--- a/src/Player.cc Mon Dec 08 23:52:08 2008 +0000
+++ b/src/Player.cc Tue Dec 09 00:10:32 2008 +0000
@@ -284,12 +284,12 @@
// Player-projectile collision is handled in projectile's onCollision.
// XXX: not completely network-safe
if (other->getType() == PLAYER) {
- Vector normal = this->getPosition() - other->getPosition();
- this->bounce(normal);
+ //Vector normal = this->getPosition() - other->getPosition();
+ //this->bounce(normal);
// Move the player back to its previous position so that players won't
// stuff inside each others when having a collision walk, e.g.
- this->setPosition(this->getPreviousPosition());
+ //this->setPosition(this->getPreviousPosition());
}
}