Tue, 09 Dec 2008 00:45:41 +0000 terom implement NetworkObject destructor, and increase BounceBounce recoil
Tue, 09 Dec 2008 00:45:18 +0000 saiam Rope aplies forcce to both players
Tue, 09 Dec 2008 00:10:32 +0000 ekku Players dont collide
Mon, 08 Dec 2008 23:52:08 +0000 terom transmit handleInput dt
Mon, 08 Dec 2008 23:49:48 +0000 saiam Minor fixes to documentation
Mon, 08 Dec 2008 23:47:48 +0000 terom handle NetworkClient server-disconnect by logging an error and stopping the engine
Mon, 08 Dec 2008 23:44:45 +0000 saiam Added rungen kutta to documentation
Mon, 08 Dec 2008 23:42:40 +0000 terom fix Network Projectile::onHitPlayer
Mon, 08 Dec 2008 23:24:40 +0000 terom fix infinite loop in NetworkBuffer
Mon, 08 Dec 2008 23:21:49 +0000 terom fix player-pivoted rope
Mon, 08 Dec 2008 23:11:40 +0000 nireco stronger texture
Mon, 08 Dec 2008 23:00:23 +0000 nireco ratio
Mon, 08 Dec 2008 22:57:01 +0000 nireco kills, deaths and weapon name is displayed in right place
Mon, 08 Dec 2008 22:56:07 +0000 saiam Cleaned up documentation a little bit
Mon, 08 Dec 2008 22:51:19 +0000 saiam Moved one link from source to documentation.
Mon, 08 Dec 2008 22:37:27 +0000 ekku Rope fixing
Mon, 08 Dec 2008 22:34:28 +0000 saiam fixed typo
Mon, 08 Dec 2008 22:33:24 +0000 saiam Updated PhysicsObject documentation
Mon, 08 Dec 2008 22:28:51 +0000 terom improve input handling further, ROPE_THROW and DIG don't repeat at all now
Mon, 08 Dec 2008 22:23:14 +0000 nireco Can't go under downbar
Mon, 08 Dec 2008 22:10:47 +0000 saiam Tuned doxygen configuration
Mon, 08 Dec 2008 21:54:04 +0000 nireco value_between now puts small map in the center, or at least should
Mon, 08 Dec 2008 21:49:54 +0000 nireco better colors on downbar
Mon, 08 Dec 2008 21:36:00 +0000 saiam updated doxyconfg
Mon, 08 Dec 2008 21:29:42 +0000 terom draw rope behind player, fix LocalPlayer::draw warnings, don't show negative health
Mon, 08 Dec 2008 21:20:55 +0000 nireco info box
Mon, 08 Dec 2008 21:18:08 +0000 terom make Input have its own timer, and add key-repeat handling, and fix some warnings
Mon, 08 Dec 2008 21:15:52 +0000 saiam Wrote something to documentation
Mon, 08 Dec 2008 21:00:50 +0000 saiam You shouldn't get frags by killing yourself anymore.
Mon, 08 Dec 2008 20:57:16 +0000 saiam Calculates kills and deaths. You get frags by killing yourself \o/
Mon, 08 Dec 2008 20:33:40 +0000 saiam Deaths should be counted to Player::deaths parameter. Kills not counted yet.
Mon, 08 Dec 2008 20:31:55 +0000 saiam Added kills and deaths parameters. Not updated yet
Mon, 08 Dec 2008 20:23:18 +0000 ekku Weapon damage and some other stuff
Mon, 08 Dec 2008 18:36:06 +0000 terom fix NetworkServerProjectile::onHitPlayer to call super
Mon, 08 Dec 2008 18:32:56 +0000 terom just ignore NetworkClientPlayerBase::die
Mon, 08 Dec 2008 18:31:08 +0000 terom make spawn/die work over the network
Mon, 08 Dec 2008 18:17:37 +0000 saiam Some documentation
Mon, 08 Dec 2008 18:12:43 +0000 terom suicide key and respawning
Mon, 08 Dec 2008 17:39:01 +0000 terom implement players dying
Mon, 08 Dec 2008 17:30:17 +0000 terom decrease BounceBounce expireTicks
Mon, 08 Dec 2008 17:27:25 +0000 nireco bouncy bouncy
Mon, 08 Dec 2008 17:24:40 +0000 terom add separate Types.hh, and fix projectile-worm collisions on network
Mon, 08 Dec 2008 16:46:48 +0000 ekku Damage
Mon, 08 Dec 2008 16:44:38 +0000 terom finish network documentation
Mon, 08 Dec 2008 16:39:20 +0000 saiam Added some text to documentation.
