src/Graphics.cc
branchnew_graphics
changeset 411 106aaf6eadfe
parent 410 41fd46cffc52
child 412 721c60072091
--- a/src/Graphics.cc	Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,352 +0,0 @@
-
-#include "Graphics.hh"
-#include "GameState.hh"
-#include <cmath>
-#include <sstream>
-
-/*
- * XXX: until we figure out a better way to layout stuff
- */
-static PixelArea getMessageViewArea (PixelCoordinate resolution) {
-    return PixelArea(
-            400,
-            resolution.y - 100,
-            resolution.x,
-            resolution.y
-    );
-}
-
-Graphics::Graphics (Engine &engine, GameState &state, const GraphicsConfig &config) :
-    CL_DisplayWindow(GRAPHICS_WINDOW_TITLE, config.resolution.x, config.resolution.y, config.fullscreen, true),
-    engine(engine), 
-    state(state), 
-    resolution(config.resolution),
-    fullscreen_resolution(0, 0), window_resolution(0, 0),
-    update_timer(GRAPHICS_UPDATE_INTERVAL_MS),
-    input(get_ic()->get_keyboard()),
-    simple_font("Font2", engine.getResourceManager()),
-    message_view(getMessageViewArea(resolution))
-{
-
-    // connect timer signal
-    slots.connect(update_timer.sig_tick(), this, &Graphics::on_update);
-    slots.connect(this->sig_resize(), this, &Graphics::on_window_resize);
-
-    // enable
-    update_timer.start();
-
-    // push something to message_view
-    message_view.add_message(CL_Color::white, "Hello World"); 
-
-    // GameState events....
-    state.setEventHandler(this);
-
-    // set correct resolution
-    if (config.fullscreen) {
-        fullscreen_resolution = resolution;
-
-    } else {
-        CL_DisplayMode best_mode = getBestMode();
-
-        fullscreen_resolution = PixelCoordinate(best_mode.get_resolution().width, best_mode.get_resolution().height);
-        window_resolution = resolution;
-    }
-
-}
-
-const std::vector<CL_DisplayMode> & Graphics::getDisplayModes (void) {
-    return CL_DisplayMode::get_display_modes();
-}
-
-const CL_DisplayMode Graphics::getBestMode (void) {
-    const std::vector<CL_DisplayMode> &modes = Graphics::getDisplayModes();
-
-    const CL_DisplayMode *best_mode = NULL;
-    
-    for (std::vector<CL_DisplayMode>::const_iterator it = modes.begin(); it != modes.end(); it++)
-        if (best_mode == NULL || (
-                it->get_resolution().width * it->get_resolution().height > 
-                best_mode->get_resolution().width * best_mode->get_resolution().height    
-        ))
-            best_mode = &*it;
-    
-    if (best_mode == NULL)
-        throw Error("No available video modes!");
-    
-    return *best_mode;
-}
-
-void Graphics::check_input (void) {
-    LocalPlayer *player;
-    PlayerInput input_mask;
-    TimeMS input_dt;
-    
-    // update gui flags
-    handle_input(input.readGuiInput());
-
-    // stop here if we don't have a local player
-    if ((player = state.getLocalPlayer()) == NULL)
-        return;
-    
-    // build input_mask
-    input.readPlayerInput(input_mask, input_dt);
-    
-    // apply input if there was any
-    if (input_mask)
-        player->handleInput(input_mask, input_dt);
-}
-    
-void Graphics::toggle_fullscreen (void) {
-    if (is_fullscreen()) {
-        // remember current fullscreen resolution
-        fullscreen_resolution = resolution;
-        
-        // enter windowed mode
-        set_windowed();
-
-/*        
-        // do we have a window-mode resolution stored?
-        if (window_resolution.x && window_resolution.y)
-            set_size(window_resolution.x, window_resolution.y);
-*/
-    } else {
-        // remember current window resolution
-        window_resolution = resolution;
-
-        // enter fullscreen mode
-        set_fullscreen(fullscreen_resolution.x, fullscreen_resolution.y);
-        
-        // update resolution
-        resolution = fullscreen_resolution;
-        
-        // log
-        message_view.add_message(CL_Color::yellow, CL_String::format("[ Enter fullscreen mode with %1 x %2 resolution ]", 
-                (int) resolution.x, (int) resolution.y));
-    }
-}
-
-void Graphics::handle_input (GuiInput flags) {
-    // update flags
-    this->flags = flags;
-
-    // quit?
-    if (flags & GUI_INPUT_QUIT) {
-        engine.stop();
-
-        return;
-    }
-
-    // dump player debug info on stderr
-    if ((flags & GUI_INPUT_DEBUG_PLAYER) && state.getLocalPlayer()) {
-        state.getLocalPlayer()->printDebugInfo();
-        
-        message_view.add_message(CL_Color::green, "...");
-    }
-    
-    // toggle fullscreen?
