|
1 |
|
2 #include "Input.hh" |
|
3 #include "../Error.hh" |
|
4 #include "../Config.hh" |
|
5 |
|
6 #include <cassert> |
|
7 |
|
8 namespace graphics |
|
9 { |
|
10 |
|
11 InputKeymapEntry<PlayerInputBit> INPUT_PLAYER_KEYMAP[] = { |
|
12 { INPUT_AIM_UP, INPUT_FLAG_UNLIMITED, { -CL_KEY_ENTER, CL_KEY_UP } }, |
|
13 { INPUT_AIM_DOWN, INPUT_FLAG_UNLIMITED, { -CL_KEY_ENTER, CL_KEY_DOWN } }, |
|
14 { INPUT_MOVE_LEFT, INPUT_FLAG_UNLIMITED, { -CL_KEY_ENTER, CL_KEY_LEFT } }, |
|
15 { INPUT_MOVE_RIGHT, INPUT_FLAG_UNLIMITED, { -CL_KEY_ENTER, CL_KEY_RIGHT } }, |
|
16 { INPUT_JUMP, INPUT_FLAG_SLOWREPEAT, { -CL_KEY_ENTER, CL_KEY_RSHIFT } }, |
|
17 { INPUT_DIG, INPUT_FLAG_NOREPEAT, { CL_KEY_LEFT, CL_KEY_RIGHT } }, |
|
18 { INPUT_SHOOT, INPUT_FLAG_UNLIMITED, { CL_KEY_RCONTROL, 0 } }, |
|
19 { INPUT_CHANGE_PREV, INPUT_FLAG_SLOWREPEAT, { CL_KEY_ENTER, CL_KEY_LEFT } }, |
|
20 { INPUT_CHANGE_NEXT, INPUT_FLAG_SLOWREPEAT, { CL_KEY_ENTER, CL_KEY_RIGHT } }, |
|
21 { INPUT_ROPE, INPUT_FLAG_NOREPEAT, { CL_KEY_ENTER, CL_KEY_RSHIFT } }, |
|
22 { INPUT_UNROPE, INPUT_FLAG_SLOWREPEAT, { -CL_KEY_ENTER, CL_KEY_RSHIFT } }, |
|
23 { INPUT_ROPE_UP, INPUT_FLAG_UNLIMITED, { CL_KEY_ENTER, CL_KEY_UP } }, |
|
24 { INPUT_ROPE_DOWN, INPUT_FLAG_UNLIMITED, { CL_KEY_ENTER, CL_KEY_DOWN } }, |
|
25 { INPUT_SUICIDE, INPUT_FLAG_NOREPEAT, { CL_KEY_LCONTROL, CL_KEY_K } }, |
|
26 { INPUT_NONE, 0, { 0, 0 } } |
|
27 }; |
|
28 |
|
29 InputKeymapEntry<GuiInputBit> INPUT_GUI_KEYMAP[] = { |
|
30 { GUI_INPUT_QUIT, 0, { CL_KEY_ESCAPE, 0 } }, |
|
31 { GUI_INPUT_DISPLAY_WEAPON, 0, { CL_KEY_ENTER, 0 } }, |
|
32 { GUI_INPUT_DEBUG_PLAYER, 0, { CL_KEY_I, 0 } }, |
|
33 { GUI_INPUT_TOGGLE_FULLSCREEN, INPUT_FLAG_NOREPEAT,{ CL_KEY_LCONTROL, CL_KEY_F } }, |
|
34 { GUI_INPUT_NONE, 0, { 0, 0, } } |
|
35 }; |
|
36 |
|
37 /* |
|
38 * InputKeyRepeatEntry |
|
39 */ |
|
40 template <typename BitEnumType> |
|
41 InputKeyRepeatEntry<BitEnumType>::InputKeyRepeatEntry (BitEnumType value, TimeMS expire) : |
|
42 value(value), expire(expire) |
|
43 { |
|
44 |
|
45 } |
|
46 |
|
47 template <typename BitEnumType> |
|
48 bool InputKeyRepeatEntry<BitEnumType>::operator< (const struct InputKeyRepeatEntry &other) { |
|
49 return other.expire > expire; |
|
50 } |
|
51 |
|
52 template <typename BitEnumType> |
|
53 bool InputKeyRepeatEntry<BitEnumType>::updateExpired (TimeMS dt) { |
|
54 if (expire == 0) |
|
55 return false; |
|
56 |
|
57 expire -= dt; |
|
58 |
|
59 return (expire <= 0); |
|
60 } |
|
61 |
|
62 /* |
|
63 * InputKeyRepeatQueue |
|
64 */ |
|
65 template <typename BitEnumType> |
|
66 InputKeyRepeatQueue<BitEnumType>::InputKeyRepeatQueue (TimeMS expire) : |
|
67 expire(expire) |
|
68 { |
