src/proto2/SinglePlayer.hh
branchno-netsession
changeset 35 e21cfda0edde
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34:1ea6554d703e 35:e21cfda0edde
       
     1 #ifndef SINGLE_PLAYER_HH
       
     2 #define SINGLE_PLAYER_HH
       
     3 
       
     4 #include "GameState.hh"
       
     5 
       
     6 class SinglePlayer : public LocalPlayer {
       
     7     public:
       
     8         SinglePlayer (GameState &state) : LocalPlayer(state, Vector(PLAYER_INITIAL_X, PLAYER_INITIAL_Y), true) { }
       
     9 };
       
    10 
       
    11 #endif /* SINGLE_PLAYER_HH */