remove old proto
authorterom
Sun, 09 Nov 2008 22:05:53 +0000
changeset 27 faeea3e21e82
parent 26 5685602aeb9c
child 28 3da59a3bc92e
remove old proto
proto/Player.hh
proto/coor.hh
proto/game_state.hh
proto/t2t.cc
--- a/proto/Player.hh	Sun Nov 09 22:02:03 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-#ifndef PLAYER_HH
-#define PLAYER_HH
-
-#include "coor.hh"
-
-class Player {
-public:
-	Player()
-		: xy(140.0, 140.0), xy2(140.0, 140.0) {
-
-	}
-
-	coor<double> xy;
-	coor<double> xy2;
-};
-
-#endif
--- a/proto/coor.hh	Sun Nov 09 22:02:03 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,48 +0,0 @@
-#ifndef COOR_H
-#define COOR_H
-
-//#define TYPE double
-
-template <typename TYPE>
-class coor {
-public:
-	TYPE x;
-	TYPE y;
-	coor() {
-		x = 0; y = 0;
-	}
-	coor(TYPE X, TYPE Y) {
-		x = X;
-		y = Y;
-	}
-	coor(const coor& c) {
-		x = c.x;
-		y = c.y;
-	}
-	void operator = (const coor& c) {
-		x = c.x;
-		y = c.y;
-	}
-	coor operator + (const coor& c) {
-		return coor(x+c.x, y+c.y);
-	}
-	coor operator - (const coor& c) {
-		return coor(x-c.x, y-c.y);
-	}
-	void operator += (const coor& c) {
-		x += c.x;
-		y += c.y;
-	}
-
-	coor operator * (const double d) {
-		return coor(x*d, y*d);
-	}
-
-};
-
-template<typename T>
-bool operator== (const coor<T>& c1, const coor<T>& c2) {
-	return ((c1.x == c2.x) && (c1.y == c2.y));
-}
-
-#endif
--- a/proto/game_state.hh	Sun Nov 09 22:02:03 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,25 +0,0 @@
-#ifndef GAME_STATE_HH
-#define GAME_STATE_HH
-
-#include "Player.hh"
-
-class game_state {
-public:
-	game_state() : cave_width(640), cave_height(480), cave(640*480) {
-		for(int i = 0; i < 60000; i++) {
-			int x = i%300;
-			int y = i/300;
-			cave[x+100+(y+100)*640] = 1;
-		}
-	}
-	void addPlayer(Player p) {
-		players.push_back(p);
-	}
-
-	std::vector<int> cave;
-	int cave_width;
-	int cave_height;
-	std::vector<Player> players;
-};
-
-#endif
--- a/proto/t2t.cc	Sun Nov 09 22:02:03 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,115 +0,0 @@
-#include <ClanLib/core.h>
-#include <ClanLib/gl.h> //do I need this in linux?
-#include <ClanLib/display.h>
-#include <ClanLib/application.h>
-#include "coor.hh"
-#include "game_state.hh"
-#include "Player.hh"
-
-class CL_Game : public CL_ClanApplication {
-private:
-	bool keep_going;
-	void check_input() {
-		if(CL_Keyboard::get_keycode(CL_KEY_ESCAPE))
-			keep_going = false;
-		if(CL_Keyboard::get_keycode(CL_KEY_UP)) {
-			if(gs.cave[(int)(gs.players[0].xy.x+
-						((int)gs.players[0].xy.y+1)*640)] == 0) {
-				gs.players[0].xy2.y += 4;
-			}
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_LEFT)) {
-			gs.players[0].xy2.x += 0.2;
-		}
-		if(CL_Keyboard::get_keycode(CL_KEY_RIGHT)) {
-			gs.players[0].xy2.x -= 0.2;
-		}
-	}
-
-public:
-	game_state gs;
-
-	CL_Game() : keep_going(true) {}
-	virtual int main(int argc, char **argv) {
-		CL_SetupCore setup_init;
-		CL_SetupDisplay setup_disp;
-		CL_SetupGL setup_gl;
-		gs.addPlayer(Player());
-
-		CL_DisplayWindow win("ikkuna", 640, 480);
-//		CL_Surface bg(CL_PNGProvider("image.png");
-
-		unsigned int last_draw = CL_System::get_time();
-		int r = 100, g = 100, b = 100;
-		unsigned int frame_count = 0;
-		bool R = false, G = false, B = false;
-
-		while(keep_going) { //not good idea to put infinite loop
-			CL_Display::clear(CL_Color(r, g, b));
-//			bg.draw(0, 0);
-//			CL_Display::fill_rect(CL_Rect((int)(x-10.0), (int)(y-10.0), 
-//					(int)(x+10.0), 
-//					(int)(y+10.0)), CL_Color(255-r, 255-g, 255-b));
-			for(int i = 0; i < 640*480; i++) {
-				int x = i%640;
-				int y = i/640;
-				CL_Color col = CL_Color(200, 100, 60);
-				if(gs.cave[i] == 1) {
-					col = CL_Color(50, 50, 200);
-				}
-				CL_Display::draw_pixel(x, y, col);
-			}
-			Player& pl1 = gs.players[0];
-			int pl1xi = (int)(pl1.xy.x);
-			int pl1yi = (int)(pl1.xy.y);
-			CL_Display::fill_rect(CL_Rect(pl1xi-10, pl1yi-10, 
-					pl1xi+10, pl1yi+10), CL_Color(255-r, 255-g, 255-b));
-
-			for(int i = 0; i < gs.players.size(); i++) {
-				Player& pl2 = gs.players[i];
-				pl2.xy2.y -= 0.2;
-				double tmpx = pl2.xy.x, tmpy = pl2.xy.y;
-				pl2.xy.x = 2*pl2.xy.x-pl2.xy2.x;
-				pl2.xy.y = 2*pl2.xy.y-pl2.xy2.y;
-				pl2.xy2.x = tmpx;
-				pl2.xy2.y = tmpy;
-				if(gs.cave[((int)(pl2.xy.x + 
-							((int)pl2.xy.y)*640))%(640*480)] == 0) {
-					pl2.xy = pl2.xy2;
-				}
-			}
-
-			CL_Display::flip(1);
-			frame_count++;
-			unsigned int cur_draw = CL_System::get_time();
-
-			check_input();
-
-			if(R) { r++;
-			} else { r--; }
-			if(G) { g++;
-			} else { g--; }
-			if(B) { b++;
-			} else { b--; }
-			if(r < 0) r = 0;
-			if(g < 0) g = 0;
-			if(b < 0) b = 0;
-			if(r > 255) r = 255;
-			if(g > 255) g = 255;
-			if(b > 255) b = 255;
-
-			if(frame_count % 100 == 0) {
-				R = rand()%2;
-				G = rand()%2;
-				B = rand()%2;
-			}
-
-			last_draw = cur_draw;
-			CL_System::keep_alive();
-//			sleep(10); //flip already wait a short amount of time
-		}
-		return 0;
-	}
-};
-
-CL_Game inst;