--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/proto2/NetworkSession.cc Mon Nov 10 19:57:57 2008 +0000
@@ -0,0 +1,78 @@
+
+#include "NetworkSession.hh"
+
+NetworkSession::NetworkSession (NetworkSessionMagic magic) :
+ magic(magic), tcp_srv(NULL), udp_srv(NULL), udp_client(NULL) {
+
+ // nothing
+}
+
+void NetworkSession::listen (const NetworkAddress &addr) {
+ assert(tcp_srv == NULL && udp_srv == NULL);
+
+ // create TCP/UDP servers
+ tcp_srv = new NetworkTCPServer(addr);
+ udp_srv = new NetworkUDP(addr);
+
+ // connect signals
+ slots.connect(tcp->sig_client, this, &NetworkSession::on_tcp_client);
+}
+
+NetworkNode* NetworkSession::connect (const NetworkAddress &addr) {
+ // create new UDP client if needed
+ if (udp_client == NULL)
+ udp_client = new NetworkUDP();
+
+ // connect
+ NetworkTCPClient *tcp_client = new NetworkTCPClient(addr);
+
+ // create node
+ NetworkNode *client_node = new NetworkNode(*this, tcp_client, udp_client, addr);
+
+ // add to nodes
+ nodes[addr] = client_node;
+
+ // bind signals
+ slots.connect(tcp_client->sig_disconnected, this, &NetworkSession::on_disconnect, client_node);
+}
+
+void NetworkSession::on_tcp_client (const NetworkTCPTransport *tcp_client) {
+ // get remote address manually, because NetworkTCPServer doesn't pass it in to us
+ NetworkAddress addr = tcp_client->getRemoteAddress();
+
+ // create node
+ NetworkNode *client_node = new NetworkNode(*this, tcp_client, udp_server, addr);
+
+ // add to nodes
+ nodes[addr] = client_node;
+
+ // bind signals
+ slots.connect(tcp_client->sig_disconnected, this, &NetworkSession::on_disconnect, client_node);
+
+ // fire signals
+ sig_node_connected(node);
+}
+
+void NetworkSession::on_disconnect (NetworkNode *node) {
+ // remove from nodes
+ nodes.erase(node->getRemoteAddress());
+
+ // fire signal
+ sig_node_disconnected(node);
+
+ // delete
+ delete node;
+}
+
+void NetworkSession::send_all (NetworkChannelID channel_id, const NetworkPacket &pkt, bool reliable) {
+ send_all_except(NULL, reliable);
+}
+
+void NetworkSession::send_all_except (NetworkChannelID channel_id, const NetworkPacket &pkt, const NetworkNode *node, bool reliable) {
+ for (std::map<NetworkAddress, NetworkNode*>::iterator it = nodes.begin(); it != nodes.end(); it++) {
+ if (it->second == node)
+ continue;
+
+ it->second->send(channel_id, pkt, reliable);
+ }
+}