--- a/src/proto2/Terrain.cc Mon Dec 01 10:36:05 2008 +0000
+++ b/src/proto2/Terrain.cc Mon Dec 01 11:50:29 2008 +0000
@@ -143,7 +143,7 @@
if (normal.length() == 0 || (tmp.x != 0 && tmp.y != 0 && getType(tmp.x, tmp.y) != EMPTY))
normal = prevPoint - point; // Direct hit
*/
- Engine::log(DEBUG, "Terrain.getNormal") << "Normal: " << normal;
+// Engine::log(DEBUG, "Terrain.getNormal") << "Normal: " << normal;
return normal;
return Vector(0,-1);
}
--- a/src/proto2/Terrain.hh Mon Dec 01 10:36:05 2008 +0000
+++ b/src/proto2/Terrain.hh Mon Dec 01 11:50:29 2008 +0000
@@ -9,14 +9,14 @@
enum TerrainType {EMPTY, DIRT, ROCK};
const Vector DIRECTIONS[] = {
- Vector(-1,-1),
- Vector(-1,0),
- Vector(-1,1),
Vector(0,-1),
- Vector(0,1),
Vector(1,-1),
Vector(1,0),
- Vector(1,1)
+ Vector(1,1),
+ Vector(0,1),
+ Vector(-1,1),
+ Vector(-1,0),
+ Vector(-1,-1)
};
/**
@@ -35,7 +35,7 @@
// Terrain graphic
CL_PixelBuffer pixbuf;
-
+
/**
* Generates pixelbuffer from terrain. Should be used only on
* constructors because this is expected to be slow.