--- a/src/Graphics.cc Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,352 +0,0 @@
-
-#include "Graphics.hh"
-#include "GameState.hh"
-#include <cmath>
-#include <sstream>
-
-/*
- * XXX: until we figure out a better way to layout stuff
- */
-static PixelArea getMessageViewArea (PixelCoordinate resolution) {
- return PixelArea(
- 400,
- resolution.y - 100,
- resolution.x,
- resolution.y
- );
-}
-
-Graphics::Graphics (Engine &engine, GameState &state, const GraphicsConfig &config) :
- CL_DisplayWindow(GRAPHICS_WINDOW_TITLE, config.resolution.x, config.resolution.y, config.fullscreen, true),
- engine(engine),
- state(state),
- resolution(config.resolution),
- fullscreen_resolution(0, 0), window_resolution(0, 0),
- update_timer(GRAPHICS_UPDATE_INTERVAL_MS),
- input(get_ic()->get_keyboard()),
- simple_font("Font2", engine.getResourceManager()),
- message_view(getMessageViewArea(resolution))
-{
-
- // connect timer signal
- slots.connect(update_timer.sig_tick(), this, &Graphics::on_update);
- slots.connect(this->sig_resize(), this, &Graphics::on_window_resize);
-
- // enable
- update_timer.start();
-
- // push something to message_view
- message_view.add_message(CL_Color::white, "Hello World");
-
- // GameState events....
- state.setEventHandler(this);
-
- // set correct resolution
- if (config.fullscreen) {
- fullscreen_resolution = resolution;
-
- } else {
- CL_DisplayMode best_mode = getBestMode();
-
- fullscreen_resolution = PixelCoordinate(best_mode.get_resolution().width, best_mode.get_resolution().height);
- window_resolution = resolution;
- }
-
-}
-
-const std::vector<CL_DisplayMode> & Graphics::getDisplayModes (void) {
- return CL_DisplayMode::get_display_modes();
-}
-
-const CL_DisplayMode Graphics::getBestMode (void) {
- const std::vector<CL_DisplayMode> &modes = Graphics::getDisplayModes();
-
- const CL_DisplayMode *best_mode = NULL;
-
- for (std::vector<CL_DisplayMode>::const_iterator it = modes.begin(); it != modes.end(); it++)
- if (best_mode == NULL || (
- it->get_resolution().width * it->get_resolution().height >
- best_mode->get_resolution().width * best_mode->get_resolution().height
- ))
- best_mode = &*it;
-
- if (best_mode == NULL)
- throw Error("No available video modes!");
-
- return *best_mode;
-}
-
-void Graphics::check_input (void) {
- LocalPlayer *player;
- PlayerInput input_mask;
- TimeMS input_dt;
-
- // update gui flags
- handle_input(input.readGuiInput());
-
- // stop here if we don't have a local player
- if ((player = state.getLocalPlayer()) == NULL)
- return;
-
- // build input_mask
- input.readPlayerInput(input_mask, input_dt);
-
- // apply input if there was any
- if (input_mask)
- player->handleInput(input_mask, input_dt);
-}
-
-void Graphics::toggle_fullscreen (void) {
- if (is_fullscreen()) {
- // remember current fullscreen resolution
- fullscreen_resolution = resolution;
-
- // enter windowed mode
- set_windowed();
-
-/*
- // do we have a window-mode resolution stored?
- if (window_resolution.x && window_resolution.y)
- set_size(window_resolution.x, window_resolution.y);
-*/
- } else {
- // remember current window resolution
- window_resolution = resolution;
-
- // enter fullscreen mode
- set_fullscreen(fullscreen_resolution.x, fullscreen_resolution.y);
-
- // update resolution
- resolution = fullscreen_resolution;
-
- // log
- message_view.add_message(CL_Color::yellow, CL_String::format("[ Enter fullscreen mode with %1 x %2 resolution ]",
- (int) resolution.x, (int) resolution.y));
- }
-}
-
-void Graphics::handle_input (GuiInput flags) {
- // update flags
- this->flags = flags;
-
- // quit?
- if (flags & GUI_INPUT_QUIT) {
- engine.stop();
-
- return;
- }
-
- // dump player debug info on stderr
- if ((flags & GUI_INPUT_DEBUG_PLAYER) && state.getLocalPlayer()) {
- state.getLocalPlayer()->printDebugInfo();
-
- message_view.add_message(CL_Color::green, "...");
- }
-
- // toggle fullscreen?
