--- a/src/proto2/NetworkSession.cc Tue Nov 18 22:58:50 2008 +0000
+++ b/src/proto2/NetworkSession.cc Thu Nov 20 19:25:56 2008 +0000
@@ -18,6 +18,14 @@
slots.connect(tcp->sig_client(), this, &NetworkSession::on_tcp_client);
}
+NetworkNode *NetworkSession::build_node (NetworkTCPTransport *tcp_client, NetworkUDP *udp, const NetworkAddress &addr, , enum NetworkNodeType type) {
+ // XXX: unused
+ (void) type;
+
+ // create node
+ return new NetworkNode(*this, tcp_client, addr);
+}
+
NetworkNode* NetworkSession::connect (const NetworkAddress &addr) {
// create new UDP client if needed
if (udp_client == NULL)
@@ -25,9 +33,9 @@
// connect
NetworkTCPClient *tcp_client = new NetworkTCPClient(addr);
-
- // create node
- NetworkNode *client_node = new NetworkNode(*this, tcp_client, udp_client, addr);
+
+ // build client
+ NetworkNode *client_node = build_node(tcp_client, udp_client, addr, NETWORK_NODE_CLIENT_SERVER);
// add to nodes
nodes[addr] = client_node;
@@ -36,32 +44,23 @@
slots.connect(tcp_client->sig_disconnect(), this, &NetworkSession::on_disconnect, client_node);
}
-void NetworkSession::on_tcp_client (const NetworkTCPTransport *tcp_client) {
+void NetworkSession::on_tcp_client (NetworkTCPTransport *tcp_client) {
// get remote address manually, because NetworkTCPServer doesn't pass it in to us
NetworkAddress addr = tcp_client->getRemoteAddress();
- // create node
- NetworkNode *client_node = new NetworkNode(*this, tcp_client, udp_server, addr);
+ // build client
+ NetworkNode *client_node = build_node(tcp_client, udp_server, addr, NETWORK_NODE_SERVER_CLIENT);
// add to nodes
nodes[addr] = client_node;
- // bind signals
- slots.connect(tcp_client->sig_disconnect(), this, &NetworkSession::on_disconnect, client_node);
-
// fire signals
_sig_node_connected(node);
}
-void NetworkSession::on_disconnect (NetworkNode *node) {
+void NetworkSession::handle_disconnect (NetworkNode *node) {
// remove from nodes
nodes.erase(node->getRemoteAddress());
-
- // fire signal
- _sig_node_disconnected(node);
-
- // delete
- delete node;
}
void NetworkSession::send_all (NetworkChannelID channel_id, const NetworkPacket &pkt, bool reliable) {