--- a/src/Player.cc Thu Dec 04 23:28:52 2008 +0000
+++ b/src/Player.cc Thu Dec 04 23:43:17 2008 +0000
@@ -26,7 +26,7 @@
reloadTimer += 0;
Vector unitVectorAim = facingRight ? Vector(std::cos(aim), -std::sin(aim)) :
Vector(-std::cos(aim), -std::sin(aim));
- float shotspeed = 100*PHYSICS_TICK_MS;
+ float shotspeed = 100*PHYSICS_TICK_MS/2;
Vector shotRelativeVelocity = unitVectorAim * shotspeed;
Vector shotVelocity = this->velocity + shotRelativeVelocity;
new Projectile(this->state, this->position, shotVelocity, true);