equal
deleted
inserted
replaced
97 */ |
97 */ |
98 NetworkClientController controller; |
98 NetworkClientController controller; |
99 |
99 |
100 public: |
100 public: |
101 /** |
101 /** |
102 * Create a NetworkClient with the given GameState, connecting a server on the given NetworkAddress |
102 * Create a NetworkClient with the given GameState, connecting a server on the given NetworkEndpoint |
103 * |
103 * |
104 * @param engine the Engine we're running as |
104 * @param engine the Engine we're running as |
105 * @param state the GameState to use |
105 * @param state the GameState to use |
106 * @param connect_to the address to connect to |
106 * @param connect_to the address to connect to |
107 */ |
107 */ |
108 NetworkClient (Engine &engine, GameState &state, const NetworkAddress &connect_to); |
108 NetworkClient (Engine &engine, GameState &state, const NetworkEndpoint &connect_to); |
109 |
109 |
110 protected: |
110 protected: |
111 /** |
111 /** |
112 * We have disconnected from the server |
112 * We have disconnected from the server |
113 */ |
113 */ |