src/proto2/NetworkObject.cc
branchno-netsession
changeset 34 1ea6554d703e
child 36 785d220fc6b7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/proto2/NetworkObject.cc	Mon Nov 10 21:58:38 2008 +0000
@@ -0,0 +1,103 @@
+
+#include "NetworkObject.hh"
+
+NetworkObjectController::NetworkObjectController (NetworkSession &session, NetworkChannelID channel_id) :
+    session(session), channel_id(channel_id), id_pool(0) {
+    
+    // setup signals
+    slot_message = session.sig_chan_message(channel_id).connect(this, &NetworkObjectController::on_message);
+}
+
+
+void NetworkObjectController::on_message (const NetworkPacket &pkt, NetworkNode *node) {
+    uint32_t obj_id = pkt.read_uint32();
+    uint16_t msg_id = pkt.read_uint16();
+    
+    // lookup object
+    NetworkObject *obj = objects[obj_id];
+
+    if (obj) {
+        obj->_map_sig_message[msg_id](node, pkt);
+
+    } else {
+        handle_create(obj_id, msg_id, pkt, node);
+    }
+}
+
+NetworkObject_ServerController::NetworkObject_ServerController (NetworkSession &session, NetworkChannelID channel_id) :
+    NetworkObjectController(session, channel_id), id_pool(0) {
+
+}
+
+NetworkObjectID NetworkObject_ServerController::getObjectID (void) {
+    return ++id_pool;
+}
+        
+void NetworkObject_ServerController::handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *node) {
+    // XXX: fail
+    throw CL_Error("clients cannot create objects");
+}
+        
+NetworkObject_ClientController::NetworkObject_ClientController (NetworkSession &session, NetworkChannelID channel_id, NetworkNode *server) :
+    NetworkObjectController(session, channel_id), server(server) {
+
+
+}
+        
+void NetworkObject_ClientController::handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *node) {
+    assert(node == server);
+    
+    // create new object
+    NetworkObject_Client *obj = new NetworkObject_Client(*this, node, obj_id);
+    
+    // signal
+   _sig_create(obj, msg_id, pkt); 
+}
+
+NetworkObject::NetworkObject (NetworkObjectID obj_id) :
+    obj_id(obj_id) {
+    
+    assert(obj_id);
+
+    controller.objects[obj_id] = this;
+}
+        
+void NetworkObject::buildPacket (NetworkPacket &pkt, NetworkMessageID msg_id, const NetworkPacket &payload) {
+    pkt.write_uint32(obj_id);
+    pkt.write_uint16(msg_id);
+    pkt.write_packet(payload);
+}
+
+NetworkObject_Server::NetworkObject_Server (NetworkObject_ServerController &controller) :
+    NetworkObject(controller.getObjectID()), controller(controller) {
+    
+}
+
+void NetworkObject_Server::send_to (NetworkNode *dst, NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable) {
+    NetworkPacket pkt;
+
+    buildPacket(pkt, msg_id, pkt);
+
+    dst->send(controller.channel_id, pkt, reliable);
+}
+
+void NetworkObject_Server::send_all (NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable) {
+    send_all_except(msg_id, pkt, NULL, reliable);
+}
+
+void NetworkObject_Server::send_all_except (NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *black_sheep, bool reliable) {
+    NetworkPacket pkt;
+
+    buildPacket(pkt, msg_id, pkt);
+    
+    controller.session.send_all_except(controller.channel_id, pkt, black_sheep, reliable);
+}
+        
+void NetworkObject_Client::send (NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable) {
+    NetworkPacket pkt;
+
+    buildPacket(pkt, msg_id, pkt);
+
+    node->send(controller.channel_id, pkt, reliable);
+}
+