Mon, 08 Dec 2008 16:38:33 +0000 nireco check for NULL
Mon, 08 Dec 2008 16:30:13 +0000 nireco some stuff
Mon, 08 Dec 2008 16:23:30 +0000 terom NetworkObject + NetworkServer documentation
Mon, 08 Dec 2008 16:14:23 +0000 nireco added Player.takeDamage(), but does nothing
Mon, 08 Dec 2008 16:01:49 +0000 nireco some collisions on PhysicsWorld::tick
Mon, 08 Dec 2008 15:59:33 +0000 ekku getType added for physics object
Mon, 08 Dec 2008 15:41:48 +0000 terom more network documentation
Mon, 08 Dec 2008 15:37:34 +0000 ekku Previous position added, and unsigned int bug fixed
Mon, 08 Dec 2008 15:02:05 +0000 terom work on Network doxygen docs
Mon, 08 Dec 2008 12:46:37 +0000 terom start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
Mon, 08 Dec 2008 12:02:20 +0000 terom compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
Mon, 08 Dec 2008 11:10:04 +0000 terom add -DCMAKE_CXX_FLAGS=-Wall flag to mkcmake.sh
Mon, 08 Dec 2008 02:17:02 +0000 terom add GPLv2 license under COPYING just for safety's sake
Mon, 08 Dec 2008 01:38:43 +0000 terom let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
Mon, 08 Dec 2008 01:31:09 +0000 saiam Added random stuff to documentation. Time to go to sleep.
Mon, 08 Dec 2008 01:12:00 +0000 terom fix NetworkClient handleInput
Mon, 08 Dec 2008 01:08:00 +0000 terom ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
Mon, 08 Dec 2008 00:36:24 +0000 saiam Tried to take input tick into account in updatePosition but it still doesn't seem to work
Mon, 08 Dec 2008 00:16:43 +0000 terom add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
Mon, 08 Dec 2008 00:05:45 +0000 saiam Made forceq to contain time again.
Sun, 07 Dec 2008 23:27:20 +0000 saiam Added PhysicsObject* attribute to onCollision
Sun, 07 Dec 2008 23:10:30 +0000 terom touch up weapon/projectile with comments and slight tweaking
Sun, 07 Dec 2008 22:48:46 +0000 saiam Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
Sun, 07 Dec 2008 22:47:24 +0000 ekku Some algorithms.
Sun, 07 Dec 2008 22:36:38 +0000 saiam Added collision detection method to PhysicsObject. Not tested.
Sun, 07 Dec 2008 22:15:21 +0000 terom enable graphics by default unless --server
Sun, 07 Dec 2008 21:58:34 +0000 terom increase the map size and control the camera to always have the screen full of terrain
Sun, 07 Dec 2008 21:34:12 +0000 ekku PhysicsObject enum
Sun, 07 Dec 2008 21:18:09 +0000 terom change facingRight from a bool to an
Sun, 07 Dec 2008 21:10:04 +0000 terom weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
Sun, 07 Dec 2008 20:49:49 +0000 ekku Turning improved
Sun, 07 Dec 2008 20:47:25 +0000 terom a better crosshair
Sun, 07 Dec 2008 20:44:45 +0000 nireco digging works, a better try
Sun, 07 Dec 2008 20:37:21 +0000 nireco digging works when walking worm has speed
Sun, 07 Dec 2008 20:29:20 +0000 saiam The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
Sun, 07 Dec 2008 20:25:57 +0000 terom add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
Sun, 07 Dec 2008 20:08:28 +0000 ekku Rope starts falling when the ground underneath is destroyd
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 19:59:25 +0000 ekku Rope fix.
Sun, 07 Dec 2008 19:54:00 +0000 saiam Added recoil to weapon constructor. Recoil still not used.
