Sun, 07 Dec 2008 21:58:34 +0000increase the map size and control the camera to always have the screen full of terrain
terom [Sun, 07 Dec 2008 21:58:34 +0000] rev 266
increase the map size and control the camera to always have the screen full of terrain

Sun, 07 Dec 2008 21:34:12 +0000PhysicsObject enum
ekku [Sun, 07 Dec 2008 21:34:12 +0000] rev 265
PhysicsObject enum

Sun, 07 Dec 2008 21:18:09 +0000change facingRight from a bool to an
terom [Sun, 07 Dec 2008 21:18:09 +0000] rev 264
change facingRight from a bool to an

Sun, 07 Dec 2008 21:10:04 +0000weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
terom [Sun, 07 Dec 2008 21:10:04 +0000] rev 263
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit

Sun, 07 Dec 2008 20:49:49 +0000Turning improved
ekku [Sun, 07 Dec 2008 20:49:49 +0000] rev 262
Turning improved

Sun, 07 Dec 2008 20:47:25 +0000a better crosshair
terom [Sun, 07 Dec 2008 20:47:25 +0000] rev 261
a better crosshair

Sun, 07 Dec 2008 20:44:45 +0000digging works, a better try
nireco [Sun, 07 Dec 2008 20:44:45 +0000] rev 260
digging works, a better try

Sun, 07 Dec 2008 20:37:21 +0000digging works when walking worm has speed
nireco [Sun, 07 Dec 2008 20:37:21 +0000] rev 259
digging works when walking worm has speed

Sun, 07 Dec 2008 20:29:20 +0000The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
saiam [Sun, 07 Dec 2008 20:29:20 +0000] rev 258
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.

Sun, 07 Dec 2008 20:25:57 +0000add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
terom [Sun, 07 Dec 2008 20:25:57 +0000] rev 257
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png

Sun, 07 Dec 2008 20:08:28 +0000Rope starts falling when the ground underneath is destroyd
ekku [Sun, 07 Dec 2008 20:08:28 +0000] rev 256
Rope starts falling when the ground underneath is destroyd

Sun, 07 Dec 2008 20:07:28 +0000add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
terom [Sun, 07 Dec 2008 20:07:28 +0000] rev 255
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code

Sun, 07 Dec 2008 19:59:25 +0000Rope fix.
ekku [Sun, 07 Dec 2008 19:59:25 +0000] rev 254
Rope fix.

Sun, 07 Dec 2008 19:54:00 +0000Added recoil to weapon constructor. Recoil still not used.
saiam [Sun, 07 Dec 2008 19:54:00 +0000] rev 253
Added recoil to weapon constructor. Recoil still not used.

Sun, 07 Dec 2008 19:52:12 +0000Rope is released if the ground on the pivot point is destroyed.
ekku [Sun, 07 Dec 2008 19:52:12 +0000] rev 252
Rope is released if the ground on the pivot point is destroyed.

Sun, 07 Dec 2008 19:40:40 +0000Added recoil parameter for weapons, but it is not used yet.
saiam [Sun, 07 Dec 2008 19:40:40 +0000] rev 251
Added recoil parameter for weapons, but it is not used yet.

Sun, 07 Dec 2008 19:14:42 +0000fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
nireco [Sun, 07 Dec 2008 19:14:42 +0000] rev 250
fixed digging, now bugs differently. Changed image_drawing to draw image 1:1

Sun, 07 Dec 2008 19:02:45 +0000Removed some unnecessary TODOs
saiam [Sun, 07 Dec 2008 19:02:45 +0000] rev 249
Removed some unnecessary TODOs

Sun, 07 Dec 2008 18:23:18 +0000scrolling looks like it works
nireco [Sun, 07 Dec 2008 18:23:18 +0000] rev 248
scrolling looks like it works

Sun, 07 Dec 2008 18:21:44 +0000When on the ground, dont integrate in vain
ekku [Sun, 07 Dec 2008 18:21:44 +0000] rev 247
When on the ground, dont integrate in vain

Sun, 07 Dec 2008 17:45:42 +0000change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
terom [Sun, 07 Dec 2008 17:45:42 +0000] rev 246
change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy

