sorted DIRECTIONS
authornireco
Mon, 01 Dec 2008 11:50:29 +0000
changeset 156 d3e6625cc695
parent 155 1550a5eb725a
child 157 8afdd8c449f9
sorted DIRECTIONS
src/proto2/Terrain.cc
src/proto2/Terrain.hh
--- a/src/proto2/Terrain.cc	Mon Dec 01 10:36:05 2008 +0000
+++ b/src/proto2/Terrain.cc	Mon Dec 01 11:50:29 2008 +0000
@@ -143,7 +143,7 @@
     if (normal.length() == 0 || (tmp.x != 0 && tmp.y != 0 && getType(tmp.x, tmp.y) != EMPTY)) 
         normal = prevPoint - point; // Direct hit
     */
-    Engine::log(DEBUG, "Terrain.getNormal") << "Normal: " << normal;
+//    Engine::log(DEBUG, "Terrain.getNormal") << "Normal: " << normal;
     return normal;
     return Vector(0,-1);
 }
--- a/src/proto2/Terrain.hh	Mon Dec 01 10:36:05 2008 +0000
+++ b/src/proto2/Terrain.hh	Mon Dec 01 11:50:29 2008 +0000
@@ -9,14 +9,14 @@
 enum TerrainType {EMPTY, DIRT, ROCK};
 
 const Vector DIRECTIONS[] = {
-    Vector(-1,-1),
-    Vector(-1,0),
-    Vector(-1,1),
     Vector(0,-1),
-    Vector(0,1),
     Vector(1,-1),
     Vector(1,0),
-    Vector(1,1)
+    Vector(1,1),
+    Vector(0,1),
+    Vector(-1,1),
+    Vector(-1,0),
+    Vector(-1,-1)
 };
 
 /**
@@ -35,7 +35,7 @@
 
     // Terrain graphic
     CL_PixelBuffer pixbuf;
-    
+
     /**
      * Generates pixelbuffer from terrain. Should be used only on
      * constructors because this is expected to be slow.