Sun, 07 Dec 2008 19:52:12 +0000 ekku Rope is released if the ground on the pivot point is destroyed.
Sun, 07 Dec 2008 19:40:40 +0000 saiam Added recoil parameter for weapons, but it is not used yet.
Sun, 07 Dec 2008 19:14:42 +0000 nireco fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
Sun, 07 Dec 2008 19:02:45 +0000 saiam Removed some unnecessary TODOs
Sun, 07 Dec 2008 18:23:18 +0000 nireco scrolling looks like it works
Sun, 07 Dec 2008 18:21:44 +0000 ekku When on the ground, dont integrate in vain
Sun, 07 Dec 2008 17:45:42 +0000 terom change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
Sun, 07 Dec 2008 16:46:08 +0000 terom remove unused 'pics' dir
Sun, 07 Dec 2008 14:13:22 +0000 nireco fixed H value of generate_texture
Sun, 07 Dec 2008 13:07:58 +0000 nireco some generated texture
Sun, 07 Dec 2008 02:08:36 +0000 terom set svn:ignore properties on build and add bin/kg symlink
Sun, 07 Dec 2008 01:18:59 +0000 terom implement the ROT (Rope Over TCP) protocol
Sun, 07 Dec 2008 00:46:04 +0000 saiam Little helper script to turn .tex doc to .pdf. Would be usefull to find time to make documentation to be generated by cmake.
Sun, 07 Dec 2008 00:27:30 +0000 terom implement network weapon changes and fix weapon firing
Sun, 07 Dec 2008 00:12:04 +0000 saiam Added documentation draft. It is done in tex. Hopefully everyone is okay with that.
Sun, 07 Dec 2008 00:01:07 +0000 terom tweak weapon params and improve weapon changing
Sat, 06 Dec 2008 23:47:13 +0000 terom move weapons definition out to Weapons.cc
Sat, 06 Dec 2008 23:29:06 +0000 terom code cleanup
Sat, 06 Dec 2008 22:51:51 +0000 ekku Madon kuvia
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 22:36:38 +0000 saiam A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
Sat, 06 Dec 2008 21:39:52 +0000 ekku Rope length changing possible
Sat, 06 Dec 2008 21:35:36 +0000 terom better input handling
Sat, 06 Dec 2008 21:12:30 +0000 ekku Rope works
Sat, 06 Dec 2008 21:02:35 +0000 ekku Rope has forces
Sat, 06 Dec 2008 20:56:24 +0000 terom handle errors a bit more gracefully in NetworkTCP
Sat, 06 Dec 2008 19:49:58 +0000 terom projectiles remove ground when expiring -> fixed digging
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.
Sat, 06 Dec 2008 19:14:58 +0000 terom fixed logger, and network projectiles should work reasonably well now
Sat, 06 Dec 2008 18:49:51 +0000 terom basic network-projectiles
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Sat, 06 Dec 2008 14:36:37 +0000 terom use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
Sat, 06 Dec 2008 14:28:59 +0000 nireco fixed walkingspeed and improved drawing
Sat, 06 Dec 2008 14:20:01 +0000 terom add static Engine::graphicsEnabled function and disable player graphics loading when false
Sat, 06 Dec 2008 13:58:11 +0000 nireco and yet better image drawing
Sat, 06 Dec 2008 13:52:07 +0000 nireco a bit better image_drawing
Sat, 06 Dec 2008 12:35:40 +0000 nireco image is working.. well.. run it from build/src folder.
Sat, 06 Dec 2008 11:33:07 +0000 ekku Liero-kuvat lis?tty.
Fri, 05 Dec 2008 13:13:27 +0000 nireco some stuff to Weapon and shoot
Fri, 05 Dec 2008 12:21:06 +0000 nireco Weapon.cc&hh
Fri, 05 Dec 2008 11:11:38 +0000 nireco some minor fixes, shots now explode in collisionpoint
Fri, 05 Dec 2008 06:28:25 +0000 nireco 1 todo comment to line 220
Fri, 05 Dec 2008 00:44:25 +0000 terom sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
Fri, 05 Dec 2008 00:30:59 +0000 saiam Digging now uses projectiles.
