src/Graphics/Display.hh
author Tero Marttila <terom@fixme.fi>
Wed, 21 Jan 2009 03:33:35 +0200
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permissions -rw-r--r--
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#ifndef GRAPHICS_DISPLAY_HH
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#define GRAPHICS_DISPLAY_HH
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namespace graphics
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{
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struct DisplayConfig {
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    /** Display resolution */
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    PixelDimensions resolution;
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    /** Fullscreen mode? */
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    bool fullscreen;
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    /** Defaults */
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    DisplayConfig (void) : resolution(GRAPHICS_RESOLUTION_WIDTH, GRAPHICS_RESOLUTION_HEIGHT), fullscreen(GRAPHICS_FULLSCREEN) { }
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};
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class Display;
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}
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#include "Drawable.hh"
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#include "../Types.hh"
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#include "../Config.hh"
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#include "../Timer.hh"
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#include <ClanLib/display.h>
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namespace graphics
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{
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/**
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 * We wrap ClanLib's DisplayWindow for our own functionality. This is the core of the graphics code
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 */
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class Display : public CL_DisplayWindow {
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private:
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    /**
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     * Our configuration
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     */
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    DisplayConfig config;
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    /**
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     * Target fullscreen resolution
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     */
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    PixelDimensions fullscreen_resolution;
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    /**
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     * Our timer that drives redraws
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     */
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    Timer update_timer;
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    /**
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     * What we draw
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     */
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    Drawable *target;
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    CL_SlotContainer slots;
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public:
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    /**
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     * Construct default display, empty window unless otherwise build
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     */
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    Display (const DisplayConfig &config);
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    /**
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     * Returns a vector of CL_DisplayModes that lists possible display modes to use for fullscreen mode.
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     */
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    static const std::vector<CL_DisplayMode> & getDisplayModes (void);
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    /**
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     * Returns the "best" CL_DisplayMode to use for fullscreen mode.
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     *
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     * Currently, this just means the largest resolution.
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     */
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    static const CL_DisplayMode getBestMode (void);
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    /**
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     * Get current resolution
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     *
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     * XXX: should be PixelDimensions...
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     */
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    PixelCoordinate getResolution (void) { 
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        return PixelCoordinate(get_width(), get_height());
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    }
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    /**
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     * Set draw target
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     */
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    void setTarget (Drawable *target) {
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        this->target = target;
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    }
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    /**
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     * Shift back and forth between fullscreen and windowed mode, retaining resolutions
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     */
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    void toggle_fullscreen (void);
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private:
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    /**
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     * Draw next frame
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     */
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    void on_update (TimeMS dt);
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    /**
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     * Handles window resize. This just updates resolution
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     */
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    void on_window_resize (int new_x, int new_y);
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};
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}
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#endif