69,
- area.left + 11 + 100 * bar_length,
- area.top + 91
- ),
- CL_Color(150, 150, 150)
- );
-
- gc->fill_rect(
- CL_Rect(
- area.left + 10,
- area.top + 70,
- area.left + 10 + (100 - (int) (p->getCurrentWeapon()->getReloadTimer() * 100 / p->getCurrentWeapon()->getReloadTime())) * bar_length,
- area.top + 90
- ),
- CL_Gradient(
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 100)
- )
- );
-
- // current weapon name
- getSimpleFont().draw(
- area.left + 20 + 100 * bar_length,
- area.top + 70,
- p->getCurrentWeapon()->getName(),
- get_gc()
- );
-}
-
-
-
-}
--- a/src/Graphics/PlayerInfo.hh Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,37 +0,0 @@
-#ifndef GRAPHICS_PLAYER_INFO_HH
-#define GRAPHICS_PLAYER_INFO_HH
-
-#include "View.hh"
-#include "../Player.hh"
-
-namespace graphics
-{
-
-class PlayerInfo : public View {
-private:
- /**
- * The player whose info we are drawing
- *
- * XXX: should this be LocalPlayer or is Player good?
- */
- Player *player;
-
-public:
- /**
- * Set initial view area and player
- */
- PlayerInfo (const PixelArea &area, Player *player) :
- View(area), player(player)
- {
-
- }
-
- /**
- * Draw the player info onto the given display
- */
- virtual void draw (Display *display);
-}
-
-}
-
-#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Graphics/PlayerInfoView.cc Wed Jan 21 03:33:35 2009 +0200
@@ -0,0 +1,117 @@
+
+#include "PlayerInfoView.hh"
+
+#include <sstream>
+
+namespace graphics
+{
+
+void PlayerInfoView::draw (Display *display) {
+ CL_GraphicContext *gc = display->get_gc();
+
+ // draw status info at bottom of display
+ gc->fill_rect(
+ CL_Rect(area.left, area.top, area.right, area.bottom),
+ CL_Gradient(
+ CL_Color(0, 0, 0),
+ CL_Color(50, 50, 50),
+ CL_Color(50, 50, 50, 150),
+ CL_Color(100, 100, 100, 200)
+ )
+ );
+
+ // Health
+ gc->draw_rect(
+ CL_Rect(
+ area.left + 9,
+ area.top + 9,
+ area.left + 11 + 100 * bar_length,
+ area.top + 31
+ ),
+ CL_Color(150, 150, 150)
+ );
+
+ gc->fill_rect(
+ CL_Rect(
+ area.left + 10,
+ area.top + 10,
+ area.left + 10 + (int) (p->getHealthPercent() * bar_length),
+ area.top + 30
+ ),
+ CL_Gradient(
+ CL_Color(200, 0, 0),
+ CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0),
+ CL_Color(200, 0, 0),
+ CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0)
+ )
+ );
+
+ // stats - kills
+ std::stringstream sskills;
+ sskills << "Kills: " << p->getKills();
+ getSimpleFont().draw(
+ area.left + 20 + 100 * bar_length,
+ area.top + 10,
+ sskills.str(),
+ get_gc()
+ );
+
+ // stats - deaths
+ std::stringstream ssdeaths;
+ ssdeaths << "Deaths: " << p->getDeaths();
+ getSimpleFont().draw(
+ area.left + 20 + 100 * bar_length,
+ area.top + 30,
+ ssdeaths.str(),
+ get_gc()
+ );
+
+ // stats - ratio
+ std::stringstream ssratio;
+ ssratio << "Ratio: " << (p->getKills()+1) / (p->getDeaths()+1);
+ getSimpleFont().draw(
+ area.left + 20 + 100 * bar_length,
+ area.top + 50,
+ ssratio.str(),
+ get_gc()
+ );
+
+
+ // Weapon clip / reloading
+ gc->draw_rect(
+ CL_Rect(
+ area.left + 9,
+ area.top + 69,
+ area.left + 11 + 100 * bar_length,
+ area.top + 91
+ ),
+ CL_Color(150, 150, 150)
+ );
+
+ gc->fill_rect(
+ CL_Rect(
+ area.left + 10,
+ area.top + 70,
+ area.left + 10 + (100 - (int) (p->getCurrentWeapon()->getReloadTimer() * 100 / p->getCurrentWeapon()->getReloadTime())) * bar_length,
+ area.top + 90
+ ),
+ CL_Gradient(
+ CL_Color(100, 100, 0),
+ CL_Color(100, 100, 0),
+ CL_Color(100, 100, 0),
+ CL_Color(100, 100, 100)
+ )
+ );
+
+ // current weapon name
+ getSimpleFont().draw(
+ area.left + 20 + 100 * bar_length,
+ area.top + 70,
+ p->getCurrentWeapon()->getName(),
+ get_gc()
+ );
+}
+
+
+
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Graphics/PlayerInfoView.hh Wed Jan 21 03:33:35 2009 +0200
@@ -0,0 +1,37 @@
+#ifndef GRAPHICS_PLAYER_INFO_VIEW_HH
+#define GRAPHICS_PLAYER_INFO_VIEW_HH
+
+#include "View.hh"
+#include "../Player.hh"
+
+namespace graphics
+{
+
+class PlayerInfoView : public View {
+private:
+ /**
+ * The player whose info we are drawing
+ *
+ * XXX: should this be LocalPlayer or is Player good?
