terom [Tue, 09 Dec 2008 00:45:41 +0000] rev 337
implement NetworkObject destructor, and increase BounceBounce recoil
saiam [Tue, 09 Dec 2008 00:45:18 +0000] rev 336
Rope aplies forcce to both players
ekku [Tue, 09 Dec 2008 00:10:32 +0000] rev 335
Players dont collide
terom [Mon, 08 Dec 2008 23:52:08 +0000] rev 334
transmit handleInput dt
saiam [Mon, 08 Dec 2008 23:49:48 +0000] rev 333
Minor fixes to documentation
terom [Mon, 08 Dec 2008 23:47:48 +0000] rev 332
handle NetworkClient server-disconnect by logging an error and stopping the engine
saiam [Mon, 08 Dec 2008 23:44:45 +0000] rev 331
Added rungen kutta to documentation
terom [Mon, 08 Dec 2008 23:42:40 +0000] rev 330
fix Network Projectile::onHitPlayer
terom [Mon, 08 Dec 2008 23:24:40 +0000] rev 329
fix infinite loop in NetworkBuffer
terom [Mon, 08 Dec 2008 23:21:49 +0000] rev 328
fix player-pivoted rope
nireco [Mon, 08 Dec 2008 23:11:40 +0000] rev 327
stronger texture
nireco [Mon, 08 Dec 2008 23:00:23 +0000] rev 326
ratio
nireco [Mon, 08 Dec 2008 22:57:01 +0000] rev 325
kills, deaths and weapon name is displayed in right place
saiam [Mon, 08 Dec 2008 22:56:07 +0000] rev 324
Cleaned up documentation a little bit
saiam [Mon, 08 Dec 2008 22:51:19 +0000] rev 323
Moved one link from source to documentation.
ekku [Mon, 08 Dec 2008 22:37:27 +0000] rev 322
Rope fixing
saiam [Mon, 08 Dec 2008 22:34:28 +0000] rev 321
fixed typo
saiam [Mon, 08 Dec 2008 22:33:24 +0000] rev 320
Updated PhysicsObject documentation
terom [Mon, 08 Dec 2008 22:28:51 +0000] rev 319
improve input handling further, ROPE_THROW and DIG don't repeat at all now
nireco [Mon, 08 Dec 2008 22:23:14 +0000] rev 318
Can't go under downbar
saiam [Mon, 08 Dec 2008 22:10:47 +0000] rev 317
Tuned doxygen configuration
nireco [Mon, 08 Dec 2008 21:54:04 +0000] rev 316
value_between now puts small map in the center, or at least should
nireco [Mon, 08 Dec 2008 21:49:54 +0000] rev 315
better colors on downbar
saiam [Mon, 08 Dec 2008 21:36:00 +0000] rev 314
updated doxyconfg
terom [Mon, 08 Dec 2008 21:29:42 +0000] rev 313
draw rope behind player, fix LocalPlayer::draw warnings, don't show negative health
nireco [Mon, 08 Dec 2008 21:20:55 +0000] rev 312
info box
terom [Mon, 08 Dec 2008 21:18:08 +0000] rev 311
make Input have its own timer, and add key-repeat handling, and fix some warnings
saiam [Mon, 08 Dec 2008 21:15:52 +0000] rev 310
Wrote something to documentation
saiam [Mon, 08 Dec 2008 21:00:50 +0000] rev 309
You shouldn't get frags by killing yourself anymore.
saiam [Mon, 08 Dec 2008 20:57:16 +0000] rev 308
Calculates kills and deaths. You get frags by killing yourself \o/
saiam [Mon, 08 Dec 2008 20:33:40 +0000] rev 307
Deaths should be counted to Player::deaths parameter. Kills not counted yet.