Thu, 04 Dec 2008 23:44:45 +0000 terom fix NETWORK_PHYSICS_FACE_RIGHT
Thu, 04 Dec 2008 23:43:17 +0000 saiam Ammukset on coolimpii ku ne lent?? hitaammin
Thu, 04 Dec 2008 23:28:52 +0000 terom implement a new tick-timer that doesn't suck
Thu, 04 Dec 2008 22:59:13 +0000 saiam Removed one memory leak.
Thu, 04 Dec 2008 22:33:43 +0000 terom send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
Thu, 04 Dec 2008 22:14:45 +0000 terom support sending of raw packets
Thu, 04 Dec 2008 22:02:20 +0000 terom rename Shot -> Projectile
Thu, 04 Dec 2008 21:59:23 +0000 terom better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
Thu, 04 Dec 2008 21:10:41 +0000 saiam Jeejee, hirvee hinaus ohi toistaseks.
Thu, 04 Dec 2008 19:54:51 +0000 ekku ja viel? lis??
Thu, 04 Dec 2008 19:53:59 +0000 ekku Hajotetaan lis??
Thu, 04 Dec 2008 19:53:16 +0000 ekku kaikki hajoo
Thu, 04 Dec 2008 17:12:46 +0000 nireco CL_quad warning fixed
Thu, 04 Dec 2008 17:07:07 +0000 ekku vauhtivakiot isommiksi, walk kuntoon
Thu, 04 Dec 2008 16:58:05 +0000 nireco multiple steps needs position to be set multiple times, if it's done the easy way
Thu, 04 Dec 2008 16:46:58 +0000 nireco that might be nice too
Thu, 04 Dec 2008 16:44:55 +0000 nireco did walk need that
Thu, 04 Dec 2008 15:06:08 +0000 nireco forgot to return anything on new walk
Thu, 04 Dec 2008 14:48:01 +0000 nireco walk has now fixable velocity in Config.hh
Thu, 04 Dec 2008 14:30:13 +0000 nireco sonffed Config.hh
Wed, 03 Dec 2008 19:40:37 +0000 terom restructure network code a bit
Wed, 03 Dec 2008 19:30:54 +0000 terom move src/Network% to src/Network/%
Wed, 03 Dec 2008 19:16:32 +0000 terom that's not a prototype anymore... at least it shouldn't be
Wed, 03 Dec 2008 18:59:10 +0000 terom try and sync graphics flip
Wed, 03 Dec 2008 16:47:17 +0000 saiam Now we use different lists for players and projectiles
Wed, 03 Dec 2008 14:25:23 +0000 nireco PhyWo draw, Shot speed, Shot.show_target, Shot is now drawn with const shape...
Wed, 03 Dec 2008 12:21:38 +0000 nireco added TimeMS dt to walk, but it doesn't do anything yet
Wed, 03 Dec 2008 12:09:42 +0000 ekku Ammuksia f:lla
Tue, 02 Dec 2008 01:46:18 +0000 ekku walkki ehk? toimii taas
Tue, 02 Dec 2008 00:56:31 +0000 nireco commented bounce
Tue, 02 Dec 2008 00:48:21 +0000 ekku comments and bomb forces
Tue, 02 Dec 2008 00:47:14 +0000 nireco commented walk
Tue, 02 Dec 2008 00:24:01 +0000 saiam getType -> collides
Tue, 02 Dec 2008 00:23:16 +0000 nireco removed bad comment
Tue, 02 Dec 2008 00:20:58 +0000 nireco reached += ++
Mon, 01 Dec 2008 23:58:34 +0000 saiam Changed possible location to use Terrain::collidesx
Mon, 01 Dec 2008 23:51:18 +0000 nireco nothing really new
Mon, 01 Dec 2008 23:43:05 +0000 ekku jumppi toimii oikeisiin suuntiin
Mon, 01 Dec 2008 23:39:37 +0000 saiam Removed unnecessary PhysicsObject attribute posAfterTick and velAfterTick and made integrate to use references.
