fix NetworkClient handleInput
authorterom
Mon, 08 Dec 2008 01:12:00 +0000
changeset 277 40f4a03917e2
parent 276 87434abc1ba1
child 278 2b856bc88e6d
fix NetworkClient handleInput
src/Network/Client.cc
src/Network/Client.hh
--- a/src/Network/Client.cc	Mon Dec 08 01:08:00 2008 +0000
+++ b/src/Network/Client.cc	Mon Dec 08 01:12:00 2008 +0000
@@ -239,7 +239,9 @@
     state.setLocalPlayer(this);
 }
         
-void NetworkClientLocalPlayer::handleInput (PlayerInput input) {
+void NetworkClientLocalPlayer::handleInput (PlayerInput input, TimeMS dt) {
+    (void) dt;
+
     // always send move, in all cases
     NetworkPacket pkt;
     pkt.write_uint16(input);
--- a/src/Network/Client.hh	Mon Dec 08 01:08:00 2008 +0000
+++ b/src/Network/Client.hh	Mon Dec 08 01:12:00 2008 +0000
@@ -87,7 +87,7 @@
     public:
         NetworkClientLocalPlayer (NetworkClient &client, NetworkObjectID obj_id, Vector position);
         
-        virtual void handleInput (PlayerInput input);
+        virtual void handleInput (PlayerInput input, TimeMS dt);
 };
 
 class NetworkClientRemotePlayer : public NetworkClientPlayerBase, public RemotePlayer {