saiam [Mon, 08 Dec 2008 20:31:55 +0000] rev 306
Added kills and deaths parameters. Not updated yet
ekku [Mon, 08 Dec 2008 20:23:18 +0000] rev 305
Weapon damage and some other stuff
terom [Mon, 08 Dec 2008 18:36:06 +0000] rev 304
fix NetworkServerProjectile::onHitPlayer to call super
terom [Mon, 08 Dec 2008 18:32:56 +0000] rev 303
just ignore NetworkClientPlayerBase::die
terom [Mon, 08 Dec 2008 18:31:08 +0000] rev 302
make spawn/die work over the network
saiam [Mon, 08 Dec 2008 18:17:37 +0000] rev 301
Some documentation
terom [Mon, 08 Dec 2008 18:12:43 +0000] rev 300
suicide key and respawning
terom [Mon, 08 Dec 2008 17:39:01 +0000] rev 299
implement players dying
terom [Mon, 08 Dec 2008 17:30:17 +0000] rev 298
decrease BounceBounce expireTicks
nireco [Mon, 08 Dec 2008 17:27:25 +0000] rev 297
bouncy bouncy
terom [Mon, 08 Dec 2008 17:24:40 +0000] rev 296
add separate Types.hh, and fix projectile-worm collisions on network
ekku [Mon, 08 Dec 2008 16:46:48 +0000] rev 295
Damage
terom [Mon, 08 Dec 2008 16:44:38 +0000] rev 294
finish network documentation
saiam [Mon, 08 Dec 2008 16:39:20 +0000] rev 293
Added some text to documentation.
nireco [Mon, 08 Dec 2008 16:38:33 +0000] rev 292
check for NULL
nireco [Mon, 08 Dec 2008 16:30:13 +0000] rev 291
some stuff
terom [Mon, 08 Dec 2008 16:23:30 +0000] rev 290
NetworkObject + NetworkServer documentation
nireco [Mon, 08 Dec 2008 16:14:23 +0000] rev 289
added Player.takeDamage(), but does nothing
nireco [Mon, 08 Dec 2008 16:01:49 +0000] rev 288
some collisions on PhysicsWorld::tick
ekku [Mon, 08 Dec 2008 15:59:33 +0000] rev 287
getType added for physics object
terom [Mon, 08 Dec 2008 15:41:48 +0000] rev 286
more network documentation
ekku [Mon, 08 Dec 2008 15:37:34 +0000] rev 285
Previous position added, and unsigned int bug fixed
terom [Mon, 08 Dec 2008 15:02:05 +0000] rev 284
work on Network doxygen docs
terom [Mon, 08 Dec 2008 12:46:37 +0000] rev 283
start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
terom [Mon, 08 Dec 2008 12:02:20 +0000] rev 282
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom [Mon, 08 Dec 2008 11:10:04 +0000] rev 281
add -DCMAKE_CXX_FLAGS=-Wall flag to mkcmake.sh
terom [Mon, 08 Dec 2008 02:17:02 +0000] rev 280
add GPLv2 license under COPYING just for safety's sake
terom [Mon, 08 Dec 2008 01:38:43 +0000] rev 279
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
saiam [Mon, 08 Dec 2008 01:31:09 +0000] rev 278
Added random stuff to documentation. Time to go to sleep.
terom [Mon, 08 Dec 2008 01:12:00 +0000] rev 277
fix NetworkClient handleInput
terom [Mon, 08 Dec 2008 01:08:00 +0000] rev 276
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
saiam [Mon, 08 Dec 2008 00:36:24 +0000] rev 275
Tried to take input tick into account in updatePosition but it still doesn't seem to work
terom [Mon, 08 Dec 2008 00:16:43 +0000] rev 274
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
saiam [Mon, 08 Dec 2008 00:05:45 +0000] rev 273
Made forceq to contain time again.
saiam [Sun, 07 Dec 2008 23:27:20 +0000] rev 272
Added PhysicsObject* attribute to onCollision
terom [Sun, 07 Dec 2008 23:10:30 +0000] rev 271
touch up weapon/projectile with comments and slight tweaking
saiam [Sun, 07 Dec 2008 22:48:46 +0000] rev 270
Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
ekku [Sun, 07 Dec 2008 22:47:24 +0000] rev 269
Some algorithms.
saiam [Sun, 07 Dec 2008 22:36:38 +0000] rev 268
Added collision detection method to PhysicsObject. Not tested.
