--- a/src/Network/Client.hh Tue Dec 16 23:21:26 2008 +0000
+++ b/src/Network/Client.hh Wed Dec 17 00:40:22 2008 +0000
@@ -99,13 +99,13 @@
public:
/**
- * Create a NetworkClient with the given GameState, connecting a server on the given NetworkAddress
+ * Create a NetworkClient with the given GameState, connecting a server on the given NetworkEndpoint
*
* @param engine the Engine we're running as
* @param state the GameState to use
* @param connect_to the address to connect to
*/
- NetworkClient (Engine &engine, GameState &state, const NetworkAddress &connect_to);
+ NetworkClient (Engine &engine, GameState &state, const NetworkEndpoint &connect_to);
protected:
/**