Sun, 07 Dec 2008 16:46:08 +0000remove unused 'pics' dir
terom [Sun, 07 Dec 2008 16:46:08 +0000] rev 245
remove unused 'pics' dir

Sun, 07 Dec 2008 14:13:22 +0000fixed H value of generate_texture
nireco [Sun, 07 Dec 2008 14:13:22 +0000] rev 244
fixed H value of generate_texture

Sun, 07 Dec 2008 13:07:58 +0000some generated texture
nireco [Sun, 07 Dec 2008 13:07:58 +0000] rev 243
some generated texture

Sun, 07 Dec 2008 02:08:36 +0000set svn:ignore properties on build and add bin/kg symlink
terom [Sun, 07 Dec 2008 02:08:36 +0000] rev 242
set svn:ignore properties on build and add bin/kg symlink

Sun, 07 Dec 2008 01:18:59 +0000implement the ROT (Rope Over TCP) protocol
terom [Sun, 07 Dec 2008 01:18:59 +0000] rev 241
implement the ROT (Rope Over TCP) protocol

Sun, 07 Dec 2008 00:46:04 +0000Little helper script to turn .tex doc to .pdf. Would be usefull to find time to make documentation to be generated by cmake.
saiam [Sun, 07 Dec 2008 00:46:04 +0000] rev 240
Little helper script to turn .tex doc to .pdf. Would be usefull to find time to make documentation to be generated by cmake.

Sun, 07 Dec 2008 00:27:30 +0000implement network weapon changes and fix weapon firing
terom [Sun, 07 Dec 2008 00:27:30 +0000] rev 239
implement network weapon changes and fix weapon firing

Sun, 07 Dec 2008 00:12:04 +0000Added documentation draft. It is done in tex. Hopefully everyone is okay with that.
saiam [Sun, 07 Dec 2008 00:12:04 +0000] rev 238
Added documentation draft. It is done in tex. Hopefully everyone is okay with that.

Sun, 07 Dec 2008 00:01:07 +0000tweak weapon params and improve weapon changing
terom [Sun, 07 Dec 2008 00:01:07 +0000] rev 237
tweak weapon params and improve weapon changing

Sat, 06 Dec 2008 23:47:13 +0000move weapons definition out to Weapons.cc
terom [Sat, 06 Dec 2008 23:47:13 +0000] rev 236
move weapons definition out to Weapons.cc

Sat, 06 Dec 2008 23:29:06 +0000code cleanup
terom [Sat, 06 Dec 2008 23:29:06 +0000] rev 235
code cleanup

Sat, 06 Dec 2008 22:51:51 +0000Madon kuvia
ekku [Sat, 06 Dec 2008 22:51:51 +0000] rev 234
Madon kuvia

Sat, 06 Dec 2008 22:47:08 +0000start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom [Sat, 06 Dec 2008 22:47:08 +0000] rev 233
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names

Sat, 06 Dec 2008 22:36:38 +0000A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
saiam [Sat, 06 Dec 2008 22:36:38 +0000] rev 232
A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
Computing Centre computers.

Sat, 06 Dec 2008 21:39:52 +0000Rope length changing possible
ekku [Sat, 06 Dec 2008 21:39:52 +0000] rev 231
Rope length changing possible

Sat, 06 Dec 2008 21:35:36 +0000better input handling
terom [Sat, 06 Dec 2008 21:35:36 +0000] rev 230
better input handling

Sat, 06 Dec 2008 21:12:30 +0000Rope works
ekku [Sat, 06 Dec 2008 21:12:30 +0000] rev 229
Rope works

Sat, 06 Dec 2008 21:02:35 +0000Rope has forces
ekku [Sat, 06 Dec 2008 21:02:35 +0000] rev 228
Rope has forces

Sat, 06 Dec 2008 20:56:24 +0000handle errors a bit more gracefully in NetworkTCP
terom [Sat, 06 Dec 2008 20:56:24 +0000] rev 227
handle errors a bit more gracefully in NetworkTCP

Sat, 06 Dec 2008 19:49:58 +0000projectiles remove ground when expiring -> fixed digging
terom [Sat, 06 Dec 2008 19:49:58 +0000] rev 226
projectiles remove ground when expiring -> fixed digging

Sat, 06 Dec 2008 19:38:01 +0000Rope can be drawn.
ekku [Sat, 06 Dec 2008 19:38:01 +0000] rev 225
Rope can be drawn.