terom [Sun, 07 Dec 2008 22:15:21 +0000] rev 267
enable graphics by default unless --server
terom [Sun, 07 Dec 2008 21:58:34 +0000] rev 266
increase the map size and control the camera to always have the screen full of terrain
ekku [Sun, 07 Dec 2008 21:34:12 +0000] rev 265
PhysicsObject enum
terom [Sun, 07 Dec 2008 21:18:09 +0000] rev 264
change facingRight from a bool to an
terom [Sun, 07 Dec 2008 21:10:04 +0000] rev 263
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
ekku [Sun, 07 Dec 2008 20:49:49 +0000] rev 262
Turning improved
terom [Sun, 07 Dec 2008 20:47:25 +0000] rev 261
a better crosshair
nireco [Sun, 07 Dec 2008 20:44:45 +0000] rev 260
digging works, a better try
nireco [Sun, 07 Dec 2008 20:37:21 +0000] rev 259
digging works when walking worm has speed
saiam [Sun, 07 Dec 2008 20:29:20 +0000] rev 258
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
terom [Sun, 07 Dec 2008 20:25:57 +0000] rev 257
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
ekku [Sun, 07 Dec 2008 20:08:28 +0000] rev 256
Rope starts falling when the ground underneath is destroyd
terom [Sun, 07 Dec 2008 20:07:28 +0000] rev 255
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
ekku [Sun, 07 Dec 2008 19:59:25 +0000] rev 254
Rope fix.
saiam [Sun, 07 Dec 2008 19:54:00 +0000] rev 253
Added recoil to weapon constructor. Recoil still not used.
ekku [Sun, 07 Dec 2008 19:52:12 +0000] rev 252
Rope is released if the ground on the pivot point is destroyed.
saiam [Sun, 07 Dec 2008 19:40:40 +0000] rev 251
Added recoil parameter for weapons, but it is not used yet.
nireco [Sun, 07 Dec 2008 19:14:42 +0000] rev 250
fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
saiam [Sun, 07 Dec 2008 19:02:45 +0000] rev 249
Removed some unnecessary TODOs
nireco [Sun, 07 Dec 2008 18:23:18 +0000] rev 248
scrolling looks like it works
ekku [Sun, 07 Dec 2008 18:21:44 +0000] rev 247
When on the ground, dont integrate in vain
terom [Sun, 07 Dec 2008 17:45:42 +0000] rev 246
change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
terom [Sun, 07 Dec 2008 16:46:08 +0000] rev 245
remove unused 'pics' dir
nireco [Sun, 07 Dec 2008 14:13:22 +0000] rev 244
fixed H value of generate_texture
nireco [Sun, 07 Dec 2008 13:07:58 +0000] rev 243
some generated texture
terom [Sun, 07 Dec 2008 02:08:36 +0000] rev 242
set svn:ignore properties on build and add bin/kg symlink
terom [Sun, 07 Dec 2008 01:18:59 +0000] rev 241
implement the ROT (Rope Over TCP) protocol
saiam [Sun, 07 Dec 2008 00:46:04 +0000] rev 240
Little helper script to turn .tex doc to .pdf. Would be usefull to find time to make documentation to be generated by cmake.
terom [Sun, 07 Dec 2008 00:27:30 +0000] rev 239
implement network weapon changes and fix weapon firing
saiam [Sun, 07 Dec 2008 00:12:04 +0000] rev 238
Added documentation draft. It is done in tex. Hopefully everyone is okay with that.
terom [Sun, 07 Dec 2008 00:01:07 +0000] rev 237
tweak weapon params and improve weapon changing
terom [Sat, 06 Dec 2008 23:47:13 +0000] rev 236
move weapons definition out to Weapons.cc
terom [Sat, 06 Dec 2008 23:29:06 +0000] rev 235
code cleanup
ekku [Sat, 06 Dec 2008 22:51:51 +0000] rev 234
Madon kuvia
terom [Sat, 06 Dec 2008 22:47:08 +0000] rev 233
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
saiam [Sat, 06 Dec 2008 22:36:38 +0000] rev 232
A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
Computing Centre computers.
