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1 #ifndef NETWORKSERVER_HH |
1 #ifndef NETWORKSERVER_HH |
2 #define NETWORKSERVER_HH |
2 #define NETWORKSERVER_HH |
3 |
3 |
|
4 #include "Network.hh" |
|
5 #include "GameState.hh" |
|
6 |
4 #include <list> |
7 #include <list> |
|
8 #include <map> |
|
9 #include <ClanLib/core.h> |
5 |
10 |
6 #define NETWORK_SERVER_BACKLOG 8 |
11 #define NETWORK_SERVER_BACKLOG 8 |
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12 |
|
13 // forward-declare |
|
14 class NetworkServerClient; |
7 |
15 |
8 class NetworkServer : public NetworkBase { |
16 class NetworkServer : public NetworkBase { |
9 private: |
17 private: |
10 GameState *state; |
18 GameState *state; |
11 |
19 |
12 std::map<CL_IPAddress, NetworkServerClient> client_sockets; |
20 std::map<CL_IPAddress, NetworkServerClient> client_sockets; |
13 |
21 |
14 CL_EventListener listener; |
22 CL_EventListener listener; |
15 |
23 |
16 CL_Slot slot_on_accept; |
24 CL_Slot slot_on_recv; |
17 |
25 |
18 NetworkServer (GameState *state, const CL_IPAddress &listen_ip); |
26 NetworkServer (GameState *state, const CL_IPAddress &listen_ip); |
19 |
27 |
20 public: |
28 public: |
21 static NetworkServer *newServer (void); |
29 static NetworkServer *newServer (void); |
22 |
30 |
23 void run (void); |
31 void run (void); |
24 |
32 |
25 private: |
33 private: |
26 void _onAccept (void); |
34 void _onRecv (void); |
27 }; |
35 }; |
28 |
36 |
29 class NetworkServerClient { |
37 class NetworkServerClient { |
30 private: |
38 private: |
31 NetworkServer &server; |
39 NetworkServer &server; |