Sat, 06 Dec 2008 19:14:58 +0000fixed logger, and network projectiles should work reasonably well now
terom [Sat, 06 Dec 2008 19:14:58 +0000] rev 224
fixed logger, and network projectiles should work reasonably well now

Sat, 06 Dec 2008 18:49:51 +0000basic network-projectiles
terom [Sat, 06 Dec 2008 18:49:51 +0000] rev 223
basic network-projectiles

Sat, 06 Dec 2008 17:51:19 +0000reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
ekku [Sat, 06 Dec 2008 17:51:19 +0000] rev 222
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState

Sat, 06 Dec 2008 16:17:05 +0000reorganize the weapons code and input handling code
terom [Sat, 06 Dec 2008 16:17:05 +0000] rev 221
reorganize the weapons code and input handling code

Sat, 06 Dec 2008 14:36:37 +0000use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
terom [Sat, 06 Dec 2008 14:36:37 +0000] rev 220
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path

Sat, 06 Dec 2008 14:28:59 +0000fixed walkingspeed and improved drawing
nireco [Sat, 06 Dec 2008 14:28:59 +0000] rev 219
fixed walkingspeed and improved drawing

Sat, 06 Dec 2008 14:20:01 +0000add static Engine::graphicsEnabled function and disable player graphics loading when false
terom [Sat, 06 Dec 2008 14:20:01 +0000] rev 218
add static Engine::graphicsEnabled function and disable player graphics loading when false

Sat, 06 Dec 2008 13:58:11 +0000and yet better image drawing
nireco [Sat, 06 Dec 2008 13:58:11 +0000] rev 217
and yet better image drawing

Sat, 06 Dec 2008 13:52:07 +0000a bit better image_drawing
nireco [Sat, 06 Dec 2008 13:52:07 +0000] rev 216
a bit better image_drawing

Sat, 06 Dec 2008 12:35:40 +0000image is working.. well.. run it from build/src folder.
nireco [Sat, 06 Dec 2008 12:35:40 +0000] rev 215
image is working.. well.. run it from build/src folder.

Sat, 06 Dec 2008 11:33:07 +0000Liero-kuvat lis?tty.
ekku [Sat, 06 Dec 2008 11:33:07 +0000] rev 214
Liero-kuvat lis?tty.

Fri, 05 Dec 2008 13:13:27 +0000some stuff to Weapon and shoot
nireco [Fri, 05 Dec 2008 13:13:27 +0000] rev 213
some stuff to Weapon and shoot

Fri, 05 Dec 2008 12:21:06 +0000Weapon.cc&hh
nireco [Fri, 05 Dec 2008 12:21:06 +0000] rev 212
Weapon.cc&hh

Fri, 05 Dec 2008 11:11:38 +0000some minor fixes, shots now explode in collisionpoint
nireco [Fri, 05 Dec 2008 11:11:38 +0000] rev 211
some minor fixes, shots now explode in collisionpoint

Fri, 05 Dec 2008 06:28:25 +00001 todo comment to line 220
nireco [Fri, 05 Dec 2008 06:28:25 +0000] rev 210
1 todo comment to line 220

Fri, 05 Dec 2008 00:44:25 +0000sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
terom [Fri, 05 Dec 2008 00:44:25 +0000] rev 209
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices

Fri, 05 Dec 2008 00:30:59 +0000Digging now uses projectiles.
saiam [Fri, 05 Dec 2008 00:30:59 +0000] rev 208
Digging now uses projectiles.

Thu, 04 Dec 2008 23:44:45 +0000fix NETWORK_PHYSICS_FACE_RIGHT
terom [Thu, 04 Dec 2008 23:44:45 +0000] rev 207
fix NETWORK_PHYSICS_FACE_RIGHT

Thu, 04 Dec 2008 23:43:17 +0000Ammukset on coolimpii ku ne lent?? hitaammin
saiam [Thu, 04 Dec 2008 23:43:17 +0000] rev 206
Ammukset on coolimpii ku ne lent?? hitaammin

Thu, 04 Dec 2008 23:28:52 +0000implement a new tick-timer that doesn't suck
terom [Thu, 04 Dec 2008 23:28:52 +0000] rev 205
implement a new tick-timer that doesn't suck

Thu, 04 Dec 2008 22:59:13 +0000Removed one memory leak.
saiam [Thu, 04 Dec 2008 22:59:13 +0000] rev 204
Removed one memory leak.