ekku [Sat, 06 Dec 2008 21:39:52 +0000] rev 231
Rope length changing possible
terom [Sat, 06 Dec 2008 21:35:36 +0000] rev 230
better input handling
ekku [Sat, 06 Dec 2008 21:12:30 +0000] rev 229
Rope works
ekku [Sat, 06 Dec 2008 21:02:35 +0000] rev 228
Rope has forces
terom [Sat, 06 Dec 2008 20:56:24 +0000] rev 227
handle errors a bit more gracefully in NetworkTCP
terom [Sat, 06 Dec 2008 19:49:58 +0000] rev 226
projectiles remove ground when expiring -> fixed digging
ekku [Sat, 06 Dec 2008 19:38:01 +0000] rev 225
Rope can be drawn.
terom [Sat, 06 Dec 2008 19:14:58 +0000] rev 224
fixed logger, and network projectiles should work reasonably well now
terom [Sat, 06 Dec 2008 18:49:51 +0000] rev 223
basic network-projectiles
ekku [Sat, 06 Dec 2008 17:51:19 +0000] rev 222
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
terom [Sat, 06 Dec 2008 16:17:05 +0000] rev 221
reorganize the weapons code and input handling code
terom [Sat, 06 Dec 2008 14:36:37 +0000] rev 220
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
nireco [Sat, 06 Dec 2008 14:28:59 +0000] rev 219
fixed walkingspeed and improved drawing
terom [Sat, 06 Dec 2008 14:20:01 +0000] rev 218
add static Engine::graphicsEnabled function and disable player graphics loading when false
nireco [Sat, 06 Dec 2008 13:58:11 +0000] rev 217
and yet better image drawing
nireco [Sat, 06 Dec 2008 13:52:07 +0000] rev 216
a bit better image_drawing
nireco [Sat, 06 Dec 2008 12:35:40 +0000] rev 215
image is working.. well.. run it from build/src folder.
ekku [Sat, 06 Dec 2008 11:33:07 +0000] rev 214
Liero-kuvat lis?tty.
nireco [Fri, 05 Dec 2008 13:13:27 +0000] rev 213
some stuff to Weapon and shoot
nireco [Fri, 05 Dec 2008 12:21:06 +0000] rev 212
Weapon.cc&hh
nireco [Fri, 05 Dec 2008 11:11:38 +0000] rev 211
some minor fixes, shots now explode in collisionpoint
nireco [Fri, 05 Dec 2008 06:28:25 +0000] rev 210
1 todo comment to line 220
terom [Fri, 05 Dec 2008 00:44:25 +0000] rev 209
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
saiam [Fri, 05 Dec 2008 00:30:59 +0000] rev 208
Digging now uses projectiles.
terom [Thu, 04 Dec 2008 23:44:45 +0000] rev 207
fix NETWORK_PHYSICS_FACE_RIGHT
saiam [Thu, 04 Dec 2008 23:43:17 +0000] rev 206
Ammukset on coolimpii ku ne lent?? hitaammin
terom [Thu, 04 Dec 2008 23:28:52 +0000] rev 205
implement a new tick-timer that doesn't suck
saiam [Thu, 04 Dec 2008 22:59:13 +0000] rev 204
Removed one memory leak.
terom [Thu, 04 Dec 2008 22:33:43 +0000] rev 203
send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
terom [Thu, 04 Dec 2008 22:14:45 +0000] rev 202
support sending of raw packets
terom [Thu, 04 Dec 2008 22:02:20 +0000] rev 201
rename Shot -> Projectile
terom [Thu, 04 Dec 2008 21:59:23 +0000] rev 200
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
saiam [Thu, 04 Dec 2008 21:10:41 +0000] rev 199
Jeejee, hirvee hinaus ohi toistaseks.
ekku [Thu, 04 Dec 2008 19:54:51 +0000] rev 198
ja viel? lis??
ekku [Thu, 04 Dec 2008 19:53:59 +0000] rev 197
Hajotetaan lis??
