src/Network/Message.cc
Tue, 27 Jan 2009 00:02:34 +0200 Tero Marttila move write_object to NetworkMessage, fix player sync, and implement projectile sync
Mon, 26 Jan 2009 23:26:44 +0200 Tero Marttila add NetworkChannelPacket class, and modify NetworkTarget::send/send_raw signature. Add hard-coded DEBUG_ENABLED define
Mon, 26 Jan 2009 23:03:47 +0200 Tero Marttila rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!