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1 |
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2 #include "NetworkSession.hh" |
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3 |
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4 NetworkSession::NetworkSession (NetworkSessionMagic magic) : |
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5 magic(magic), tcp_srv(NULL), udp_srv(NULL), udp_client(NULL) { |
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6 |
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7 // nothing |
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8 } |
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9 |
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10 void NetworkSession::listen (const NetworkAddress &addr) { |
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11 assert(tcp_srv == NULL && udp_srv == NULL); |
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12 |
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13 // create TCP/UDP servers |
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14 tcp_srv = new NetworkTCPServer(addr); |
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15 udp_srv = new NetworkUDP(addr); |
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16 |
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17 // connect signals |
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18 slots.connect(tcp->sig_client, this, &NetworkSession::on_tcp_client); |
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19 } |
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20 |
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21 NetworkNode* NetworkSession::connect (const NetworkAddress &addr) { |
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22 // create new UDP client if needed |
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23 if (udp_client == NULL) |
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24 udp_client = new NetworkUDP(); |
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25 |
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26 // connect |
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27 NetworkTCPClient *tcp_client = new NetworkTCPClient(addr); |
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28 |
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29 // create node |
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30 NetworkNode *client_node = new NetworkNode(*this, tcp_client, udp_client, addr); |
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31 |
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32 // add to nodes |
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33 nodes[addr] = client_node; |
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34 |
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35 // bind signals |
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36 slots.connect(tcp_client->sig_disconnected, this, &NetworkSession::on_disconnect, client_node); |
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37 } |
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38 |
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39 void NetworkSession::on_tcp_client (const NetworkTCPTransport *tcp_client) { |
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40 // get remote address manually, because NetworkTCPServer doesn't pass it in to us |
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41 NetworkAddress addr = tcp_client->getRemoteAddress(); |
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42 |
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43 // create node |
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44 NetworkNode *client_node = new NetworkNode(*this, tcp_client, udp_server, addr); |
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45 |
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46 // add to nodes |
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47 nodes[addr] = client_node; |
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48 |
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49 // bind signals |
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50 slots.connect(tcp_client->sig_disconnected, this, &NetworkSession::on_disconnect, client_node); |
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51 |
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52 // fire signals |
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53 sig_node_connected(node); |
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54 } |
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55 |
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56 void NetworkSession::on_disconnect (NetworkNode *node) { |
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57 // remove from nodes |
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58 nodes.erase(node->getRemoteAddress()); |
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59 |
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60 // fire signal |
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61 sig_node_disconnected(node); |
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62 |
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63 // delete |
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64 delete node; |
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65 } |
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66 |
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67 void NetworkSession::send_all (NetworkChannelID channel_id, const NetworkPacket &pkt, bool reliable) { |
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68 send_all_except(NULL, reliable); |
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69 } |
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70 |
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71 void NetworkSession::send_all_except (NetworkChannelID channel_id, const NetworkPacket &pkt, const NetworkNode *node, bool reliable) { |
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72 for (std::map<NetworkAddress, NetworkNode*>::iterator it = nodes.begin(); it != nodes.end(); it++) { |
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73 if (it->second == node) |
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74 continue; |
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75 |
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76 it->second->send(channel_id, pkt, reliable); |
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77 } |
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78 } |