ekku [Thu, 04 Dec 2008 19:53:16 +0000] rev 196
kaikki hajoo
nireco [Thu, 04 Dec 2008 17:12:46 +0000] rev 195
CL_quad warning fixed
ekku [Thu, 04 Dec 2008 17:07:07 +0000] rev 194
vauhtivakiot isommiksi, walk kuntoon
nireco [Thu, 04 Dec 2008 16:58:05 +0000] rev 193
multiple steps needs position to be set multiple times, if it's done the easy way
nireco [Thu, 04 Dec 2008 16:46:58 +0000] rev 192
that might be nice too
nireco [Thu, 04 Dec 2008 16:44:55 +0000] rev 191
did walk need that
nireco [Thu, 04 Dec 2008 15:06:08 +0000] rev 190
forgot to return anything on new walk
nireco [Thu, 04 Dec 2008 14:48:01 +0000] rev 189
walk has now fixable velocity in Config.hh
nireco [Thu, 04 Dec 2008 14:30:13 +0000] rev 188
sonffed Config.hh
terom [Wed, 03 Dec 2008 19:40:37 +0000] rev 187
restructure network code a bit
terom [Wed, 03 Dec 2008 19:30:54 +0000] rev 186
move src/Network% to src/Network/%
terom [Wed, 03 Dec 2008 19:16:32 +0000] rev 185
that's not a prototype anymore... at least it shouldn't be
terom [Wed, 03 Dec 2008 18:59:10 +0000] rev 184
try and sync graphics flip
saiam [Wed, 03 Dec 2008 16:47:17 +0000] rev 183
Now we use different lists for players and projectiles
nireco [Wed, 03 Dec 2008 14:25:23 +0000] rev 182
PhyWo draw, Shot speed, Shot.show_target, Shot is now drawn with const shape...
nireco [Wed, 03 Dec 2008 12:21:38 +0000] rev 181
added TimeMS dt to walk, but it doesn't do anything yet
ekku [Wed, 03 Dec 2008 12:09:42 +0000] rev 180
Ammuksia f:lla
ekku [Tue, 02 Dec 2008 01:46:18 +0000] rev 179
walkki ehk? toimii taas
nireco [Tue, 02 Dec 2008 00:56:31 +0000] rev 178
commented bounce
ekku [Tue, 02 Dec 2008 00:48:21 +0000] rev 177
comments and bomb forces
nireco [Tue, 02 Dec 2008 00:47:14 +0000] rev 176
commented walk
saiam [Tue, 02 Dec 2008 00:24:01 +0000] rev 175
getType -> collides
nireco [Tue, 02 Dec 2008 00:23:16 +0000] rev 174
removed bad comment
nireco [Tue, 02 Dec 2008 00:20:58 +0000] rev 173
reached += ++
saiam [Mon, 01 Dec 2008 23:58:34 +0000] rev 172
Changed possible location to use Terrain::collidesx
nireco [Mon, 01 Dec 2008 23:51:18 +0000] rev 171
nothing really new
ekku [Mon, 01 Dec 2008 23:43:05 +0000] rev 170
jumppi toimii oikeisiin suuntiin
saiam [Mon, 01 Dec 2008 23:39:37 +0000] rev 169
Removed unnecessary PhysicsObject attribute posAfterTick and velAfterTick and made integrate to use references.
nireco [Mon, 01 Dec 2008 23:32:17 +0000] rev 168
walk to better shape + some qsrt away
nireco [Mon, 01 Dec 2008 22:58:15 +0000] rev 167
lost couple of useless sqrts
nireco [Mon, 01 Dec 2008 22:36:32 +0000] rev 166
fixed points from walk
saiam [Mon, 01 Dec 2008 22:35:54 +0000] rev 165
Little fixes.
ekku [Mon, 01 Dec 2008 22:32:58 +0000] rev 164
gfoo
ekku [Mon, 01 Dec 2008 22:24:17 +0000] rev 163
sheippii
saiam [Mon, 01 Dec 2008 21:54:22 +0000] rev 162
Removed unnecessary variables (factoFoo) from do_redraw. Renamed
Terrain::draw to Terrain::drawTerrain to make usage of the function
from inherited classes clearer.
saiam [Mon, 01 Dec 2008 21:49:35 +0000] rev 161
Made PhysicsWorld to inherit Terrain instead of having it as an attribute.
nireco [Mon, 01 Dec 2008 17:46:52 +0000] rev 160
not anything big
ekku [Mon, 01 Dec 2008 17:23:28 +0000] rev 159
hyppy vinoon
nireco [Mon, 01 Dec 2008 15:33:49 +0000] rev 158
some stuff
nireco [Mon, 01 Dec 2008 12:14:39 +0000] rev 157
and once again fixed getNormal, also added vector version of getType
nireco [Mon, 01 Dec 2008 11:50:29 +0000] rev 156
sorted DIRECTIONS
saiam [Mon, 01 Dec 2008 10:36:05 +0000] rev 155
Forgon this!