-    if (flags & GUI_INPUT_TOGGLE_FULLSCREEN)
-        toggle_fullscreen();
-}
-
-static PixelDimension value_between (PixelDimension low, PixelDimension value, PixelDimension high) {
-    if (high < low)
-        return (high + low) / 2;
-
-    else if (value < low)
-        return low;
-
-    else if (value > high)
-        return high;
-
-    else
-        return value;
-}
-
-void Graphics::do_redraw (void) {
-    CL_GraphicContext *gc = get_gc();
-    LocalPlayer *player;
-
-    // calculate camera
-    PixelCoordinate camera(0, 0);
-    
-    // ...to track our local player
-    if ((player = state.getLocalPlayer()) != NULL) {
-        // try and center the screen on the player
-        PixelCoordinate target = player->getCoordinate() - PixelCoordinate(resolution.x / 2, (resolution.y - 100) / 2);
-
-        // ...but keep the world in view
-        PixelCoordinate max = state.terrain.getDimensions() - resolution + PixelCoordinate(0, 100);
-        
-        // ...by limiting the value to 0...max
-        camera = PixelCoordinate(
-            value_between(0, target.x, max.x),
-            value_between(0, target.y, max.y)
-        );
-    }
-    
-    // Black background
-    gc->clear(CL_Color::black);
-
-    // Draw the game
-    state.draw(this, camera, flags & GUI_INPUT_DISPLAY_WEAPON);
-    
-    // draw player info box
-    if (player != NULL) {
-        draw_player_info(gc, player);
-    }
-    
-    // draw messages
-    message_view.draw(this);
-
-    // Flip window buffer, sync
-    flip(1);
-}
-
-void Graphics::on_update (TimeMS tick_length) {
-    (void) tick_length;
-
-    // check keyboard input
-    check_input();
-
-    // redraw display
-    do_redraw();
-}
-
-void Graphics::draw_player_info(CL_GraphicContext *gc, Player *p) {
-    int box_top = resolution.y - 100;
-    int box_left = 0;
-    int box_right = resolution.x;
-    int box_bottom = resolution.y;
-    int bar_length = 3; // *100
-
-    // draw status info at bottom of display
-    gc->fill_rect(
-        CL_Rect(
-            box_left,
-            box_top,
-            box_right,
-            box_bottom
-        ),
-        CL_Gradient(
-            CL_Color(0, 0, 0),
-            CL_Color(50, 50, 50),
-            CL_Color(50, 50, 50, 150),
-            CL_Color(100, 100, 100, 200)
-        )
-    );
-    
-    // Health
-    gc->draw_rect(
-        CL_Rect(
-            box_left + 9,
-            box_top + 9,
-            box_left + 11 + 100 * bar_length,
-            box_top + 31
-        ),
-        CL_Color(150, 150, 150)
-    );
-
-    gc->fill_rect(
-        CL_Rect(
-            box_left + 10,
-            box_top + 10,
-            box_left + 10 + (int) (p->getHealthPercent() * bar_length),
-            box_top + 30
-        ),
-        CL_Gradient(
-            CL_Color(200, 0, 0),
-            CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0),
-            CL_Color(200, 0, 0),
-            CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0)
-        )
-    );
-
-    // stats - kills
-    std::stringstream sskills;
-    sskills << "Kills:  " << p->getKills();
-    getSimpleFont().draw(
-        box_left + 20 + 100 * bar_length,
-        box_top + 10,
-        sskills.str(),
-        get_gc()
-    );
-    
-    // stats - deaths
-    std::stringstream ssdeaths;
-    ssdeaths << "Deaths:  " << p->getDeaths();
-    getSimpleFont().draw(
-        box_left + 20 + 100 * bar_length,
-        box_top + 30,
-        ssdeaths.str(),
-        get_gc()
-    );
-    
-    // stats - ratio
-    std::stringstream ssratio;
-    ssratio << "Ratio:  " << (p->getKills()+1) / (p->getDeaths()+1);
-    getSimpleFont().draw(
-        box_left + 20 + 100 * bar_length,
-        box_top + 50,
-        ssratio.str(),
-        get_gc()
-    );
-    
-
-    // Weapon clip / reloading
-    gc->draw_rect(
-        CL_Rect(
-            box_left + 9,
-            box_top + 69,
-            box_left + 11 + 100 * bar_length,
-            box_top + 91
-        ),
-        CL_Color(150, 150, 150)
-    );
-
-    gc->fill_rect(
-        CL_Rect(
-            box_left + 10,
-            box_top + 70,
-            box_left + 10 + (100 - (int) (p->getCurrentWeapon()->getReloadTimer() * 100 / p->getCurrentWeapon()->getReloadTime())) * bar_length,
-            box_top + 90
-        ),
-        CL_Gradient(
-            CL_Color(100, 100, 0),
-            CL_Color(100, 100, 0),
-            CL_Color(100, 100, 0),
-            CL_Color(100, 100, 100)
-        )
-    );
-   
-    // current weapon name
-    getSimpleFont().draw(
-        box_left + 20 + 100 * bar_length,
-        box_top + 70,
-        p->getCurrentWeapon()->getName(),
-        get_gc()
-    );
-
-}
-
-void Graphics::on_window_resize (int new_x, int new_y) {
-    // ignore resize in fullscreen mode
-    if (is_fullscreen())
-        return;
-    
-    // update resolution
-    resolution = PixelCoordinate(new_x, new_y);
-    
-    // resize components
-    message_view.on_resize(getMessageViewArea(resolution));
-    
-    // log message
-    message_view.add_message(CL_Color::yellow, CL_String::format("[ Resized window to %1 x %2 ]", new_x, new_y));
-}
-    
-void Graphics::on_player_joined (Player *p) {
-    message_view.add_message(CL_Color::white, " *** Player joined");
-}
-    
-void Graphics::on_player_left (Player *p) {
-    message_view.add_message(CL_Color::white, " *** Player left");
-}