#ifndef INPUT_HH
#define INPUT_HH
const uint16_t INPUT_INTERVAL_MS = 20;
enum {
// XXX: aiming is not movement?
INPUT_MOVE_UP = 0x0001,
INPUT_MOVE_DOWN = 0x0002,
INPUT_MOVE_LEFT = 0x0004,
INPUT_MOVE_RIGHT = 0x0008,
INPUT_MOVE_JUMP = 0x0010,
};
typedef uint16_t PlayerInput_Move;
#endif