Thu, 04 Dec 2008 22:33:43 +0000send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
terom [Thu, 04 Dec 2008 22:33:43 +0000] rev 203
send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket

Thu, 04 Dec 2008 22:14:45 +0000support sending of raw packets
terom [Thu, 04 Dec 2008 22:14:45 +0000] rev 202
support sending of raw packets

Thu, 04 Dec 2008 22:02:20 +0000rename Shot -> Projectile
terom [Thu, 04 Dec 2008 22:02:20 +0000] rev 201
rename Shot -> Projectile

Thu, 04 Dec 2008 21:59:23 +0000better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom [Thu, 04 Dec 2008 21:59:23 +0000] rev 200
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes

Thu, 04 Dec 2008 21:10:41 +0000Jeejee, hirvee hinaus ohi toistaseks.
saiam [Thu, 04 Dec 2008 21:10:41 +0000] rev 199
Jeejee, hirvee hinaus ohi toistaseks.

Thu, 04 Dec 2008 19:54:51 +0000ja viel? lis??
ekku [Thu, 04 Dec 2008 19:54:51 +0000] rev 198
ja viel? lis??

Thu, 04 Dec 2008 19:53:59 +0000Hajotetaan lis??
ekku [Thu, 04 Dec 2008 19:53:59 +0000] rev 197
Hajotetaan lis??

Thu, 04 Dec 2008 19:53:16 +0000kaikki hajoo
ekku [Thu, 04 Dec 2008 19:53:16 +0000] rev 196
kaikki hajoo

Thu, 04 Dec 2008 17:12:46 +0000CL_quad warning fixed
nireco [Thu, 04 Dec 2008 17:12:46 +0000] rev 195
CL_quad warning fixed

Thu, 04 Dec 2008 17:07:07 +0000vauhtivakiot isommiksi, walk kuntoon
ekku [Thu, 04 Dec 2008 17:07:07 +0000] rev 194
vauhtivakiot isommiksi, walk kuntoon

Thu, 04 Dec 2008 16:58:05 +0000multiple steps needs position to be set multiple times, if it's done the easy way
nireco [Thu, 04 Dec 2008 16:58:05 +0000] rev 193
multiple steps needs position to be set multiple times, if it's done the easy way

Thu, 04 Dec 2008 16:46:58 +0000that might be nice too
nireco [Thu, 04 Dec 2008 16:46:58 +0000] rev 192
that might be nice too

Thu, 04 Dec 2008 16:44:55 +0000did walk need that
nireco [Thu, 04 Dec 2008 16:44:55 +0000] rev 191
did walk need that

Thu, 04 Dec 2008 15:06:08 +0000forgot to return anything on new walk
nireco [Thu, 04 Dec 2008 15:06:08 +0000] rev 190
forgot to return anything on new walk

Thu, 04 Dec 2008 14:48:01 +0000walk has now fixable velocity in Config.hh
nireco [Thu, 04 Dec 2008 14:48:01 +0000] rev 189
walk has now fixable velocity in Config.hh

Thu, 04 Dec 2008 14:30:13 +0000sonffed Config.hh
nireco [Thu, 04 Dec 2008 14:30:13 +0000] rev 188
sonffed Config.hh

Wed, 03 Dec 2008 19:40:37 +0000restructure network code a bit
terom [Wed, 03 Dec 2008 19:40:37 +0000] rev 187
restructure network code a bit

Wed, 03 Dec 2008 19:30:54 +0000move src/Network% to src/Network/%
terom [Wed, 03 Dec 2008 19:30:54 +0000] rev 186
move src/Network% to src/Network/%

Wed, 03 Dec 2008 19:16:32 +0000that's not a prototype anymore... at least it shouldn't be
terom [Wed, 03 Dec 2008 19:16:32 +0000] rev 185
that's not a prototype anymore... at least it shouldn't be

