src/Terrain.hh
Thu, 22 Jan 2009 04:09:53 +0200 Tero Marttila fix GRAPHICS_ENABLED configuration... probably broken again if the <ClanLib/Display> includes aren't there
Thu, 22 Jan 2009 03:53:17 +0200 Tero Marttila fix worst compilation errors when using the debian lenny gcc/libc...
Thu, 22 Jan 2009 01:53:05 +0200 Tero Marttila support for building without Network/Graphics, although the disable-graphics case is kind of hackish still new_graphics
Wed, 21 Jan 2009 23:07:22 +0200 Tero Marttila new graphics code compiles... no, it doesn't work yet new_graphics
Wed, 21 Jan 2009 03:33:35 +0200 Tero Marttila there's a grain of truth in the new graphics code now... new_graphics
Wed, 21 Jan 2009 00:21:42 +0200 Tero Marttila add --terrain-seed and --terrain-size arguments, plus bugfixes
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tue, 20 Jan 2009 22:00:24 +0200 Tero Marttila cleanup Terrain, use a single linear array instead of nested vectors
Mon, 15 Dec 2008 14:24:38 +0000 terom clean up Vector a bit, remove unused Terrain -> direction function
Mon, 08 Dec 2008 17:24:40 +0000 terom add separate Types.hh, and fix projectile-worm collisions on network
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 18:23:18 +0000 nireco scrolling looks like it works
Sun, 07 Dec 2008 13:07:58 +0000 nireco some generated texture
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Thu, 04 Dec 2008 22:33:43 +0000 terom send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
Wed, 03 Dec 2008 19:16:32 +0000 terom that's not a prototype anymore... at least it shouldn't be