Thu, 22 Jan 2009 00:28:26 +0200clean up InputHandler/GameView to use signals for input new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 00:28:26 +0200] rev 416
clean up InputHandler/GameView to use signals for input

Thu, 22 Jan 2009 00:13:53 +0200add forgotten top-level Input.hh new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 00:13:53 +0200] rev 415
add forgotten top-level Input.hh

Thu, 22 Jan 2009 00:02:53 +0200port Input to new Graphics, still a bit hacky, but everything seems to work now new_graphics
Tero Marttila <terom@fixme.fi> [Thu, 22 Jan 2009 00:02:53 +0200] rev 414
port Input to new Graphics, still a bit hacky, but everything seems to work now

Wed, 21 Jan 2009 23:25:29 +0200drawing the GameView works new_graphics
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 23:25:29 +0200] rev 413
drawing the GameView works

Wed, 21 Jan 2009 23:07:22 +0200new graphics code compiles... no, it doesn't work yet new_graphics
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 23:07:22 +0200] rev 412
new graphics code compiles... no, it doesn't work yet

Wed, 21 Jan 2009 03:33:35 +0200there's a grain of truth in the new graphics code now... new_graphics
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 03:33:35 +0200] rev 411
there's a grain of truth in the new graphics code now...

Wed, 21 Jan 2009 01:57:24 +0200start working out the Graphics/* code, this is a long way from compiling, let alone working new_graphics
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 01:57:24 +0200] rev 410
start working out the Graphics/* code, this is a long way from compiling, let alone working

Wed, 21 Jan 2009 00:21:42 +0200add --terrain-seed and --terrain-size arguments, plus bugfixes
Tero Marttila <terom@fixme.fi> [Wed, 21 Jan 2009 00:21:42 +0200] rev 409
add --terrain-seed and --terrain-size arguments, plus bugfixes

Tue, 20 Jan 2009 23:30:18 +0200reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tero Marttila <terom@fixme.fi> [Tue, 20 Jan 2009 23:30:18 +0200] rev 408
reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server

Tue, 20 Jan 2009 23:24:04 +0200fix dangerously broken mkcmake.sh
Tero Marttila <terom@fixme.fi> [Tue, 20 Jan 2009 23:24:04 +0200] rev 407
fix dangerously broken mkcmake.sh