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5 #include "Input.hh" |
5 #include "Input.hh" |
6 |
6 |
7 #include <list> |
7 #include <list> |
8 #include <stdexcept> |
8 #include <stdexcept> |
9 |
9 |
10 // in meters/kg |
10 // in cells/kg |
11 const float MAP_WIDTH = 100.0; |
11 const uint16_t MAP_WIDTH = 800; |
12 const float MAP_HEIGHT = 100.0; |
12 const uint16_t MAP_HEIGHT = 600; |
13 const float MAP_GRAVITY = 9.81; |
13 const float MAP_GRAVITY = 1200.0; |
14 const float PLAYER_MASS = 10.0; |
14 const float PLAYER_MASS = 10.0; |
15 const float PLAYER_MOVE_FORCE = 500.0; |
15 const float PLAYER_MOVE_FORCE = 5000.0; |
16 const float PLAYER_INITIAL_X = 50.0; |
16 const float PLAYER_INITIAL_X = 400.0; |
17 const float PLAYER_INITIAL_Y = 40.0; |
17 const float PLAYER_INITIAL_Y = 300.0; |
18 |
18 |
19 // forward-declare GameState |
19 // forward-declare GameState |
20 class GameState; |
20 class GameState; |
21 |
21 |
22 class Player : public PhysicsObject { |
22 class Player : public PhysicsObject { |