- if (flags & GUI_INPUT_TOGGLE_FULLSCREEN)
- toggle_fullscreen();
-}
-
-static PixelDimension value_between (PixelDimension low, PixelDimension value, PixelDimension high) {
- if (high < low)
- return (high + low) / 2;
-
- else if (value < low)
- return low;
-
- else if (value > high)
- return high;
-
- else
- return value;
-}
-
-void Graphics::do_redraw (void) {
- CL_GraphicContext *gc = get_gc();
- LocalPlayer *player;
-
- // calculate camera
- PixelCoordinate camera(0, 0);
-
- // ...to track our local player
- if ((player = state.getLocalPlayer()) != NULL) {
- // try and center the screen on the player
- PixelCoordinate target = player->getCoordinate() - PixelCoordinate(resolution.x / 2, (resolution.y - 100) / 2);
-
- // ...but keep the world in view
- PixelCoordinate max = state.terrain.getDimensions() - resolution + PixelCoordinate(0, 100);
-
- // ...by limiting the value to 0...max
- camera = PixelCoordinate(
- value_between(0, target.x, max.x),
- value_between(0, target.y, max.y)
- );
- }
-
- // Black background
- gc->clear(CL_Color::black);
-
- // Draw the game
- state.draw(this, camera, flags & GUI_INPUT_DISPLAY_WEAPON);
-
- // draw player info box
- if (player != NULL) {
- draw_player_info(gc, player);
- }
-
- // draw messages
- message_view.draw(this);
-
- // Flip window buffer, sync
- flip(1);
-}
-
-void Graphics::on_update (TimeMS tick_length) {
- (void) tick_length;
-
- // check keyboard input
- check_input();
-
- // redraw display
- do_redraw();
-}
-
-void Graphics::draw_player_info(CL_GraphicContext *gc, Player *p) {
- int box_top = resolution.y - 100;
- int box_left = 0;
- int box_right = resolution.x;
- int box_bottom = resolution.y;
- int bar_length = 3; // *100
-
- // draw status info at bottom of display
- gc->fill_rect(
- CL_Rect(
- box_left,
- box_top,
- box_right,
- box_bottom
- ),
- CL_Gradient(
- CL_Color(0, 0, 0),
- CL_Color(50, 50, 50),
- CL_Color(50, 50, 50, 150),
- CL_Color(100, 100, 100, 200)
- )
- );
-
- // Health
- gc->draw_rect(
- CL_Rect(
- box_left + 9,
- box_top + 9,
- box_left + 11 + 100 * bar_length,
- box_top + 31
- ),
- CL_Color(150, 150, 150)
- );
-
- gc->fill_rect(
- CL_Rect(
- box_left + 10,
- box_top + 10,
- box_left + 10 + (int) (p->getHealthPercent() * bar_length),
- box_top + 30
- ),
- CL_Gradient(
- CL_Color(200, 0, 0),
- CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0),
- CL_Color(200, 0, 0),
- CL_Color(200 - (int)(p->getHealthPercent() * 2), (int)(p->getHealthPercent() * 2), 0)
- )
- );
-
- // stats - kills
- std::stringstream sskills;
- sskills << "Kills: " << p->getKills();
- getSimpleFont().draw(
- box_left + 20 + 100 * bar_length,
- box_top + 10,
- sskills.str(),
- get_gc()
- );
-
- // stats - deaths
- std::stringstream ssdeaths;
- ssdeaths << "Deaths: " << p->getDeaths();
- getSimpleFont().draw(
- box_left + 20 + 100 * bar_length,
- box_top + 30,
- ssdeaths.str(),
- get_gc()
- );
-
- // stats - ratio
- std::stringstream ssratio;
- ssratio << "Ratio: " << (p->getKills()+1) / (p->getDeaths()+1);
- getSimpleFont().draw(
- box_left + 20 + 100 * bar_length,
- box_top + 50,
- ssratio.str(),
- get_gc()
- );
-
-
- // Weapon clip / reloading
- gc->draw_rect(
- CL_Rect(
- box_left + 9,
- box_top + 69,
- box_left + 11 + 100 * bar_length,
- box_top + 91
- ),
- CL_Color(150, 150, 150)
- );
-
- gc->fill_rect(
- CL_Rect(
- box_left + 10,
- box_top + 70,
- box_left + 10 + (100 - (int) (p->getCurrentWeapon()->getReloadTimer() * 100 / p->getCurrentWeapon()->getReloadTime())) * bar_length,
- box_top + 90
- ),
- CL_Gradient(
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 0),
- CL_Color(100, 100, 100)
- )
- );
-
- // current weapon name
- getSimpleFont().draw(
- box_left + 20 + 100 * bar_length,
- box_top + 70,
- p->getCurrentWeapon()->getName(),
- get_gc()
- );
-
-}
-
-void Graphics::on_window_resize (int new_x, int new_y) {
- // ignore resize in fullscreen mode
- if (is_fullscreen())
- return;
-
- // update resolution
- resolution = PixelCoordinate(new_x, new_y);
-
- // resize components
- message_view.on_resize(getMessageViewArea(resolution));
-
- // log message
- message_view.add_message(CL_Color::yellow, CL_String::format("[ Resized window to %1 x %2 ]", new_x, new_y));
-}
-
-void Graphics::on_player_joined (Player *p) {
- message_view.add_message(CL_Color::white, " *** Player joined");
-}
-
-void Graphics::on_player_left (Player *p) {
- message_view.add_message(CL_Color::white, " *** Player left");
-}