--- a/src/Engine.cc Tue Dec 16 23:21:26 2008 +0000
+++ b/src/Engine.cc Wed Dec 17 00:40:22 2008 +0000
@@ -18,13 +18,15 @@
}
void Engine::setupNetworkServer (const std::string &listen_port) {
+ NetworkEndpoint listen_addr(listen_port);
+
// create the server
- net_server = new NetworkServer(game_state, listen_port);
+ net_server = new NetworkServer(game_state, listen_addr);
}
void Engine::setupNetworkClient (const std::string &connect_host, const std::string &connect_port) {
// connect_to
- NetworkAddress connect_addr(connect_host, connect_port);
+ NetworkEndpoint connect_addr(connect_host, connect_port);
// create the client
net_client = new NetworkClient(*this, game_state, connect_addr);