src/Graphics/Input.cc
branchnew_graphics
changeset 414 cede5463b845
parent 389 e74c1820fbd2
child 416 38cba347a3a9
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Graphics/Input.cc	Thu Jan 22 00:02:53 2009 +0200
@@ -0,0 +1,246 @@
+
+#include "Input.hh"
+#include "../Error.hh"
+#include "../Config.hh"
+
+#include <cassert>
+
+namespace graphics
+{
+
+InputKeymapEntry<PlayerInputBit> INPUT_PLAYER_KEYMAP[] = {
+    {   INPUT_AIM_UP,       INPUT_FLAG_UNLIMITED,   { -CL_KEY_ENTER,    CL_KEY_UP       } },
+    {   INPUT_AIM_DOWN,     INPUT_FLAG_UNLIMITED,   { -CL_KEY_ENTER,    CL_KEY_DOWN     } },
+    {   INPUT_MOVE_LEFT,    INPUT_FLAG_UNLIMITED,   { -CL_KEY_ENTER,    CL_KEY_LEFT     } },
+    {   INPUT_MOVE_RIGHT,   INPUT_FLAG_UNLIMITED,   { -CL_KEY_ENTER,    CL_KEY_RIGHT    } },
+    {   INPUT_JUMP,         INPUT_FLAG_SLOWREPEAT,  { -CL_KEY_ENTER,    CL_KEY_RSHIFT   } },
+    {   INPUT_DIG,          INPUT_FLAG_NOREPEAT,    { CL_KEY_LEFT,      CL_KEY_RIGHT    } },
+    {   INPUT_SHOOT,        INPUT_FLAG_UNLIMITED,   { CL_KEY_RCONTROL,  0               } },
+    {   INPUT_CHANGE_PREV,  INPUT_FLAG_SLOWREPEAT,  { CL_KEY_ENTER,     CL_KEY_LEFT     } },
+    {   INPUT_CHANGE_NEXT,  INPUT_FLAG_SLOWREPEAT,  { CL_KEY_ENTER,     CL_KEY_RIGHT    } },
+    {   INPUT_ROPE,         INPUT_FLAG_NOREPEAT,    { CL_KEY_ENTER,     CL_KEY_RSHIFT   } },
+    {   INPUT_UNROPE,       INPUT_FLAG_SLOWREPEAT,  { -CL_KEY_ENTER,    CL_KEY_RSHIFT   } },
+    {   INPUT_ROPE_UP,      INPUT_FLAG_UNLIMITED,   { CL_KEY_ENTER,     CL_KEY_UP       } },
+    {   INPUT_ROPE_DOWN,    INPUT_FLAG_UNLIMITED,   { CL_KEY_ENTER,     CL_KEY_DOWN     } },
+    {   INPUT_SUICIDE,      INPUT_FLAG_NOREPEAT,    { CL_KEY_LCONTROL,  CL_KEY_K        } },
+    {   INPUT_NONE,         0,                      { 0,                0               } }
+};
+
+InputKeymapEntry<GuiInputBit> INPUT_GUI_KEYMAP[] = {
+    {   GUI_INPUT_QUIT,                 0,                  { CL_KEY_ESCAPE,    0               } },
+    {   GUI_INPUT_DISPLAY_WEAPON,       0,                  { CL_KEY_ENTER,     0               } },
+    {   GUI_INPUT_DEBUG_PLAYER,         0,                  { CL_KEY_I,         0               } },
+    {   GUI_INPUT_TOGGLE_FULLSCREEN,    INPUT_FLAG_NOREPEAT,{ CL_KEY_LCONTROL,  CL_KEY_F        } },
+    {   GUI_INPUT_NONE,                 0,                  { 0,                0,              } }
+};
+
+/*
+ * InputKeyRepeatEntry
+ */
+template <typename BitEnumType> 
+InputKeyRepeatEntry<BitEnumType>::InputKeyRepeatEntry (BitEnumType value, TimeMS expire) : 
+    value(value), expire(expire) 
+{
+
+}
+
+template <typename BitEnumType> 
+bool InputKeyRepeatEntry<BitEnumType>::operator< (const struct InputKeyRepeatEntry &other) {
+    return other.expire > expire;
+}
+
+template <typename BitEnumType> 
+bool InputKeyRepeatEntry<BitEnumType>::updateExpired (TimeMS dt) {
+    if (expire == 0)
+        return false;
+
+    expire -= dt;
+
+    return (expire <= 0);
+}
+
+/*
+ * InputKeyRepeatQueue
+ */
+template <typename BitEnumType> 
+InputKeyRepeatQueue<BitEnumType>::InputKeyRepeatQueue (TimeMS expire) :
+    expire(expire)
+{
+
+}
+
+template <typename BitEnumType> 
+void InputKeyRepeatQueue<BitEnumType>::push (BitEnumType bit, bool expire) {
+    list.push_back(InputKeyRepeatEntry<BitEnumType>(bit, expire ? this->expire : 0));
+}
+
+template <typename BitEnumType> 
+void InputKeyRepeatQueue<BitEnumType>::forget (BitEnumType bit) {
+    // go through the list, looking for it
+    for (list_iterator it = list.begin(); it != list.end(); it++) {
+        if (it->value == bit) {
+            // found, erase it and return
+            list.erase(it);
+            
+            return;
+        }
+    }
+}
+
+template <typename BitEnumType> 
+bool InputKeyRepeatQueue<BitEnumType>::find (BitEnumType bit) {
+    for (list_iterator it = list.begin(); it != list.end(); it++) {
+        if (it->value == bit)
+            return true;
+    }
+
+    return false;
+}
+
+template <typename BitEnumType> 
+void InputKeyRepeatQueue<BitEnumType>::update (TimeMS dt) {
