src/proto2/NetworkServer.cc
changeset 8 2de58a6d0395
parent 6 faa4e777cc6e
child 13 3fbb927c6a27
--- a/src/proto2/NetworkServer.cc	Tue Nov 04 22:29:18 2008 +0000
+++ b/src/proto2/NetworkServer.cc	Wed Nov 05 20:39:44 2008 +0000
@@ -2,6 +2,8 @@
 
 #include <iostream>
 
+#include <ClanLib/network.h>
+
 NetworkServer::NetworkServer (GameState *state, const CL_IPAddress &listen_ip) : NetworkBase(), state(state) {
 	socket.bind(listen_ip);
 	socket.listen(NETWORK_SERVER_BACKLOG);
@@ -10,17 +12,17 @@
 	listener.add_trigger(socket.get_read_trigger());
 
 	// bind slot for recv
-	slot_on_recv = socket.sig_read_triggered.connect(this, &NetworkServer::_onRecv);
+	slot_on_recv = socket.sig_read_triggered().connect(this, &NetworkServer::_onRecv);
 }
 
-static NetworkServer *NetworkServer::newServer (void) {
+NetworkServer *NetworkServer::newServer (void) {
 	GameState *state = new GameState(/* XXX */);
-	CL_IPAddress listen_ip(NETWORK_PORT_STR);
+	CL_IPAddress listen_ip(NETWORK_PORT);
 	
 	return new NetworkServer(state, listen_ip);
 }		
 
-void run (void) {
+void NetworkServer::run (void) {
 	bool isRunning = true;
 
 	while (isRunning) {
@@ -32,10 +34,10 @@
 
 void NetworkServer::_onRecv (void) {
 	char buf[NETWORK_PACKET_MAX];
-	CL_Socket src;
+	CL_IPAddress src;
 	int ret;
 
-	ret = socket.recv(buf, NETWORK_PACKET_MAX, src);
+	ret = socket.recv((void*) buf, NETWORK_PACKET_MAX, src);
 	
 	std::cout << src.get_address() << ":" << src.get_port() << " <- " << std::string(buf, NETWORK_PACKET_MAX) << std::endl;
 }
@@ -44,10 +46,6 @@
 	
 }
 		
-void NetworkServerClient::_onRecv (void) {
-	
-}
-
 void runNetworkServer (void) {
 	NetworkServer *server = NULL;
 
@@ -56,6 +54,11 @@
 }
 
 int main (int argc, char **argv) {
+	// setup ClanLib components
+	CL_SetupCore setup_core;
+	CL_SetupNetwork setup_network;
+	
+	// create the gamestate and run the server
 	runNetworkServer();
 
 	return 0;