--- a/src/Config.hh Sun Dec 07 20:44:45 2008 +0000
+++ b/src/Config.hh Sun Dec 07 20:47:25 2008 +0000
@@ -32,7 +32,8 @@
const float PLAYER_AIM_MAX = KG_PI/2;
const float PLAYER_INITIAL_X = 400.0;
const float PLAYER_INITIAL_Y = 300.0;
-const float PLAYER_CROSSHAIR_LENGTH = 10.0;
+const float PLAYER_CROSSHAIR_DISTANCE = 20.0;
+const float PLAYER_CROSSHAIR_WIDTH = 4;
const float CROSSHAIR_ANGLE_SPEED = PI/40;
const float PLAYER_MAX_SPEED = 43;
--- a/src/Player.cc Sun Dec 07 20:44:45 2008 +0000
+++ b/src/Player.cc Sun Dec 07 20:47:25 2008 +0000
@@ -217,13 +217,17 @@
), destination, gc
);
- // draw "crosshair", a half-line from our position to 10px away
- Vector crosshair = getDirection() * PLAYER_CROSSHAIR_LENGTH;
-
- PixelCoordinate aim_start = getCoordinate() + world.getPixelCoordinate(crosshair / 2) - camera;
- PixelCoordinate aim_end = getCoordinate() + world.getPixelCoordinate(crosshair) - camera;
+ // draw a proper crosshair-box
+ PixelCoordinate crosshair = getCoordinate() + world.getPixelCoordinate(getDirection() * PLAYER_CROSSHAIR_DISTANCE) - camera;
- gc->draw_line(aim_start.x, aim_start.y, aim_end.x, aim_end.y, CL_Color::black);
+ gc->draw_rect(
+ CL_Rectf(
+ crosshair.x - PLAYER_CROSSHAIR_WIDTH / 2,
+ crosshair.y - PLAYER_CROSSHAIR_WIDTH / 2,
+ crosshair.x + PLAYER_CROSSHAIR_WIDTH / 2,
+ crosshair.y + PLAYER_CROSSHAIR_WIDTH / 2
+ ), CL_Color::red
+ );
// draw rope
rope.draw(g, camera);