Wed, 03 Dec 2008 18:59:10 +0000try and sync graphics flip
terom [Wed, 03 Dec 2008 18:59:10 +0000] rev 184
try and sync graphics flip

Wed, 03 Dec 2008 16:47:17 +0000Now we use different lists for players and projectiles
saiam [Wed, 03 Dec 2008 16:47:17 +0000] rev 183
Now we use different lists for players and projectiles

Wed, 03 Dec 2008 14:25:23 +0000PhyWo draw, Shot speed, Shot.show_target, Shot is now drawn with const shape...
nireco [Wed, 03 Dec 2008 14:25:23 +0000] rev 182
PhyWo draw, Shot speed, Shot.show_target, Shot is now drawn with const shape...

Wed, 03 Dec 2008 12:21:38 +0000added TimeMS dt to walk, but it doesn't do anything yet
nireco [Wed, 03 Dec 2008 12:21:38 +0000] rev 181
added TimeMS dt to walk, but it doesn't do anything yet

Wed, 03 Dec 2008 12:09:42 +0000Ammuksia f:lla
ekku [Wed, 03 Dec 2008 12:09:42 +0000] rev 180
Ammuksia f:lla

Tue, 02 Dec 2008 01:46:18 +0000walkki ehk? toimii taas
ekku [Tue, 02 Dec 2008 01:46:18 +0000] rev 179
walkki ehk? toimii taas

Tue, 02 Dec 2008 00:56:31 +0000commented bounce
nireco [Tue, 02 Dec 2008 00:56:31 +0000] rev 178
commented bounce

Tue, 02 Dec 2008 00:48:21 +0000comments and bomb forces
ekku [Tue, 02 Dec 2008 00:48:21 +0000] rev 177
comments and bomb forces

Tue, 02 Dec 2008 00:47:14 +0000commented walk
nireco [Tue, 02 Dec 2008 00:47:14 +0000] rev 176
commented walk

Tue, 02 Dec 2008 00:24:01 +0000getType -> collides
saiam [Tue, 02 Dec 2008 00:24:01 +0000] rev 175
getType -> collides

Tue, 02 Dec 2008 00:23:16 +0000removed bad comment
nireco [Tue, 02 Dec 2008 00:23:16 +0000] rev 174
removed bad comment

Tue, 02 Dec 2008 00:20:58 +0000reached += ++
nireco [Tue, 02 Dec 2008 00:20:58 +0000] rev 173
reached += ++

Mon, 01 Dec 2008 23:58:34 +0000Changed possible location to use Terrain::collidesx
saiam [Mon, 01 Dec 2008 23:58:34 +0000] rev 172
Changed possible location to use Terrain::collidesx

Mon, 01 Dec 2008 23:51:18 +0000nothing really new
nireco [Mon, 01 Dec 2008 23:51:18 +0000] rev 171
nothing really new

Mon, 01 Dec 2008 23:43:05 +0000jumppi toimii oikeisiin suuntiin
ekku [Mon, 01 Dec 2008 23:43:05 +0000] rev 170
jumppi toimii oikeisiin suuntiin

Mon, 01 Dec 2008 23:39:37 +0000Removed unnecessary PhysicsObject attribute posAfterTick and velAfterTick and made integrate to use references.
saiam [Mon, 01 Dec 2008 23:39:37 +0000] rev 169
Removed unnecessary PhysicsObject attribute posAfterTick and velAfterTick and made integrate to use references.

Mon, 01 Dec 2008 23:32:17 +0000walk to better shape + some qsrt away
nireco [Mon, 01 Dec 2008 23:32:17 +0000] rev 168
walk to better shape + some qsrt away

Mon, 01 Dec 2008 22:58:15 +0000lost couple of useless sqrts
nireco [Mon, 01 Dec 2008 22:58:15 +0000] rev 167
lost couple of useless sqrts

Mon, 01 Dec 2008 22:36:32 +0000fixed points from walk
nireco [Mon, 01 Dec 2008 22:36:32 +0000] rev 166
fixed points from walk

Mon, 01 Dec 2008 22:35:54 +0000Little fixes.
saiam [Mon, 01 Dec 2008 22:35:54 +0000] rev 165
Little fixes.

