branch | no-netsession |
changeset 35 | e21cfda0edde |
34:1ea6554d703e | 35:e21cfda0edde |
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1 #ifndef SINGLE_PLAYER_HH |
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2 #define SINGLE_PLAYER_HH |
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3 |
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4 #include "GameState.hh" |
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5 |
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6 class SinglePlayer : public LocalPlayer { |
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7 public: |
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8 SinglePlayer (GameState &state) : LocalPlayer(state, Vector(PLAYER_INITIAL_X, PLAYER_INITIAL_Y), true) { } |
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9 }; |
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10 |
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11 #endif /* SINGLE_PLAYER_HH */ |