--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/proto2/NetworkObject.cc Mon Nov 10 21:58:38 2008 +0000
@@ -0,0 +1,103 @@
+
+#include "NetworkObject.hh"
+
+NetworkObjectController::NetworkObjectController (NetworkSession &session, NetworkChannelID channel_id) :
+ session(session), channel_id(channel_id), id_pool(0) {
+
+ // setup signals
+ slot_message = session.sig_chan_message(channel_id).connect(this, &NetworkObjectController::on_message);
+}
+
+
+void NetworkObjectController::on_message (const NetworkPacket &pkt, NetworkNode *node) {
+ uint32_t obj_id = pkt.read_uint32();
+ uint16_t msg_id = pkt.read_uint16();
+
+ // lookup object
+ NetworkObject *obj = objects[obj_id];
+
+ if (obj) {
+ obj->_map_sig_message[msg_id](node, pkt);
+
+ } else {
+ handle_create(obj_id, msg_id, pkt, node);
+ }
+}
+
+NetworkObject_ServerController::NetworkObject_ServerController (NetworkSession &session, NetworkChannelID channel_id) :
+ NetworkObjectController(session, channel_id), id_pool(0) {
+
+}
+
+NetworkObjectID NetworkObject_ServerController::getObjectID (void) {
+ return ++id_pool;
+}
+
+void NetworkObject_ServerController::handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *node) {
+ // XXX: fail
+ throw CL_Error("clients cannot create objects");
+}
+
+NetworkObject_ClientController::NetworkObject_ClientController (NetworkSession &session, NetworkChannelID channel_id, NetworkNode *server) :
+ NetworkObjectController(session, channel_id), server(server) {
+
+
+}
+
+void NetworkObject_ClientController::handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *node) {
+ assert(node == server);
+
+ // create new object
+ NetworkObject_Client *obj = new NetworkObject_Client(*this, node, obj_id);
+
+ // signal
+ _sig_create(obj, msg_id, pkt);
+}
+
+NetworkObject::NetworkObject (NetworkObjectID obj_id) :
+ obj_id(obj_id) {
+
+ assert(obj_id);
+
+ controller.objects[obj_id] = this;
+}
+
+void NetworkObject::buildPacket (NetworkPacket &pkt, NetworkMessageID msg_id, const NetworkPacket &payload) {
+ pkt.write_uint32(obj_id);
+ pkt.write_uint16(msg_id);
+ pkt.write_packet(payload);
+}
+
+NetworkObject_Server::NetworkObject_Server (NetworkObject_ServerController &controller) :
+ NetworkObject(controller.getObjectID()), controller(controller) {
+
+}
+
+void NetworkObject_Server::send_to (NetworkNode *dst, NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable) {
+ NetworkPacket pkt;
+
+ buildPacket(pkt, msg_id, pkt);
+
+ dst->send(controller.channel_id, pkt, reliable);
+}
+
+void NetworkObject_Server::send_all (NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable) {
+ send_all_except(msg_id, pkt, NULL, reliable);
+}
+
+void NetworkObject_Server::send_all_except (NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *black_sheep, bool reliable) {
+ NetworkPacket pkt;
+
+ buildPacket(pkt, msg_id, pkt);
+
+ controller.session.send_all_except(controller.channel_id, pkt, black_sheep, reliable);
+}
+
+void NetworkObject_Client::send (NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable) {
+ NetworkPacket pkt;
+
+ buildPacket(pkt, msg_id, pkt);
+
+ node->send(controller.channel_id, pkt, reliable);
+}
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/proto2/NetworkObject.hh Mon Nov 10 21:58:38 2008 +0000
@@ -0,0 +1,106 @@
+#ifndef NETWORK_OBJECT_HH
+#define NETWORK_OBJECT_HH
+
+#include <map>
+
+typedef uint32_t NetworkObjectID;
+typedef uint16_t NetworkMessageID;
+
+class NetworkObjectController {
+ friend class NetworkObject;
+
+ private:
+ NetworkSession &session;
+ NetworkChannelID channel_id;
+
+ std::map<NetworkObjectID, NetworkObject*> objects;
+
+ CL_Slot slot_message;
+
+ protected:
+ NetworkObjectController (NetworkSession &session, NetworkChannelID channel_id);
+
+ private:
+ void on_message (const NetworkPacket &pkt, NetworkNode *node);
+
+ protected:
