equal
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inserted
replaced
16 // create the graphics |
16 // create the graphics |
17 graphics = new Graphics(*this, game_state); |
17 graphics = new Graphics(*this, game_state); |
18 } |
18 } |
19 |
19 |
20 void Engine::setupNetworkServer (const std::string &listen_port) { |
20 void Engine::setupNetworkServer (const std::string &listen_port) { |
|
21 NetworkEndpoint listen_addr(listen_port); |
|
22 |
21 // create the server |
23 // create the server |
22 net_server = new NetworkServer(game_state, listen_port); |
24 net_server = new NetworkServer(game_state, listen_addr); |
23 } |
25 } |
24 |
26 |
25 void Engine::setupNetworkClient (const std::string &connect_host, const std::string &connect_port) { |
27 void Engine::setupNetworkClient (const std::string &connect_host, const std::string &connect_port) { |
26 // connect_to |
28 // connect_to |
27 NetworkAddress connect_addr(connect_host, connect_port); |
29 NetworkEndpoint connect_addr(connect_host, connect_port); |
28 |
30 |
29 // create the client |
31 // create the client |
30 net_client = new NetworkClient(*this, game_state, connect_addr); |
32 net_client = new NetworkClient(*this, game_state, connect_addr); |
31 } |
33 } |
32 |
34 |