src/Network/Server.cc
Thu, 22 Jan 2009 02:56:50 +0200 Tero Marttila clean up Server/Client log output a bit new_graphics
Thu, 22 Jan 2009 01:53:05 +0200 Tero Marttila support for building without Network/Graphics, although the disable-graphics case is kind of hackish still new_graphics
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tue, 20 Jan 2009 22:00:24 +0200 Tero Marttila cleanup Terrain, use a single linear array instead of nested vectors
Tue, 13 Jan 2009 21:14:12 +0200 Tero Marttila add compressed read/write NetworkPacket API and move zlib stuff out of NetworkServer/Client
Mon, 22 Dec 2008 02:37:43 +0000 terom dirty implementation of compressed terrain array data
Wed, 17 Dec 2008 00:40:22 +0000 terom separate sockaddr stuff out of NetworkAddress... now called NetworkEndpoint
Tue, 09 Dec 2008 02:58:31 +0000 terom misc. touching up of doc and NetworkServer comments...
Mon, 08 Dec 2008 23:52:08 +0000 terom transmit handleInput dt
Mon, 08 Dec 2008 23:42:40 +0000 terom fix Network Projectile::onHitPlayer
Mon, 08 Dec 2008 23:21:49 +0000 terom fix player-pivoted rope
Mon, 08 Dec 2008 20:57:16 +0000 saiam Calculates kills and deaths. You get frags by killing yourself \o/
Mon, 08 Dec 2008 18:36:06 +0000 terom fix NetworkServerProjectile::onHitPlayer to call super
Mon, 08 Dec 2008 18:31:08 +0000 terom make spawn/die work over the network
Mon, 08 Dec 2008 17:24:40 +0000 terom add separate Types.hh, and fix projectile-worm collisions on network
Mon, 08 Dec 2008 16:23:30 +0000 terom NetworkObject + NetworkServer documentation
Mon, 08 Dec 2008 12:02:20 +0000 terom compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
Mon, 08 Dec 2008 01:08:00 +0000 terom ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
Mon, 08 Dec 2008 00:36:24 +0000 saiam Tried to take input tick into account in updatePosition but it still doesn't seem to work
Mon, 08 Dec 2008 00:16:43 +0000 terom add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
Sun, 07 Dec 2008 23:10:30 +0000 terom touch up weapon/projectile with comments and slight tweaking
Sun, 07 Dec 2008 21:18:09 +0000 terom change facingRight from a bool to an
Sun, 07 Dec 2008 21:10:04 +0000 terom weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 01:18:59 +0000 terom implement the ROT (Rope Over TCP) protocol
Sun, 07 Dec 2008 00:27:30 +0000 terom implement network weapon changes and fix weapon firing
Sat, 06 Dec 2008 19:14:58 +0000 terom fixed logger, and network projectiles should work reasonably well now
Sat, 06 Dec 2008 18:49:51 +0000 terom basic network-projectiles
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Fri, 05 Dec 2008 00:44:25 +0000 terom sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
Thu, 04 Dec 2008 23:44:45 +0000 terom fix NETWORK_PHYSICS_FACE_RIGHT
Thu, 04 Dec 2008 22:33:43 +0000 terom send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
Thu, 04 Dec 2008 21:59:23 +0000 terom better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
Wed, 03 Dec 2008 19:40:37 +0000 terom restructure network code a bit
Wed, 03 Dec 2008 19:30:54 +0000 terom move src/Network% to src/Network/%