+ virtual void handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *node) = 0;
+};
+
+class NetworkObject_ServerController : NetworkObjectController {
+ friend class NetworkObject_Server;
+
+ private:
+ NetworkObjectID id_pool;
+
+ public:
+ NetworkObject_ServerController (NetworkSession &session, NetworkChannelID channel_id);
+
+ protected:
+ NetworkObjectID getObjectId (void);
+
+ virtual void handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *node);
+};
+
+class NetworkObject_ClientController : NetworkObjectController {
+ friend class NetworkObject_Client;
+
+ private:
+ NetworkNode *server;
+
+ CL_Signal_v3<NetworkObject_Client*, NetworkMessageID, const NetworkPacket&> _sig_create;
+
+ protected:
+ virtual void handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *node);
+
+ public:
+ NetworkObject_ClientController (NetworkSession &session, NetworkChannelID channel_id, NetworkNode *server);
+
+ CL_Signal_v3<NetworkObject_Client*, NetworkMessageID, const NetworkPacket&>& sig_create (void) { return _sig_create; }
+};
+
+class NetworkObject {
+ friend class NetworkObjectController;
+
+ private:
+ NetworkObjectID obj_id;
+
+ std::map<NetworkMessageID, CL_Signal_v2<NetworkNode*, const NetworkPacket&>> _map_sig_message;
+
+ protected:
+ NetworkObject (NetworkObjectID obj_id, NetworkObjectController &controller);
+
+ void buildPacket (NetworkPacket &pkt, NetworkMessageID msg_id, const NetworkPacket &payload);
+
+ public:
+ CL_Signal_v2<NetworkNode*, const NetworkPacket&>& sig_message (NetworkMessageID msg_id) { return _map_sig_message[msg_id]; }
+};
+
+class NetworkObject_Server : public NetworkObject {
+ friend class NetworkObject_ServerController;
+
+ private:
+ NetworkObject_ServerController &controller;
+
+ public:
+ NetworkObject_Server (NetworkObjectController &controller);
+
+ void send_to (NetworkNode *dst, NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable = true);
+ void send_all (NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable = true);
+ void send_all_except (NetworkMessageID msg_id, const NetworkPacket &pkt, NetworkNode *black_sheep, bool reliable = true);
+};
+
+class NetworkObject_Client : public NetworkObject {
+ friend class NetworkObject_ClientController;
+
+ private:
+ NetworkObject_ClientController &controller;
+
+ protected:
+ NetworkObject_Client (NetworkObject_ClientController &controller, NetworkNode *server, NetworkObjectID id);
+
+ public:
+ void send (NetworkMessageID msg_id, const NetworkPacket &pkt, bool reliable = true);
+}
+
+#endif /* NETWORK_OBJECT_HH */
--- a/src/proto2/NetworkSession.cc Mon Nov 10 19:57:57 2008 +0000
+++ b/src/proto2/NetworkSession.cc Mon Nov 10 21:58:38 2008 +0000
@@ -15,7 +15,7 @@
udp_srv = new NetworkUDP(addr);
// connect signals
- slots.connect(tcp->sig_client, this, &NetworkSession::on_tcp_client);
+ slots.connect(tcp->sig_client(), this, &NetworkSession::on_tcp_client);
}
NetworkNode* NetworkSession::connect (const NetworkAddress &addr) {
@@ -33,7 +33,7 @@
nodes[addr] = client_node;
// bind signals
- slots.connect(tcp_client->sig_disconnected, this, &NetworkSession::on_disconnect, client_node);
+ slots.connect(tcp_client->sig_disconnect(), this, &NetworkSession::on_disconnect, client_node);
}
void NetworkSession::on_tcp_client (const NetworkTCPTransport *tcp_client) {
@@ -47,10 +47,10 @@
nodes[addr] = client_node;
// bind signals
- slots.connect(tcp_client->sig_disconnected, this, &NetworkSession::on_disconnect, client_node);
+ slots.connect(tcp_client->sig_disconnect(), this, &NetworkSession::on_disconnect, client_node);
// fire signals
- sig_node_connected(node);
+ _sig_node_connected(node);
}
void NetworkSession::on_disconnect (NetworkNode *node) {
@@ -58,7 +58,7 @@
nodes.erase(node->getRemoteAddress());
// fire signal
- sig_node_disconnected(node);
+ _sig_node_disconnected(node);
// delete
delete node;
