--- a/src/Graphics/PlayerInfo.cc Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,117 +0,0 @@
-
-#include "PlayerInfo.hh"
-
-#include <sstream>
-
-namespace graphics
-{
-
-void PlayerInfo::draw (Display *display) {
- CL_GraphicContext *gc = display->get_gc();
-
- // draw status info at bottom of display
- gc->fill_rect(
- CL_Rect(area.left, area.top, area.right, area.bottom),
- CL_Gradient(
- CL_Color(0, 0, 0),
- CL_Color(50, 50, 50),
- CL_Color(50, 50, 50, 150),
- CL_Color(100, 100, 100, 200)
- )
- );
-
- // Health
- gc->draw_rect(
- CL_Rect(
- area.left + 9,
- area.top + 9,
- area.left + 11 + 100 * bar_length,
- area.top + 31
- ),
- CL_Color(150, 150, 150)
- );
-
- gc->fill_rect(
- CL_Rect(
- area.left + 10,
- area.top + 10,
- area.left + 10 + (int) (p->getHealthPercent() * bar_length),
- area.top + 30
- ),
- CL_Gradient(
- CL_Color(200, 0, 0),
- CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0),
- CL_Color(200, 0, 0),
- CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0)
- )
- );
-
- // stats - kills
- std::stringstream sskills;
- sskills << "Kills: " << p->getKills();
- getSimpleFont().draw(
- area.left + 20 + 100 * bar_length,
- area.top + 10,
- sskills.str(),
- get_gc()
- );
-
- // stats - deaths
- std::stringstream ssdeaths;
- ssdeaths << "Deaths: " << p->getDeaths();
- getSimpleFont().draw(
- area.left + 20 + 100 * bar_length,
- area.top + 30,
- ssdeaths.str(),
- get_gc()
- );
-
- // stats - ratio
- std::stringstream ssratio;
- ssratio << "Ratio: " << (p->getKills()+1) / (p->getDeaths()+1);
- getSimpleFont().draw(
- area.left + 20 + 100 * bar_length,
- area.top + 50,
- ssratio.str(),
- get_gc()
- );
-
-
- // Weapon clip / reloading
- gc->draw_rect(
- CL_Rect(
- area.left + 9,
- area.top + 69,
- area.left + 11 + 100 * bar_length,
- area.top + 91
- ),
- CL_Color(150, 150, 150)
- );
-
- gc->fill_rect(
- CL_Rect(
- area.left + 10,
- area.top + 70,
- area.left + 10 + (100 - (int) (p->getCurrentWeapon()->getReloadTimer() * 100 / p->getCurrentWeapon()->getReloadTime())) * bar_length,
- area.top + 90
- ),
- CL_Gradient(
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 100)
- )
- );
-
- // current weapon name
- getSimpleFont().draw(
- area.left + 20 + 100 * bar_length,
- area.top + 70,
- p->getCurrentWeapon()->getName(),
- get_gc()
- );
-}
-
-
-
-}