saiam [Sun, 30 Nov 2008 23:45:01 +0000] rev 154
This version has a nasty bug in collision detection. We'll get rid of it by making the collision detection to return te point
of collision.
saiam [Sun, 30 Nov 2008 23:00:26 +0000] rev 153
Lots of small fixe. Moved drawing PhysicsObjects away from Graphics.cc.
saiam [Sun, 30 Nov 2008 19:20:11 +0000] rev 152
Updated getNormal
saiam [Sun, 30 Nov 2008 17:22:57 +0000] rev 151
Now getNormal might work a little better
saiam [Sun, 30 Nov 2008 17:13:16 +0000] rev 150
Now it uses Terrain class, but it isn't properly integrated to the infrastructure.
saiam [Sun, 30 Nov 2008 15:24:33 +0000] rev 149
Now the terrain class is basicly ready to be put in action. Not tested :)
saiam [Sun, 30 Nov 2008 15:15:17 +0000] rev 148
Not sure if this is the right way. But a lot simpler it is.
saiam [Sun, 30 Nov 2008 14:58:48 +0000] rev 147
Unnecessary bloat removed from Terrain.hh
saiam [Sun, 30 Nov 2008 14:17:57 +0000] rev 146
Updated header Terrain.hh
saiam [Sun, 30 Nov 2008 14:01:06 +0000] rev 145
Terrain::getTangent and Terrain::getNormal must be implemented. Everything else should be there. Still: Not tested, not
used.
saiam [Sun, 30 Nov 2008 13:52:48 +0000] rev 144
Removed unnessessary bloat and added terrain scale
saiam [Sun, 30 Nov 2008 13:31:32 +0000] rev 143
Added Terrain::generateTerrain, basicly a straight copy from the old one.
saiam [Sun, 30 Nov 2008 13:17:37 +0000] rev 142
Fixed some obvious bugs.
saiam [Sun, 30 Nov 2008 12:58:10 +0000] rev 141
Implementend Terrain::collides for line. It still hasn't a way to return collision point. Has not been tested.
saiam [Sun, 30 Nov 2008 00:36:24 +0000] rev 140
Added some notes
saiam [Sun, 30 Nov 2008 00:28:12 +0000] rev 139
Toteutin viel? yhen funktion Terrainiin. Jos joku ehtii huomenna ennen mua toteuttamaan loputkin (l?hinn? noi collidet)
niin saa suorittaa.
saiam [Sun, 30 Nov 2008 00:23:44 +0000] rev 138
Nyt kaivaminen visualisoidaan oikein, mutta fysiikkakoodi on kyll? edelleen ihan kauheata, pit?isi tuo Terrain v??nt??
kuntoon nyt.
saiam [Sat, 29 Nov 2008 23:43:47 +0000] rev 137
Drafted somekind of Terrain class. Still unfinished and not uses.
saiam [Sat, 29 Nov 2008 20:59:50 +0000] rev 136
Moved constants to one header Config.hh, we probably should use somekind of resourcemanager. But do we have time for that? :)
saiam [Sat, 29 Nov 2008 17:59:49 +0000] rev 135
Physics.hh rewrite. Documenting and suggesting changes.
saiam [Sat, 29 Nov 2008 17:37:51 +0000] rev 134
Moved unnecessarily protected function to private
saiam [Sat, 29 Nov 2008 17:29:53 +0000] rev 133
Made unnecessarily virtual function PhysicsObject::applyForce nonvirtual
saiam [Sat, 29 Nov 2008 17:24:50 +0000] rev 132
Changed some variables that were protected to private from PhysicsObject
saiam [Sat, 29 Nov 2008 16:54:21 +0000] rev 131
Poistin PhysicsWorld:collided funktion koska sit? ei k?ytetty mis??n enk? kyennyt ymm?rt?m??n mit? sen olisi pit?nyt tehd? tai
miss? sit? olisi voitu k?ytt??.