Mon, 01 Dec 2008 23:32:17 +0000 nireco walk to better shape + some qsrt away
Mon, 01 Dec 2008 22:58:15 +0000 nireco lost couple of useless sqrts
Mon, 01 Dec 2008 22:36:32 +0000 nireco fixed points from walk
Mon, 01 Dec 2008 22:35:54 +0000 saiam Little fixes.
Mon, 01 Dec 2008 22:32:58 +0000 ekku gfoo
Mon, 01 Dec 2008 22:24:17 +0000 ekku sheippii
Mon, 01 Dec 2008 21:54:22 +0000 saiam Removed unnecessary variables (factoFoo) from do_redraw. Renamed
Mon, 01 Dec 2008 21:49:35 +0000 saiam Made PhysicsWorld to inherit Terrain instead of having it as an attribute.
Mon, 01 Dec 2008 17:46:52 +0000 nireco not anything big
Mon, 01 Dec 2008 17:23:28 +0000 ekku hyppy vinoon
Mon, 01 Dec 2008 15:33:49 +0000 nireco some stuff
Mon, 01 Dec 2008 12:14:39 +0000 nireco and once again fixed getNormal, also added vector version of getType
Mon, 01 Dec 2008 11:50:29 +0000 nireco sorted DIRECTIONS
Mon, 01 Dec 2008 10:36:05 +0000 saiam Forgon this!
Sun, 30 Nov 2008 23:45:01 +0000 saiam This version has a nasty bug in collision detection. We'll get rid of it by making the collision detection to return te point
Sun, 30 Nov 2008 23:00:26 +0000 saiam Lots of small fixe. Moved drawing PhysicsObjects away from Graphics.cc.
Sun, 30 Nov 2008 19:20:11 +0000 saiam Updated getNormal
Sun, 30 Nov 2008 17:22:57 +0000 saiam Now getNormal might work a little better
Sun, 30 Nov 2008 17:13:16 +0000 saiam Now it uses Terrain class, but it isn't properly integrated to the infrastructure.
Sun, 30 Nov 2008 15:24:33 +0000 saiam Now the terrain class is basicly ready to be put in action. Not tested :)
Sun, 30 Nov 2008 15:15:17 +0000 saiam Not sure if this is the right way. But a lot simpler it is.
Sun, 30 Nov 2008 14:58:48 +0000 saiam Unnecessary bloat removed from Terrain.hh
Sun, 30 Nov 2008 14:17:57 +0000 saiam Updated header Terrain.hh
Sun, 30 Nov 2008 14:01:06 +0000 saiam Terrain::getTangent and Terrain::getNormal must be implemented. Everything else should be there. Still: Not tested, not
Sun, 30 Nov 2008 13:52:48 +0000 saiam Removed unnessessary bloat and added terrain scale
Sun, 30 Nov 2008 13:31:32 +0000 saiam Added Terrain::generateTerrain, basicly a straight copy from the old one.
Sun, 30 Nov 2008 13:17:37 +0000 saiam Fixed some obvious bugs.
Sun, 30 Nov 2008 12:58:10 +0000 saiam Implementend Terrain::collides for line. It still hasn't a way to return collision point. Has not been tested.
Sun, 30 Nov 2008 00:36:24 +0000 saiam Added some notes
Sun, 30 Nov 2008 00:28:12 +0000 saiam Toteutin viel? yhen funktion Terrainiin. Jos joku ehtii huomenna ennen mua toteuttamaan loputkin (l?hinn? noi collidet)
Sun, 30 Nov 2008 00:23:44 +0000 saiam Nyt kaivaminen visualisoidaan oikein, mutta fysiikkakoodi on kyll? edelleen ihan kauheata, pit?isi tuo Terrain v??nt??
Sat, 29 Nov 2008 23:43:47 +0000 saiam Drafted somekind of Terrain class. Still unfinished and not uses.
Sat, 29 Nov 2008 20:59:50 +0000 saiam Moved constants to one header Config.hh, we probably should use somekind of resourcemanager. But do we have time for that? :)
Sat, 29 Nov 2008 17:59:49 +0000 saiam Physics.hh rewrite. Documenting and suggesting changes.