|
69 |
|
70 } |
|
71 |
|
72 template <typename BitEnumType> |
|
73 void InputKeyRepeatQueue<BitEnumType>::push (BitEnumType bit, bool expire) { |
|
74 list.push_back(InputKeyRepeatEntry<BitEnumType>(bit, expire ? this->expire : 0)); |
|
75 } |
|
76 |
|
77 template <typename BitEnumType> |
|
78 void InputKeyRepeatQueue<BitEnumType>::forget (BitEnumType bit) { |
|
79 // go through the list, looking for it |
|
80 for (list_iterator it = list.begin(); it != list.end(); it++) { |
|
81 if (it->value == bit) { |
|
82 // found, erase it and return |
|
83 list.erase(it); |
|
84 |
|
85 return; |
|
86 } |
|
87 } |
|
88 } |
|
89 |
|
90 template <typename BitEnumType> |
|
91 bool InputKeyRepeatQueue<BitEnumType>::find (BitEnumType bit) { |
|
92 for (list_iterator it = list.begin(); it != list.end(); it++) { |
|
93 if (it->value == bit) |
|
94 return true; |
|
95 } |
|
96 |
|
97 return false; |
|
98 } |
|
99 |
|
100 template <typename BitEnumType> |
|
101 void InputKeyRepeatQueue<BitEnumType>::update (TimeMS dt) { |
|
102 list_iterator it = list.begin(); |
|
103 |
|
104 // go through each entry, updateExpired and remove if expired |
|
105 while (it != list.end()) { |
|
106 if (it->updateExpired(dt)) |
|
107 it = list.erase(it); |
|
108 else |
|
109 it++; |
|
110 } |
|
111 } |
|
112 |
|
113 template <typename BitEnumType> |
|
114 void InputKeyRepeatQueue<BitEnumType>::clear (void) { |
|
115 // just clear our list of events |
|
116 list.clear(); |
|
117 } |
|
118 |
|
119 /* |
|
120 * InputHandler |
|
121 */ |
|
122 template <typename BitEnumType, typename BitMaskType> |
|
123 InputHandler<BitEnumType, BitMaskType>::InputHandler (CL_InputDevice &keyboard, InputKeymapEntry<BitEnumType> *keymap, TimeMS keyrepeat_expire) : |
|
124 keyboard(keyboard), |
|
125 keymap(keymap), |
|
126 value(0), |
|
127 prev_value(0), |
|
128 dt(0), |
|
129 queue(keyrepeat_expire), |
|
130 _enabled(false) |
|
131 { |
|
132 |
|
133 } |
|
134 |
|
135 template <typename BitEnumType, typename BitMaskType> |
|
136 bool InputHandler<BitEnumType, BitMaskType>::checkKeycode (int keycode) { |
|
137 if (keycode > 0) |
|
138 return keyboard.get_keycode(keycode); |
|
139 |
|
140 else if (keycode < 0) |
|
141 return !keyboard.get_keycode(-keycode); |
|
142 |
|
143 else // == 0 |
|
144 return true; |
|
145 } |
|
146 |
|
147 template <typename BitEnumType, typename BitMaskType> |
|
148 void InputHandler<BitEnumType, BitMaskType>::update (TimeMS dt) { |
|
149 // ignore if not enabled |
|
150 if (!_enabled) |
|
151 return; |
|
152 |
|
153 // all bits that are held down, even those ignored |
|
154 BitMaskType raw_value = 0; |
|
155 |
|
156 // update the key-repeat queue |
