proto/t2t.cc
changeset 27 faeea3e21e82
parent 26 5685602aeb9c
child 28 3da59a3bc92e
--- a/proto/t2t.cc	Sun Nov 09 22:02:03 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,115 +0,0 @@
-#include <ClanLib/core.h>
-#include <ClanLib/gl.h> //do I need this in linux?
-#include <ClanLib/display.h>
-#include <ClanLib/application.h>
-#include "coor.hh"
-#include "game_state.hh"
-#include "Player.hh"
-
-class CL_Game : public CL_ClanApplication {
-private:
-	bool keep_going;
-	void check_input() {
-		if(CL_Keyboard::get_keycode(CL_KEY_ESCAPE))
-			keep_going = false;
-		if(CL_Keyboard::get_keycode(CL_KEY_UP)) {
-			if(gs.cave[(int)(gs.players[0].xy.x+
-						((int)gs.players[0].xy.y+1)*640)] == 0) {
-				gs.players[0].xy2.y += 4;
-			}
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_LEFT)) {
-			gs.players[0].xy2.x += 0.2;
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_RIGHT)) {
-			gs.players[0].xy2.x -= 0.2;
-		}
-	}
-
-public:
-	game_state gs;
-
-	CL_Game() : keep_going(true) {}
-	virtual int main(int argc, char **argv) {
-		CL_SetupCore setup_init;
-		CL_SetupDisplay setup_disp;
-		CL_SetupGL setup_gl;
-		gs.addPlayer(Player());
-
-		CL_DisplayWindow win("ikkuna", 640, 480);
-//		CL_Surface bg(CL_PNGProvider("image.png");
-
-		unsigned int last_draw = CL_System::get_time();
-		int r = 100, g = 100, b = 100;
-		unsigned int frame_count = 0;
-		bool R = false, G = false, B = false;
-
-		while(keep_going) { //not good idea to put infinite loop
-			CL_Display::clear(CL_Color(r, g, b));
-//			bg.draw(0, 0);
-//			CL_Display::fill_rect(CL_Rect((int)(x-10.0), (int)(y-10.0), 
-//					(int)(x+10.0), 
-//					(int)(y+10.0)), CL_Color(255-r, 255-g, 255-b));
-			for(int i = 0; i < 640*480; i++) {
-				int x = i%640;
-				int y = i/640;
-				CL_Color col = CL_Color(200, 100, 60);
-				if(gs.cave[i] == 1) {
-					col = CL_Color(50, 50, 200);
-				}
-				CL_Display::draw_pixel(x, y, col);
-			}
-			Player& pl1 = gs.players[0];
-			int pl1xi = (int)(pl1.xy.x);
-			int pl1yi = (int)(pl1.xy.y);
-			CL_Display::fill_rect(CL_Rect(pl1xi-10, pl1yi-10, 
-					pl1xi+10, pl1yi+10), CL_Color(255-r, 255-g, 255-b));
-
-			for(int i = 0; i < gs.players.size(); i++) {
-				Player& pl2 = gs.players[i];
-				pl2.xy2.y -= 0.2;
-				double tmpx = pl2.xy.x, tmpy = pl2.xy.y;
-				pl2.xy.x = 2*pl2.xy.x-pl2.xy2.x;
-				pl2.xy.y = 2*pl2.xy.y-pl2.xy2.y;
-				pl2.xy2.x = tmpx;
-				pl2.xy2.y = tmpy;
-				if(gs.cave[((int)(pl2.xy.x + 
-							((int)pl2.xy.y)*640))%(640*480)] == 0) {
-					pl2.xy = pl2.xy2;
-				}
-			}
-
-			CL_Display::flip(1);
-			frame_count++;
-			unsigned int cur_draw = CL_System::get_time();
-
-			check_input();
-
-			if(R) { r++;
-			} else { r--; }
-			if(G) { g++;
-			} else { g--; }
-			if(B) { b++;
-			} else { b--; }
-			if(r < 0) r = 0;
-			if(g < 0) g = 0;
-			if(b < 0) b = 0;
-			if(r > 255) r = 255;
-			if(g > 255) g = 255;
-			if(b > 255) b = 255;
-
-			if(frame_count % 100 == 0) {
-				R = rand()%2;
-				G = rand()%2;
-				B = rand()%2;
-			}
-
-			last_draw = cur_draw;
-			CL_System::keep_alive();
-//			sleep(10); //flip already wait a short amount of time
-		}
-		return 0;
-	}
-};
-
-CL_Game inst;