Mon, 08 Dec 2008 22:28:51 +0000 |
terom |
improve input handling further, ROPE_THROW and DIG don't repeat at all now
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 21:18:08 +0000 |
terom |
make Input have its own timer, and add key-repeat handling, and fix some warnings
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 18:12:43 +0000 |
terom |
suicide key and respawning
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 12:46:37 +0000 |
terom |
start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
|
file |
diff |
annotate
|
Sun, 07 Dec 2008 00:01:07 +0000 |
terom |
tweak weapon params and improve weapon changing
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 23:29:06 +0000 |
terom |
code cleanup
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 22:47:08 +0000 |
terom |
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 21:35:36 +0000 |
terom |
better input handling
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 21:12:30 +0000 |
ekku |
Rope works
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 19:38:01 +0000 |
ekku |
Rope can be drawn.
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 16:17:05 +0000 |
terom |
reorganize the weapons code and input handling code
|
file |
diff |
annotate
|
Fri, 05 Dec 2008 12:21:06 +0000 |
nireco |
Weapon.cc&hh
|
file |
diff |
annotate
|
Wed, 03 Dec 2008 19:16:32 +0000 |
terom |
that's not a prototype anymore... at least it shouldn't be
|
file |
diff |
annotate
|