--- a/src/proto2/NetworkSession.hh Mon Nov 10 19:57:57 2008 +0000
+++ b/src/proto2/NetworkSession.hh Mon Nov 10 21:58:38 2008 +0000
@@ -25,6 +25,7 @@
CL_SlotContainer slots;
std::map<NetworkAddress, NetworkNode*> nodes;
+ std::map<NetworkChannelID, CL_Signal_v2<const NetworkPacket&, NetworkNode *>> _map_sig_chan_message;
public:
NetworkSession (NetworkSessionMagic magic);
@@ -36,12 +37,16 @@
void on_tcp_client (const NetworkTCPTransport *client);
void on_disconnect (NetworkNode *node);
+ CL_Signal_v1<NetworkNode*> _sig_node_connected;
+ CL_Signal_v1<NetworkNode*> _sig_node_disconnected;
+
public:
void send_all (NetworkChannelID channel_id, const NetworkPacket &pkt, bool reliable = true);
void send_all_except (NetworkChannelID channel_id, const NetworkPacket &pkt, const NetworkNode *node, bool reliable = true);
- CL_Signal_v1<NetworkNode*> sig_node_connected;
- CL_Signal_v1<NetworkNode*> sig_node_disconnected;
+ CL_Signal_v1<NetworkNode*> sig_node_connected (void) { return _sig_node_connected; }
+ CL_Signal_v1<NetworkNode*> sig_node_disconnected (void) { return _sig_node_disconnected; }
+ CL_Signal_v2<const NetworkPacket&, NetworkNode *>& sig_chan_message (NetworkChannelID cid) { return _map_sig_chan_message(cid); }
};
#endif /* NETWORK_SESSION_HH */
--- a/src/proto2/NetworkTCP.cc Mon Nov 10 19:57:57 2008 +0000
+++ b/src/proto2/NetworkTCP.cc Mon Nov 10 21:58:38 2008 +0000
@@ -235,7 +235,7 @@
// let the in stream read length-prefixed packets and pass them on to handle_packet
while ((prefix = in.read_prefix(packet.get_buf(), packet.get_buf_size)) > 0) {
packet.set_data_size(prefix);
- sig_packet(packet);
+ _sig_packet(packet);
}
}
@@ -246,13 +246,9 @@
void NetworkTCPTransport::on_disconnected (void) {
// pass right through
- sig_disconnect();
+ _sig_disconnect();
}
-NetworkAddress NetworkTCPTransport::getRemoteAddress (void) {
- return socket.get_dest_address();
-}
-
void NetworkTCPTransport::write_packet (const NetworkPacket &packet) {
uint16_t prefix = packet.get_data_size();
@@ -285,7 +281,7 @@
NetworkTCPTransport *client = buildTransport(client_sock);
// let our user handle it
- sig_client(client);
+ _sig_client(client);
}
virtual NetworkTCPTransport NetworkTCPServer::buildTransport (CL_Socket &socket) {
--- a/src/proto2/NetworkTCP.hh Mon Nov 10 19:57:57 2008 +0000
+++ b/src/proto2/NetworkTCP.hh Mon Nov 10 21:58:38 2008 +0000
@@ -58,13 +58,16 @@
void on_write (void);
void on_disconnected (void);
+ CL_Signal_v1<const NetworkPacket&> _sig_packet;
+ CL_Signal_v0 _sig_disconnect;
+
public:
- NetworkAddress getRemoteAddress (void);
+ NetworkAddress getRemoteAddress (void) { return socket.get_dest_address(); }
void write_packet (const NetworkPacket &packet);
- CL_Signal_v1<const NetworkPacket&> sig_packet;
- CL_Signal_v0 sig_disconnect;
+ CL_Signal_v1<const NetworkPacket&> sig_packet (void) { return _sig_packet; }
+ CL_Signal_v0 sig_disconnect (void) { return _sig_disconnect; }
};
class NetworkTCPServer {
@@ -77,11 +80,13 @@
private:
void on_accept (void);
+ CL_Signal_v1<NetworkTCPTransport *> _sig_client;
+
protected:
virtual NetworkTCPTransport buildTransport (CL_Socket &socket);
public:
- CL_Signal_v1<NetworkTCPTransport *> sig_client;
+ CL_Signal_v1<NetworkTCPTransport *> sig_client (void) { return _sig_client; }
};
class NetworkTCPClient : public NetworkTCPTransport {
--- a/src/proto2/NetworkUDP.hh Mon Nov 10 19:57:57 2008 +0000
+++ b/src/proto2/NetworkUDP.hh Mon Nov 10 21:58:38 2008 +0000
@@ -16,10 +16,12 @@
private:
void on_recv (void);
+ CL_Signal_v2<const NetworkPacket &, const NetworkAddress> _sig_packet;
+
public:
bool sendto (const NetworkPacket &packet, const NetworkAddress &dst);
- CL_Signal_v2<const NetworkPacket &, const NetworkAddress> sig_packet;
+ CL_Signal_v2<const NetworkPacket &, const NetworkAddress> sig_packet (void) { return _sig_packet; }
};
#endif /* NETWORK_UDP_HH */