saiam [Sat, 29 Nov 2008 16:12:25 +0000] rev 130
New Vector.hh with some more documentation and unary operator for * defined. Also modified operators +=, -=, *= and /= to use
operators +, -, * and /.
saiam [Fri, 28 Nov 2008 22:40:11 +0000] rev 129
More documentation
saiam [Fri, 28 Nov 2008 22:26:23 +0000] rev 128
Documenting more, cleaning variables. This code needs some serious
rewriting. (And we havent too many features either)
nireco [Fri, 28 Nov 2008 18:23:57 +0000] rev 127
added shape to Shot, shouldn't need it, but drawing might need it. Well Shot is not used anywhere at the moment
nireco [Fri, 28 Nov 2008 18:19:31 +0000] rev 126
restricted targeting down to 45 degrees
nireco [Fri, 28 Nov 2008 18:11:23 +0000] rev 125
added outcommented digging demonstration
nireco [Fri, 28 Nov 2008 16:48:10 +0000] rev 124
fixed collision detection again, and put some needed rounding to getNormal
saiam [Fri, 28 Nov 2008 15:45:30 +0000] rev 123
Documenting a little bit
saiam [Fri, 28 Nov 2008 15:27:51 +0000] rev 122
No warnings anymore, but well have to think about that applyForce
saiam [Fri, 28 Nov 2008 15:14:39 +0000] rev 121
Toimiskohan nyt
saiam [Fri, 28 Nov 2008 14:31:16 +0000] rev 120
gaah
saiam [Fri, 28 Nov 2008 14:28:17 +0000] rev 119
Ok, ei t?t?.
saiam [Fri, 28 Nov 2008 14:27:07 +0000] rev 118
En takaa ett? k??ntyy en?? atk-keskuksella
nireco [Fri, 28 Nov 2008 13:17:43 +0000] rev 117
digging
nireco [Fri, 28 Nov 2008 13:11:51 +0000] rev 116
some stuff, don't remember what
saiam [Fri, 28 Nov 2008 13:00:24 +0000] rev 115
Kirjottelin jotain uuden t?rm?ystarkistuksen tapasta, se kyll? bugaa jotenkin.
saiam [Fri, 28 Nov 2008 12:26:39 +0000] rev 114
V?h?n siistin tota walkkia, viel? on kyll? tekemist?.
nireco [Fri, 28 Nov 2008 11:50:17 +0000] rev 113
PhysicsObject now has virtual destructor
nireco [Fri, 28 Nov 2008 11:42:56 +0000] rev 112
added method for removing ground, not used anywhere
saiam [Fri, 28 Nov 2008 11:28:22 +0000] rev 111
Lis?sin inAir:n alustuslistaan. Koodi on kyl paikoitellen ihan hirve??.
nireco [Fri, 28 Nov 2008 10:57:10 +0000] rev 110
and getNormal works finally
ekku [Mon, 24 Nov 2008 23:13:19 +0000] rev 109
(none)
saiam [Mon, 24 Nov 2008 23:04:22 +0000] rev 108
T?ht?in lis?tty, tosin se piirret??n tosi rumasti.
terom [Mon, 24 Nov 2008 22:20:32 +0000] rev 107
send inAir attribute as part of NETWORK_PLAYER_POSITION...
nireco [Mon, 24 Nov 2008 22:18:49 +0000] rev 106
get index or something
terom [Mon, 24 Nov 2008 22:09:29 +0000] rev 105
set UDP sockets as nonblocking
ekku [Mon, 24 Nov 2008 22:05:19 +0000] rev 104
Pomppii paremmin
ekku [Mon, 24 Nov 2008 21:51:58 +0000] rev 103
kentta
ekku [Mon, 24 Nov 2008 21:48:21 +0000] rev 102
pomppii
nireco [Mon, 24 Nov 2008 21:38:04 +0000] rev 101
dot production vec*scalar
nireco [Mon, 24 Nov 2008 21:36:00 +0000] rev 100
dot production
saiam [Mon, 24 Nov 2008 21:32:41 +0000] rev 99
Mui. Sienet.
saiam [Mon, 24 Nov 2008 21:24:17 +0000] rev 98
Ei se viel? k??nny kun on sienestetty.