--- a/src/GameMessageView.cc Wed Jan 21 01:57:24 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,56 +0,0 @@
-
-#include "GameMessageView.hh"
-#include "Graphics.hh"
-#include "Engine.hh"
-
-GameMessageView::GameMessageView (PixelArea area) :
- area(area), messages()
-{
-
-}
-
-void GameMessageView::add_message (CL_Color color, std::string message) {
- GameMessage msg (color, message);
-
- messages.push_back(msg);
-}
-
-void GameMessageView::draw (Graphics *g) {
- // get font
- CL_Font &font = g->getSimpleFont();
-
- // remember color
- CL_Color font_color = font.get_color();
-
- // maximum width
- CL_Size max_size = CL_Size(area.right - area.left, 0);
-
- // starting point for drawing
- PixelDimension offset_prev = area.bottom;
-
- // render messages, bottom up
- for (std::vector<GameMessage>::reverse_iterator it = messages.rbegin(); it != messages.rend(); it++) {
- // set message color
- font.set_color(it->color);
-
- // calculate height
- PixelDimension height = font.get_height(it->message, max_size) + GRAPHICS_INFO_TEXT_LINE_OFFSET;
-
- // new draw_point
- PixelDimension offset_this = offset_prev - height;
-
- // break if it doesn't fit anymore
- if (offset_this < area.top)
- break;
-
- // draw text
- font.draw(CL_Rect(area.left, offset_this, area.right, offset_prev), it->message, g->get_gc());
-
- // advance offset
- offset_prev = offset_this;
- }
-
- // restore font color
- font.set_color(font_color);
-}
-