author | Tero Marttila <terom@fixme.fi> |
Wed, 21 Jan 2009 03:33:35 +0200 | |
branch | new_graphics |
changeset 411 | 106aaf6eadfe |
child 412 | 721c60072091 |
permissions | -rw-r--r-- |
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#ifndef GRAPHICS_GRAPHICS_HH |
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#define GRAPHICS_GRAPHICS_HH |
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#include "../Engine.hh" |
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#include "Display.hh" |
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#include "FontManager.hh" |
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#include "GameView.hh" |
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namespace graphics |
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{ |
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|
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/** |
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* Core class that ties everything else together |
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*/ |
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class Graphics { |
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public: |
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/** |
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* Our reference to the engine |
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*/ |
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Engine &engine; |
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|
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/** |
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* For loading fonts |
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*/ |
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FontManager fonts; |
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|
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/** |
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* Our primary display |
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*/ |
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Display display; |
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/** |
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* Initialize the graphics subsystem |
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*/ |
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Graphics (Engine &engine, CL_ResourceManager &resources, const DisplayConfig &display_config); |
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/** |
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* Display a new GameView |
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*/ |
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void displayGameView (GameState &state, LocalPlayer *player) { |
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// allocate a new GameView |
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GameView *view = new GameView(state, player); |
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// assign it to the display |
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display.setTarget(view); |
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} |
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}; |
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/** |
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* The global Graphics instance |
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*/ |
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extern Graphics *graphics; |
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} |
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#endif |