--- a/src/Projectile.hh Wed Jan 21 03:33:35 2009 +0200
+++ b/src/Projectile.hh Wed Jan 21 23:07:22 2009 +0200
@@ -8,7 +8,8 @@
#include "PhysicsObject.hh"
#include "Timer.hh"
#include "Types.hh"
-#include "GraphicsPointer.hh"
+
+#include "Graphics/Drawable.hh"
/**
* A projectile is a flying PhysicsObject, created by firing a player's weapon. It has an initial velocity, is
@@ -49,7 +50,7 @@
/**
* Draw
*/
- virtual void draw (Graphics *g, PixelCoordinate camera) const;
+ virtual void draw (graphics::Display &display, PixelCoordinate camera) const;
/**
* Get damage inflicted by this projectile.