|
157 queue.update(dt); |
|
158 |
|
159 // then go through the keymap |
|
160 for (InputKeymapEntry<BitEnumType> *e = keymap; e->input != 0; e++) { |
|
161 // check if we've got the correct keycodes |
|
162 if (checkKeycode(e->keycodes[0]) && checkKeycode(e->keycodes[1])) { |
|
163 // set raw_value |
|
164 raw_value |= e->input; |
|
165 |
|
166 if (e->flags & INPUT_FLAG_SLOWREPEAT) { |
|
167 // repeat, but slowly |
|
168 if (!(prev_value & e->input)) { |
|
169 // we've released the key earlier, move it to the back of the queue |
|
170 queue.forget(e->input); |
|
171 queue.push(e->input); |
|
172 |
|
173 } else if (queue.find(e->input)) { |
|
174 // it's still in the queue, so ignore, but set it in ignore_value |
|
175 continue; |
|
176 |
|
177 } else { |
|
178 // ok, but add it to the queue |
|
179 queue.push(e->input); |
|
180 } |
|
181 |
|
182 } else if (e->flags & INPUT_FLAG_NOREPEAT) { |
|
183 // do not repeat at all |
|
184 if (prev_value & e->input) { |
|
185 // ignore repeats |
|
186 continue; |
|
187 } |
|
188 } |
|
189 |
|
190 // set bit in masks |
|
191 this->value |= e->input; |
|
192 } |
|
193 } |
|
194 |
|
195 // update prev_value, also adding ignored values |
|
196 prev_value = raw_value; |
|
197 |
|
198 // then increment our dt |
|
199 this->dt += dt; |
|
200 } |
|
201 |
|
202 template <typename BitEnumType, typename BitMaskType> |
|
203 void InputHandler<BitEnumType, BitMaskType>::readValue (BitMaskType &mask, TimeMS &dt) { |
|
204 // throw exception if disabled |
|
205 if (!_enabled) |
|
206 throw Error("InputHandler is disabled"); |
|
207 |
|
208 // copy to args |
|
209 mask = this->value; |
|
210 dt = this->dt; |
|
211 |
|
212 this->value = 0; |
|
213 this->dt = 0; |
|
214 } |
|
215 |
|
216 /** |
|
217 * Input |
|
218 */ |
|
219 Input::Input (CL_InputDevice &keyboard) : |
|
220 keyboard(keyboard), |
|
221 update_timer(INPUT_POLL_INTERVAL), |
|
222 player(keyboard, INPUT_PLAYER_KEYMAP, INPUT_REPEAT_DELAY), |
|
223 gui(keyboard, INPUT_GUI_KEYMAP, INPUT_REPEAT_DELAY) |
|
224 { |
|
225 // connect timer |
|
226 slots.connect(update_timer.sig_tick(), &player, &InputHandler<PlayerInputBit, PlayerInput>::update); |
|
227 slots.connect(update_timer.sig_tick(), &gui, &InputHandler<GuiInputBit, GuiInput>::update); |
|
228 |
|
229 // enable timer |
|
230 update_timer.start(); |
|
231 } |
|
232 |
|
233 void Input::readPlayerInput (PlayerInput &mask, TimeMS &dt) { |
|
234 player.readValue(mask, dt); |
|
235 } |
|
236 |
|
237 GuiInput Input::readGuiInput (void) { |
|
238 GuiInput mask; |
|
239 TimeMS dt; |
|
240 |
|
241 gui.readValue(mask, dt); |
|
242 |
|
243 return mask; |
|
244 } |
|
245 |
|
246 } |