Sat, 29 Nov 2008 17:37:51 +0000 saiam Moved unnecessarily protected function to private
Sat, 29 Nov 2008 17:29:53 +0000 saiam Made unnecessarily virtual function PhysicsObject::applyForce nonvirtual
Sat, 29 Nov 2008 17:24:50 +0000 saiam Changed some variables that were protected to private from PhysicsObject
Sat, 29 Nov 2008 16:54:21 +0000 saiam Poistin PhysicsWorld:collided funktion koska sit? ei k?ytetty mis??n enk? kyennyt ymm?rt?m??n mit? sen olisi pit?nyt tehd? tai
Sat, 29 Nov 2008 16:12:25 +0000 saiam New Vector.hh with some more documentation and unary operator for * defined. Also modified operators +=, -=, *= and /= to use
Fri, 28 Nov 2008 22:40:11 +0000 saiam More documentation
Fri, 28 Nov 2008 22:26:23 +0000 saiam Documenting more, cleaning variables. This code needs some serious
Fri, 28 Nov 2008 18:23:57 +0000 nireco added shape to Shot, shouldn't need it, but drawing might need it. Well Shot is not used anywhere at the moment
Fri, 28 Nov 2008 18:19:31 +0000 nireco restricted targeting down to 45 degrees
Fri, 28 Nov 2008 18:11:23 +0000 nireco added outcommented digging demonstration
Fri, 28 Nov 2008 16:48:10 +0000 nireco fixed collision detection again, and put some needed rounding to getNormal
Fri, 28 Nov 2008 15:45:30 +0000 saiam Documenting a little bit
Fri, 28 Nov 2008 15:27:51 +0000 saiam No warnings anymore, but well have to think about that applyForce
Fri, 28 Nov 2008 15:14:39 +0000 saiam Toimiskohan nyt
Fri, 28 Nov 2008 14:31:16 +0000 saiam gaah
Fri, 28 Nov 2008 14:28:17 +0000 saiam Ok, ei t?t?.
Fri, 28 Nov 2008 14:27:07 +0000 saiam En takaa ett? k??ntyy en?? atk-keskuksella
Fri, 28 Nov 2008 13:17:43 +0000 nireco digging
Fri, 28 Nov 2008 13:11:51 +0000 nireco some stuff, don't remember what
Fri, 28 Nov 2008 13:00:24 +0000 saiam Kirjottelin jotain uuden t?rm?ystarkistuksen tapasta, se kyll? bugaa jotenkin.
Fri, 28 Nov 2008 12:26:39 +0000 saiam V?h?n siistin tota walkkia, viel? on kyll? tekemist?.
Fri, 28 Nov 2008 11:50:17 +0000 nireco PhysicsObject now has virtual destructor
Fri, 28 Nov 2008 11:42:56 +0000 nireco added method for removing ground, not used anywhere
Fri, 28 Nov 2008 11:28:22 +0000 saiam Lis?sin inAir:n alustuslistaan. Koodi on kyl paikoitellen ihan hirve??.
Fri, 28 Nov 2008 10:57:10 +0000 nireco and getNormal works finally
Mon, 24 Nov 2008 23:13:19 +0000 ekku (none)
Mon, 24 Nov 2008 23:04:22 +0000 saiam T?ht?in lis?tty, tosin se piirret??n tosi rumasti.
Mon, 24 Nov 2008 22:20:32 +0000 terom send inAir attribute as part of NETWORK_PLAYER_POSITION...
Mon, 24 Nov 2008 22:18:49 +0000 nireco get index or something
Mon, 24 Nov 2008 22:09:29 +0000 terom set UDP sockets as nonblocking
Mon, 24 Nov 2008 22:05:19 +0000 ekku Pomppii paremmin
Mon, 24 Nov 2008 21:51:58 +0000 ekku kentta
Mon, 24 Nov 2008 21:48:21 +0000 ekku pomppii
Mon, 24 Nov 2008 21:38:04 +0000 nireco dot production vec*scalar
Mon, 24 Nov 2008 21:36:00 +0000 nireco dot production
Mon, 24 Nov 2008 21:32:41 +0000 saiam Mui. Sienet.
Mon, 24 Nov 2008 21:24:17 +0000 saiam Ei se viel? k??nny kun on sienestetty.