src/Network/Config.hh
changeset 400 d64bf28c4340
parent 186 0738f2949a2b
--- a/src/Network/Config.hh	Fri Jan 16 21:24:45 2009 +0200
+++ b/src/Network/Config.hh	Fri Jan 16 22:03:49 2009 +0200
@@ -1,28 +1,24 @@
 #ifndef NETWORK_CONFIG_HH
 #define NETWORK_CONFIG_HH
 
-// socket-related includes
-// copied from clanlib code, so should be relatively OS-safe
-#ifndef WIN32
-        #include <sys/socket.h>
-        #include <netinet/in.h>
-        #include <arpa/inet.h>
-        #include <netdb.h>
-        #include <sys/time.h>
-        #include <unistd.h> 
-#else
-        #include <winsock2.h>
-        #include <windows.h>
-        typedef int socklen_t;
-#endif
+/**
+ * @file
+ *
+ * Network-related configuration
+ */
 
 #include <string>
 
+/** Default port used for network games */
 const std::string NETWORK_PORT_STR = "9338";
 
+/** Maximum packet size used for normal NetworkPackets... aligned to a sensible UDP mtu */
 const size_t NETWORK_PACKET_SIZE = 1280;
+
+/** Backlog used for TCP server... doesn't really matter all that much */
 const int NETWORK_LISTEN_BACKLOG = 5;
 
+/** Magic string used to identify game between client/server */
 const char NETWORK_MAGIC_STR[8+1] = "KISNGLIS";
 const uint64_t NETWORK_MAGIC_ID = * ((const uint64_t *) NETWORK_MAGIC_STR);