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1 #ifndef NETWORKSERVER_HH |
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2 #define NETWORKSERVER_HH |
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3 |
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4 #include <list> |
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5 |
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6 #define NETWORK_SERVER_BACKLOG 8 |
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7 |
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8 class NetworkServer : public NetworkBase { |
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9 private: |
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10 GameState *state; |
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11 |
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12 std::map<CL_IPAddress, NetworkServerClient> client_sockets; |
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13 |
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14 CL_EventListener listener; |
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15 |
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16 CL_Slot slot_on_accept; |
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17 |
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18 NetworkServer (GameState *state, const CL_IPAddress &listen_ip); |
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19 |
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20 public: |
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21 static NetworkServer *newServer (void); |
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22 |
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23 void run (void); |
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24 |
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25 private: |
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26 void _onAccept (void); |
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27 }; |
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28 |
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29 class NetworkServerClient { |
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30 private: |
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31 NetworkServer &server; |
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32 |
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33 private: |
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34 NetworkServerClient (NetworkServer &server); |
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35 }; |
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36 |
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37 void runNetworkServer (void); |
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38 |
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39 #endif |