equal
deleted
inserted
replaced
87 void setupNetworkClient (const std::string &connect_host, const std::string &connect_port); |
87 void setupNetworkClient (const std::string &connect_host, const std::string &connect_port); |
88 |
88 |
89 /** |
89 /** |
90 * Setup singleplayer, must call setupGame first |
90 * Setup singleplayer, must call setupGame first |
91 */ |
91 */ |
92 void setupSinglePlayer (void); |
92 void setupSinglePlayer (void); |
|
93 |
93 |
94 |
94 /** |
95 /** |
95 * Run the game main loop. This will not return until the game aborts due to an error, or someone calls stop(). |
96 * Run the game main loop. This will not return until the game aborts due to an error, or someone calls stop(). |
96 */ |
97 */ |
97 void run (void); |
98 void run (void); |