+    list_iterator it = list.begin();
+    
+    // go through each entry, updateExpired and remove if expired
+    while (it != list.end()) {
+        if (it->updateExpired(dt))
+            it = list.erase(it);
+        else
+            it++;
+    }
+}
+
+template <typename BitEnumType> 
+void InputKeyRepeatQueue<BitEnumType>::clear (void) {
+    // just clear our list of events
+    list.clear();
+}
+
+/*
+ * InputHandler
+ */
+template <typename BitEnumType, typename BitMaskType> 
+InputHandler<BitEnumType, BitMaskType>::InputHandler (CL_InputDevice &keyboard, InputKeymapEntry<BitEnumType> *keymap, TimeMS keyrepeat_expire) :
+    keyboard(keyboard), 
+    keymap(keymap), 
+    value(0), 
+    prev_value(0),
+    dt(0),
+    queue(keyrepeat_expire),
+    _enabled(false)
+{
+
+}
+
+template <typename BitEnumType, typename BitMaskType> 
+bool InputHandler<BitEnumType, BitMaskType>::checkKeycode (int keycode) {
+    if (keycode > 0)
+        return keyboard.get_keycode(keycode);
+
+    else if (keycode < 0)
+        return !keyboard.get_keycode(-keycode);
+
+    else // == 0
+        return true;
+}
+ 
+template <typename BitEnumType, typename BitMaskType> 
+void InputHandler<BitEnumType, BitMaskType>::update (TimeMS dt) {
+    // ignore if not enabled
+    if (!_enabled)
+        return;
+
+    // all bits that are held down, even those ignored
+    BitMaskType raw_value = 0;
+
+    // update the key-repeat queue
+    queue.update(dt);
+
+    // then go through the keymap
+    for (InputKeymapEntry<BitEnumType> *e = keymap; e->input != 0; e++) {
+        // check if we've got the correct keycodes
+        if (checkKeycode(e->keycodes[0]) && checkKeycode(e->keycodes[1])) {
+            // set raw_value
+            raw_value |= e->input;
+
+            if (e->flags & INPUT_FLAG_SLOWREPEAT) {
+                // repeat, but slowly
+                if (!(prev_value & e->input)) {
+                    // we've released the key earlier, move it to the back of the queue
+                    queue.forget(e->input);
+                    queue.push(e->input);
+
+                } else if (queue.find(e->input)) {
+                    // it's still in the queue, so ignore, but set it in ignore_value
+                    continue;
+
+                } else {
+                    // ok, but add it to the queue
+                    queue.push(e->input);
+                }
+
+            } else if (e->flags & INPUT_FLAG_NOREPEAT) {
+                // do not repeat at all
+                if (prev_value & e->input) {
+                    // ignore repeats
+                    continue;
+                }
+            }
+
+            // set bit in masks
+            this->value |= e->input;
+        }
+    }
+
+    // update prev_value, also adding ignored values
+    prev_value = raw_value;
+
+    // then increment our dt
+    this->dt += dt;
+}
+ 
+template <typename BitEnumType, typename BitMaskType> 
+void InputHandler<BitEnumType, BitMaskType>::readValue (BitMaskType &mask, TimeMS &dt) {
+    // throw exception if disabled
+    if (!_enabled)
+        throw Error("InputHandler is disabled");
+
+    // copy to args
+    mask = this->value;
+    dt = this->dt;
+
+    this->value = 0;
+    this->dt = 0;
+}
+       
+/**
+ * Input
+ */
+Input::Input (CL_InputDevice &keyboard) :
+    keyboard(keyboard),
+    update_timer(INPUT_POLL_INTERVAL),
+    player(keyboard, INPUT_PLAYER_KEYMAP, INPUT_REPEAT_DELAY),
+    gui(keyboard, INPUT_GUI_KEYMAP, INPUT_REPEAT_DELAY)
+{
+    // connect timer 
+    slots.connect(update_timer.sig_tick(), &player, &InputHandler<PlayerInputBit, PlayerInput>::update);
+    slots.connect(update_timer.sig_tick(), &gui, &InputHandler<GuiInputBit, GuiInput>::update);
+
+    // enable timer
+    update_timer.start();
+}
+
+void Input::readPlayerInput (PlayerInput &mask, TimeMS &dt) {
+    player.readValue(mask, dt);
+}
+
+GuiInput Input::readGuiInput (void) {
+    GuiInput mask;
+    TimeMS dt;
+
+    gui.readValue(mask, dt);
+
+    return mask;
+}
+
+}