more documentation tweaking, all Network/ files now have a @file comment. Fix Platform.h -> Platform.hh, and Buffer.hh + Packet.cc
#ifndef NETWORK_CONFIG_HH
#define NETWORK_CONFIG_HH
/**
* @file
*
* Network-related configuration
*/
#include <string>
/** Default port used for network games */
const std::string NETWORK_PORT_STR = "9338";
/** Maximum packet size used for normal NetworkPackets... aligned to a sensible UDP mtu */
const size_t NETWORK_PACKET_SIZE = 1280;
/** Backlog used for TCP server... doesn't really matter all that much */
const int NETWORK_LISTEN_BACKLOG = 5;
/** Magic string used to identify game between client/server */
const char NETWORK_MAGIC_STR[8+1] = "KISNGLIS";
const uint64_t NETWORK_MAGIC_ID = * ((const uint64_t *) NETWORK_MAGIC_STR);
#endif /* NETWORK_CONFIG_HH */