Mon, 01 Dec 2008 22:32:58 +0000gfoo
ekku [Mon, 01 Dec 2008 22:32:58 +0000] rev 164
gfoo

Mon, 01 Dec 2008 22:24:17 +0000sheippii
ekku [Mon, 01 Dec 2008 22:24:17 +0000] rev 163
sheippii

Mon, 01 Dec 2008 21:54:22 +0000Removed unnecessary variables (factoFoo) from do_redraw. Renamed
saiam [Mon, 01 Dec 2008 21:54:22 +0000] rev 162
Removed unnecessary variables (factoFoo) from do_redraw. Renamed
Terrain::draw to Terrain::drawTerrain to make usage of the function
from inherited classes clearer.

Mon, 01 Dec 2008 21:49:35 +0000Made PhysicsWorld to inherit Terrain instead of having it as an attribute.
saiam [Mon, 01 Dec 2008 21:49:35 +0000] rev 161
Made PhysicsWorld to inherit Terrain instead of having it as an attribute.

Mon, 01 Dec 2008 17:46:52 +0000not anything big
nireco [Mon, 01 Dec 2008 17:46:52 +0000] rev 160
not anything big

Mon, 01 Dec 2008 17:23:28 +0000hyppy vinoon
ekku [Mon, 01 Dec 2008 17:23:28 +0000] rev 159
hyppy vinoon

Mon, 01 Dec 2008 15:33:49 +0000some stuff
nireco [Mon, 01 Dec 2008 15:33:49 +0000] rev 158
some stuff

Mon, 01 Dec 2008 12:14:39 +0000and once again fixed getNormal, also added vector version of getType
nireco [Mon, 01 Dec 2008 12:14:39 +0000] rev 157
and once again fixed getNormal, also added vector version of getType

Mon, 01 Dec 2008 11:50:29 +0000sorted DIRECTIONS
nireco [Mon, 01 Dec 2008 11:50:29 +0000] rev 156
sorted DIRECTIONS

Mon, 01 Dec 2008 10:36:05 +0000Forgon this!
saiam [Mon, 01 Dec 2008 10:36:05 +0000] rev 155
Forgon this!

Sun, 30 Nov 2008 23:45:01 +0000This version has a nasty bug in collision detection. We'll get rid of it by making the collision detection to return te point
saiam [Sun, 30 Nov 2008 23:45:01 +0000] rev 154
This version has a nasty bug in collision detection. We'll get rid of it by making the collision detection to return te point
of collision.

Sun, 30 Nov 2008 23:00:26 +0000Lots of small fixe. Moved drawing PhysicsObjects away from Graphics.cc.
saiam [Sun, 30 Nov 2008 23:00:26 +0000] rev 153
Lots of small fixe. Moved drawing PhysicsObjects away from Graphics.cc.

Sun, 30 Nov 2008 19:20:11 +0000Updated getNormal
saiam [Sun, 30 Nov 2008 19:20:11 +0000] rev 152
Updated getNormal

Sun, 30 Nov 2008 17:22:57 +0000Now getNormal might work a little better
saiam [Sun, 30 Nov 2008 17:22:57 +0000] rev 151
Now getNormal might work a little better

Sun, 30 Nov 2008 17:13:16 +0000Now it uses Terrain class, but it isn't properly integrated to the infrastructure.
saiam [Sun, 30 Nov 2008 17:13:16 +0000] rev 150
Now it uses Terrain class, but it isn't properly integrated to the infrastructure.

Sun, 30 Nov 2008 15:24:33 +0000Now the terrain class is basicly ready to be put in action. Not tested :)
saiam [Sun, 30 Nov 2008 15:24:33 +0000] rev 149
Now the terrain class is basicly ready to be put in action. Not tested :)

Sun, 30 Nov 2008 15:15:17 +0000Not sure if this is the right way. But a lot simpler it is.
saiam [Sun, 30 Nov 2008 15:15:17 +0000] rev 148
Not sure if this is the right way. But a lot simpler it is.

Sun, 30 Nov 2008 14:58:48 +0000Unnecessary bloat removed from Terrain.hh
saiam [Sun, 30 Nov 2008 14:58:48 +0000] rev 147
Unnecessary bloat removed from Terrain.hh