--- a/src/Graphics/Display.cc Wed Jan 21 01:57:24 2009 +0200
+++ b/src/Graphics/Display.cc Wed Jan 21 03:33:35 2009 +0200
@@ -4,11 +4,33 @@
namespace graphics
{
-const std::vector<CL_DisplayMode> & Graphics::getDisplayModes (void) {
+Display::Display (const DisplayConfig &config) :
+ CL_DisplayWindow(GRAPHICS_WINDOW_TITLE, config.resolution.width, config.resolution.height, config.fullscreen, true),
+ config(config),
+ fullscreen_resolution(0, 0),
+ update_timer(GRAPHICS_UPDATE_INTERVAL_MS),
+ target(NULL)
+{
+ // connect timer signal
+ slots.connect(update_timer.sig_tick(), this, &Display::on_update);
+ slots.connect(this->sig_resize(), this, &Display::on_window_resize);
+
+ // set correct fullscreen resolution
+ if (config.fullscreen) {
+ fullscreen_resolution = config.resolution;
+
+ } else {
+ CL_DisplayMode best_mode = getBestMode();
+
+ fullscreen_resolution = PixelCoordinate(best_mode.get_resolution().width, best_mode.get_resolution().height);
+ }
+}
+
+const std::vector<CL_DisplayMode> & Display::getDisplayModes (void) {
return CL_DisplayMode::get_display_modes();
}
-const CL_DisplayMode Graphics::getBestMode (void) {
+const CL_DisplayMode Display::getBestMode (void) {
const std::vector<CL_DisplayMode> &modes = Graphics::getDisplayModes();
const CL_DisplayMode *best_mode = NULL;
@@ -26,5 +48,36 @@
return *best_mode;
}
+void Display::toggle_fullscreen (void) {
+ if (is_fullscreen()) {
+ // enter windowed mode
+ set_windowed();
+
+ } else {
+ // enter fullscreen mode
+ set_fullscreen(fullscreen_resolution.width, fullscreen_resolution.height);
+ }
}
+void Display::on_update (TimeMS dt) {
+ (void) dt;
+
+ // do we have something to draw?
+ if (target) {
+ // draw it
+ target->draw(this);
+
+ // flip buffers, sync
+ flip(1);
+ }
+}
+
+void Display::on_window_resize (int new_x, int new_y) {
+ // ignore resize in fullscreen mode
+ if (is_fullscreen())
+ return;
+}
+
+
+}
+