+ */
+ Player *player;
+
+public:
+ /**
+ * Set initial view area and player
+ */
+ PlayerInfoView (const PixelArea &area, Player *player) :
+ View(area), player(player)
+ {
+
+ }
+
+ /**
+ * Draw the player info onto the given display
+ */
+ virtual void draw (Display *display);
+};
+
+}
+
+#endif
--- a/src/Graphics/View.hh Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Graphics/View.hh Wed Jan 21 03:33:35 2009 +0200
@@ -29,8 +29,22 @@
/**
* Update the view area
*/
- void updateArea (const PixelArea &area) {
- this->area = area;
+ virtual void resize (const PixelArea &new_area) {
+ this->area = new_area;
+ }
+
+ /**
+ * Get current width
+ */
+ PixelDimension getWidth (void) const {
+ return area.right - area.left;
+ }
+
+ /**
+ * Get current height
+ */
+ PixelDimension getHeight (void) const {
+ return area.bottom - area.top;
}
};
--- a/src/GraphicsPointer.hh Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,9 +0,0 @@
-#ifndef GRAPHICS_POINTER_HH
-#define GRAPHICS_POINTER_HH
-
-/*
- * Break our #include-loop dependancy
- */
-class Graphics;
-
-#endif
--- a/src/Player.hh Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Player.hh Wed Jan 21 03:33:35 2009 +0200
@@ -11,8 +11,9 @@
#include "PhysicsObject.hh"
#include "Input.hh"
#include "Rope.hh"
-#include "GraphicsPointer.hh"
#include "Types.hh"
+#include "Graphics/Drawable.hh"
+
#include <vector>
/**
@@ -155,7 +156,11 @@
*/
static bool skin_loaded;
static CL_Surface skin_surface;
- virtual void draw (Graphics *g, PixelCoordinate camera);
+
+ /**
+ * Draw this player
+ */
+ virtual void draw (Display *display, PixelCoordinate camera);
uint16_t getKills() { return kills; }
uint16_t getDeaths() { return deaths; }
@@ -190,7 +195,7 @@
/**
* As Player, but also draws the current weapon name if displayWeapon
*/
- virtual void draw (Graphics *g, bool displayWeapon, PixelCoordinate camera);
+ virtual void draw (Display *display, bool displayWeapon, PixelCoordinate camera);
};
/**
--- a/src/Terrain.hh Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Terrain.hh Wed Jan 21 03:33:35 2009 +0200
@@ -30,7 +30,7 @@
*/
struct TerrainConfig {
/** Size of the terrain field*/
- PixelCoordinate dimensions;
+ PixelDimensions dimensions;
/** Set to nonzero to generate random map */
int random_seed;
--- a/src/Types.hh Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Types.hh Wed Jan 21 03:33:35 2009 +0200
@@ -39,7 +39,7 @@
/** Simple constructor */
PixelDimensions (PixelDimension width, PixelDimension height) :
width(width), height(height)
- { }
+ { }
};
/**