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6 #include "PhysicsWorld.hh" |
6 #include "PhysicsWorld.hh" |
7 #include "Player.hh" |
7 #include "Player.hh" |
8 #include "Projectile.hh" |
8 #include "Projectile.hh" |
9 #include "Rope.hh" |
9 #include "Rope.hh" |
10 #include "Input.hh" |
10 #include "Input.hh" |
11 #include "GraphicsPointer.hh" |
|
12 #include "Config.hh" |
11 #include "Config.hh" |
|
12 |
|
13 #include "Graphics/Drawable.hh" |
13 |
14 |
14 #include <list> |
15 #include <list> |
15 #include <stdexcept> |
16 #include <stdexcept> |
16 #include <cmath> |
17 #include <cmath> |
17 |
18 |
95 void removePlayer (Player *player); |
96 void removePlayer (Player *player); |
96 |
97 |
97 /** |
98 /** |
98 * Draws the terrain, players and projectiles |
99 * Draws the terrain, players and projectiles |
99 */ |
100 */ |
100 virtual void draw (Graphics *g, PixelCoordinate camera, bool displayWeapon); |
101 virtual void draw (graphics::Display &display, PixelCoordinate camera, bool displayWeapon); |
101 }; |
102 }; |
102 |
103 |
103 #endif |
104 #endif |